Broadcast packet meltdown

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Revision as of 14:17, 1 October 2011 by Janizdreg (talk | contribs) (categories)


On very slow or particularly large networks, as judged by the state of the art when Doom was released in 1993, the broadcast packet netgame system employed by early Doom versions could crash the network. Packets were sent to every computer on the network, even if a Doom game was not running on it. Slow computers on the network would also suffer performance problems if their network adapter could not handle the traffic.