Alien Vendetta

From DoomWiki.org

2002
  1. Alien Vendetta
  2. 2002: A Doom Odyssey
  3. Caverns of Darkness
  4. Dark 7 and Mission Pack
  5. Nimrod
  6. CH Retro Episode
  7. Ruma
  8. 007: License to Spell Doom
  9. Rip It, Tear It, Smash It
  10. Congestion Control
1994 - 1995 - 1996 - 1997 - 1998
1999 - 2000 - 2001 - 2002 - 2003

Cacowards

Alien Vendetta (aka AV) is a megawad that contains 32 new and hard levels. The levels are full of details and monsters. It is also one of the few PWADs that are allowed to be used in Compet-N speedruns.

There have been two separate releases of Alien Vendetta. The second release, made when it was selected for usage on Compet-N, made various changes to almost all of the levels; the biggest change is the replacement of MAP25: Valley of Echoes with another map, MAP24: Clandestine Complex, as well as the relocation of the former MAP24: Demonic Hordes to MAP25.

Contents

[edit] Content

[edit] Levels

The first release had slightly different lineup for maps 24 and 25:

[edit] Soundtrack

  • MAP21: "Grove" by Kevin Schilder
  • MAP22: Briefing theme from Descent II by Dan Wentz
  • MAP23: "Demons on the Prey" by Bobby Prince
  • MAP24: MIDI version by Christer Holm of Last Ninja 2 level 1 theme
  • MAP25: "You Suck" from Rise of the Triad by Lee Jackson
  • MAP26: "Into Sandy's City" by Bobby Prince
  • MAP27: "Suspense" by Bobby Prince
  • MAP28: "Sinister" by Bobby Prince
  • MAP29: Heretic E1M4: The Guard Tower theme by Kevin Schilder
  • MAP30: ?
  • MAP31: "Future Military Conquests" from DN3D by Lee Jackson
  • MAP32: Heretic E1M9: The Graveyard theme by Kevin Schilder

The first release had a slightly different sound track:

  • MAP01: MIDI version by Christer Holm of Last Ninja 2 level 1 theme
  • MAP24: "You Suck" from Rise of the Triad by Lee Jackson
  • MAP25: Heretic E1M9: The Graveyard theme by Kevin Schilder
  • MAP32: MIDI version of "Enter Sandman" by Metallica
The splash screen
Credits
Intermission screen
MAP20, an egyptian-themed level

[edit] Files

Alien Vendetta is contained in a zip file called av.zip. It is 9041333 bytes in size and contains 6 files:

Size Name
1816944 AVMOVFIX.WAD
709905 AV.EXE
7403 AV.DEH
55068 AV.TXT
23819412 AV.WAD
7660 CHANGES.TXT

It has the following hashes:

MD5fc30a2deb2fbd2f12514126a925ae3c7
SHA-183BC929C9D8F017A540D996E6ECDA8BB3108D7FE
CRC32BE64917D

The old archive is contained in a zip file called av-extracted.zip . It is 8119470 bytes in size and contains 2 files:

Size Name
23822384 AV.WAD
53052 AV.TXT

It has the following hashes:

MD5db2441538f3f9bce9d15abcdcc062cd0
SHA-1
CRC32

[edit] Compatibility note

To play AV on PrBoom, the complevel should be 2 (Doom v1.9).

To play it on versions of ZDoom older than 2.3.0, or ZDoom-derived ports with an old codebase, you have to set the compatibility options to "find shortest textures like Doom" (rather than like Boom) for MAP07: Showdown and to "self-referencing sectors don't block shots" for MAP15: Bulls on Parade. The current versions of ZDoom and GZDoom apply the appropriate compatibility options automatically.

[edit] See also

[edit] External links