Difference between revisions of "Crispy Doom"
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|repotype = {{wp|Git (software)|Git}} | |repotype = {{wp|Git (software)|Git}} | ||
|repourl = [https://github.com/fabiangreffrath/crispy-doom GitHub] | |repourl = [https://github.com/fabiangreffrath/crispy-doom GitHub] | ||
− | }}'''Crispy Doom''' is a limit-raising medium-resolution Doom source port based on Chocolate Doom. Its name means that 640x400 looks "crisp" and is also a slight reference to its origin | + | }}{{stub}}'''Crispy Doom''' is a limit-raising medium-resolution Doom source port based on Chocolate Doom. Its name means that 640x400 looks "crisp" and is also a slight reference to its origin |
Crispy Doom is a fork of Chocolate Doom that provides a higher display resolution, raises the static limits of the Doom engine and offers further optional visual, technical and gameplay-affecting enhancements while remaining entirely config file, savegame, netplay and demo compatibile with the original. | Crispy Doom is a fork of Chocolate Doom that provides a higher display resolution, raises the static limits of the Doom engine and offers further optional visual, technical and gameplay-affecting enhancements while remaining entirely config file, savegame, netplay and demo compatibile with the original. |
Revision as of 14:16, 12 October 2014
Crispy Doom | |
Codebase | Chocolate Doom 2.00 |
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Developer(s) | Fabian Greffrath |
Latest release | 6.0 (2023-03-31, 12 months ago) |
Development status | Active |
Written in | C |
Target Platform | Cross-Platform |
License | GNU General Public License v2+ |
Website | [1] |
Source Repository
(Git) |
GitHub |
This article or section is a stub. Please help the Doom Wiki by adding to it. |
Crispy Doom is a fork of Chocolate Doom that provides a higher display resolution, raises the static limits of the Doom engine and offers further optional visual, technical and gameplay-affecting enhancements while remaining entirely config file, savegame, netplay and demo compatibile with the original.