Difference between revisions of "Afrit"
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Though the afrit generally flies at a leisurely pace, it can also make sudden quick movements sideways, and even backwards; they also have a tendency to strafe when firing. This makes them harder to hit. When attacking, the afrit will launch three small fireballs in rapid succession. These fireballs do not cause much damage, even to a player using the [[Mage]] class. | Though the afrit generally flies at a leisurely pace, it can also make sudden quick movements sideways, and even backwards; they also have a tendency to strafe when firing. This makes them harder to hit. When attacking, the afrit will launch three small fireballs in rapid succession. These fireballs do not cause much damage, even to a player using the [[Mage]] class. | ||
− | When first spawned on a map, | + | When first spawned on a map, afrits will be sleeping, curled into a tight rock-like ball. They are invulnerable when they are in this form, so it is wise to wait until they begin to uncurl before attempting to get a first strike in. |
+ | |||
+ | == Data == | ||
+ | {| | ||
+ | |cellpadding=0 cellspacing=0| | ||
+ | |valign=top| | ||
+ | {| | ||
+ | | | ||
+ | {| {{prettytable}} width=100% | ||
+ | !colspan=2|Attributes | ||
+ | |- | ||
+ | |ID # ||10060 (decimal), 274C (hex) | ||
+ | |- | ||
+ | |[[Hit points]]||80 | ||
+ | |- | ||
+ | |Speed||13 [[map unit]]s per frame<br>(91.0 map units per second) | ||
+ | |- | ||
+ | |Width||40 | ||
+ | |- | ||
+ | |Height||68 | ||
+ | |- | ||
+ | |Reaction time||8 | ||
+ | |- | ||
+ | |[[Pain chance]]||1 (0.78%) | ||
+ | |- | ||
+ | |Pain time||6 [[tic]]s | ||
+ | |- | ||
+ | |[[Mass]]||75 | ||
+ | |- | ||
+ | |Bits||4212230<br/>147066912 | ||
+ | |} | ||
+ | |- | ||
+ | | | ||
+ | {| {{prettytable}} width=100%| | ||
+ | !|Bits list | ||
+ | |- | ||
+ | | | ||
+ | 1: Obstacle | ||
+ | |||
+ | 2: Shootable | ||
+ | |||
+ | 9: No Gravity | ||
+ | |||
+ | 10: Drop Off | ||
+ | |||
+ | 14: Floating | ||
+ | |||
+ | 22: Affects Kill % | ||
+ | |- | ||
+ | | | ||
+ | 5: Floor Clip | ||
+ | |||
+ | 12: Pass Mobj | ||
+ | |||
+ | 18: Telestomp | ||
+ | |||
+ | 22: Push Wall | ||
+ | |||
+ | 23: Monster Cross Lines | ||
+ | |||
+ | 27: Invulnerable | ||
+ | |} | ||
+ | |} | ||
+ | |valign=top| | ||
+ | {| | ||
+ | | | ||
+ | {| {{prettytable}} | ||
+ | !colspan=2|[[Sprite]]s & [[sound]]s | ||
+ | |- | ||
+ | |Sprite name||FDMN | ||
+ | |- | ||
+ | |Alert sound||SPAWN3 | ||
+ | |- | ||
+ | |Active sound||FIRED5 | ||
+ | |- | ||
+ | |Pain sound||FIRED2 | ||
+ | |- | ||
+ | |[[Types of death|Death]] sound||FIRED3 | ||
+ | |} | ||
+ | {| {{prettytable}} width=100% | ||
+ | !colspan=2|[[zdoom:Hexen spawn numbers|ACS]] | ||
+ | |- | ||
+ | |Name||T_FIREGARGOYLE | ||
+ | |- | ||
+ | |Number||5 | ||
+ | |} | ||
+ | |} | ||
+ | |valign=top| | ||
+ | {| | ||
+ | | | ||
+ | {| {{prettytable}} width=100% | ||
+ | !colspan=2|Melee attack | ||
+ | |- | ||
+ | |Damage||2-16 | ||
+ | |- | ||
+ | |Sound||DEMATK2 | ||
+ | |} | ||
+ | |- | ||
+ | | | ||
+ | {| {{prettytable}} width=100% | ||
+ | !colspan=2|Ranged attack | ||
+ | |- | ||
+ | |Type||[[Projectile]] | ||
+ | |- | ||
+ | |Speed||15 map units per tic<br/>(525 map units per second) | ||
+ | |- | ||
+ | |Damage||5-40 | ||
+ | |- | ||
+ | |Width||20 | ||
+ | |- | ||
+ | |Height||6 | ||
+ | |- | ||
+ | |Sprite name||? | ||
+ | |- | ||
+ | |Sound|| (firing)<br/> (impact) | ||
+ | |} | ||
+ | |} | ||
+ | |} | ||
== Notes == | == Notes == | ||
− | * In some levels, | + | * In some levels, afrits are hidden inside breakable vases and pots, so players might wish to be wary when investigating these pots. |
{{Hexen monsters}} | {{Hexen monsters}} | ||
[[Category:Hexen monsters]] | [[Category:Hexen monsters]] |
Revision as of 08:50, 28 August 2016
The afrit is an enemy in Hexen. It is somewhat similar in appearance and role to Heretic's fire gargoyle, but its skin is nearly black, and it is wreathed by an aura of flames. Afrits have the fewest hit points of all Hexen creatures save the morphed pigs, requiring only 80 damage to take down. According to the manual:
Combat characteristics
Though the afrit generally flies at a leisurely pace, it can also make sudden quick movements sideways, and even backwards; they also have a tendency to strafe when firing. This makes them harder to hit. When attacking, the afrit will launch three small fireballs in rapid succession. These fireballs do not cause much damage, even to a player using the Mage class.
When first spawned on a map, afrits will be sleeping, curled into a tight rock-like ball. They are invulnerable when they are in this form, so it is wise to wait until they begin to uncurl before attempting to get a first strike in.
Data
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Notes
- In some levels, afrits are hidden inside breakable vases and pots, so players might wish to be wary when investigating these pots.
Monsters from Hexen |
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Afrit | Brown chaos serpent | Centaur | Dark bishop | Ettin | Green chaos serpent | Reiver | Slaughtaur | Stalker | Stalker boss | Wendigo Bosses: Death wyvern | Heresiarch | Korax | Menelkir | Traductus | Zedek Other: Mash monsters | Maulotaur | Pig | Spawning scripts |