Difference between revisions of "Caverns of Darkness"

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== ZDoom patch ==
 
== ZDoom patch ==
In 2008, [[Graf Zahl]] released a patch for Caverns of Darkness, allowing it to be played using [[ZDoom]]. It works by substituting [[DECORATE]] actors in place of the original hard coded custom thing types and weapons.
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In 2008, [[Graf Zahl]] released a patch for Caverns of Darkness, allowing it to be played using [[ZDoom]]. It works by substituting [[DECORATE]] actors in place of the original hard coded custom thing types and weapons, as well as using [[MAPINFO]] to use a custom [[zdoom:map translator|map translator]] to account for the COD engine's new [[sector]] and [[linedef type]]s.
  
 
==Content==
 
==Content==

Revision as of 15:35, 25 August 2014

2002
  1. Alien Vendetta
  2. 2002 A Doom Odyssey
  3. Caverns of Darkness
  4. Dark 7 and Mission Pack
  5. Nimrod
  6. CH Retro Episode
  7. Ruma
  8. 007: Licence to Spell DooM
  9. Rip It, Tear It, Smash It
  10. Congestion Control
1994 - 1995 - 1996 - 1997 - 1998
1999 - 2000 - 2001 - 2002 - 2003

Cacowards

Caverns of Darkness is a 12-level mapset for Doom 2 by The Chaos Crew in 2002, using a custom source port based on the Eternity Engine v3.29 called the "COD Engine". Because of the custom engine, MS-DOS or a DOS emulator such as DosBox is required to play. The modification is well known for its liberal use of fake three-dimensional constructs using middle textures, and ambient sounds.

ZDoom patch

In 2008, Graf Zahl released a patch for Caverns of Darkness, allowing it to be played using ZDoom. It works by substituting DECORATE actors in place of the original hard coded custom thing types and weapons, as well as using MAPINFO to use a custom map translator to account for the COD engine's new sector and linedef types.

Content

Levels

External links