Difference between revisions of "Arachnotron"

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m (Whether or not it moves doesn't stop it from firing, the pain does. It obviously stops firing upon death.)
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{{Doom monsters}}
 
{{Doom monsters}}
[[Category:Boss monsters]]
 

Revision as of 15:01, 26 April 2006

Arachnotron as seen in MAP11 of Doom II

The arachnotron (sometimes called Baby spider) is a monster introduced in Doom II. It is a smaller cousin of the Spider Mastermind that fires green plasma shots rather than bullets. Once the Arachnotron engages an enemy it will continue to fire until the enemy moves out of its field of view or until the Arachnotron flinches in pain. Similar behavior can be observed with the Chaingunner and Spider Mastermind.

According to the manual:

Maybe cybernetics wasn't such a great idea after all. Look what the demons have done with it. It seems unfair somehow you're not the only guy in Hell with a plasma gun.

Arachnotrons are not specifically present in the Doom novels, though Marines on Earth mention having encountered them in battles.

Data

Attributes
ID # 68 (decimal), 44 (hex)
Hit points 500
Speed 12
Width 128
Height 64
Reaction time 8
Pain chance 128 (50%)
Mass 600
Bits 4194310
Bits list

1: Obstacle

2: Shootable

22: Affects Kill %

Sprites & sounds
Sprite name BSPI
Alert sound DSBSPSIT
Pain sound DSDMPAIN
Death sound DSBSPDTH
Action sound DSBSPACT
Ranged attack
Type Projectile
Speed 25
Damage 5-40
Rate Of Fire 263 RPM
Width 13
Height 8
Sprite name APLS (in flight)
APBX (impact)
Sound DSPLASMA (firing)
DSFIRXPL (impact)

Appearance statistics

The IWADs contain the following numbers of Arachnotrons:

Game ITYTD and HNTR HMP UV and NM
Doom II 15 41 64
TNT: Evilution 29 52 57
Plutonia 68 87 94