Difference between revisions of "Demon (Doom 3)"

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[[Image:d3demon.jpg|thumb|''Doom 3'' Demon, often called "Pinky"]]
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{{doom 3 remake|name=Demon}}
The '''Demon''' in [[Doom 3]] (a.k.a. Pinky) is very much different from its older versions. It has no visible nose or eyes, its horns point straight forward instead of out from the side of its head, walks on all fours, has a more animal-like appearance and has cybernetic rear legs.  When it is summoned, it makes a screen-shaking effect when it roars.
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{{enemybox
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| image=[[image:PinkyDemonDoom3.jpg|250px]]
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| hp=220
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| attack= 10 (melee attacks)
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| found=*'''Doom 3''': Administration, Alpha Labs Sector 3, Communications Transfer, Monorail Skybridge, Delta Labs Level 1, Hell (dead, organic half only)
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*'''RoE''': Phobos Labs Sector 1, Phobos Labs Sector 3
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*'''Lost Mission''': Exis Labs (Part 1), Hell (Lost Mission level), Hell Outpost
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| spawn="spawn monster_demon_pinky"
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}}
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The '''Demon''' in [[Doom 3]] (nicknamed the "Pinky") is very much different from its [[demon|older versions]]. It has no visible nose or eyes, its horns point straight forward instead of out from the side of its head, walks on all fours in a canine style and has cybernetic rear legs.  When it is summoned, it makes a screen-shaking effect when it roars.
  
It attacks in a similar fashion to its classic version by running up to the player and biting them, but due to the player's reduced movement speed, it is much harder to escape from and due to an increased attack speed and range, the attack is much harder to dodge.
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It attacks in a similar fashion to its classic version by running up to the player and biting them, but due to the player's reduced movement speed, it is much harder to escape. Due to an increased attack speed and range, the attack is much harder to dodge. Additionally, the Doom 3 Demon is slightly larger than its classic counterpart, a fact which, combined with Doom 3's more cramped corridors, makes it tougher if not impossible to dodge around it.
Additionally, being hit by an enraged Demon disrupts the player's aim, which is very confusing and makes a counterattack nearly impossible.
 
  
Like the Doom 3 version of the Imp, the Demon is tougher than its classic counterpart due to increased firepower in some of the weapons, but it still takes only around two shotgun blasts at point-blank range to kill it.
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Although the Demon's bite attack only does modest damage, being hit by an enraged Demon disrupts the player's aim, which is very confusing and makes a counterattack much more difficult.
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Like the Doom 3 version of the Imp, the Demon is tougher than its classic counterpart, but this is balanced out by the increased firepower of the game's weapons. It still takes only around two shotgun blasts at point-blank range to kill it.
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Unlike their progenitors, which appeared in vast numbers, this Demon is a somewhat uncommon enemy. They are usually encountered by themselves, although the player may occasionally encounter 2 or 3 of them in a row. They generally do not attack alongside other enemies, but may appear after the player dispatches a wave of several lesser enemies (i.e. Z-Sec soldiers or Imps).
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==Tactical analysis==
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Demons are large and powerful, and normally encountered in small rooms or narrow corridors to minimize the player's movement abilities. Although in [[classic Doom]] games the [[chainsaw (Doom 3)|chainsaw]] was extremely useful against the monster as the weapon shielded the player from the Demon's bites, in Doom 3 by contrast, the Demon is able to bite the player anyway; if the Demon gets within range to bite, the player ''will'' take damage and lose his aim (if not his arm) from the Demon. Because of this, killing the Demon using a ranged weapon before it has a chance to bite you is essential. Using the [[Pistol (Doom 3)|pistol]], [[Fists (Doom 3)|your fists]] and the [[flashlight]] on an attacking Demon are not effective. The [[Chaingun (Doom 3)|Chaingun]] and the [[Plasma gun (Doom 3)|Plasma Gun]] are the most effective weapon against Demons since the bullets and the cells can take them down in seconds. The [[Shotgun (Doom 3)|shotgun]] is decent enough in a pinch, and should take out a Demon with 2 to 4 shots depending on distance and accuracy. In ''Resurrection of Evil'', the [[Super shotgun (Doom 3)|Super Shotgun]] easily kills them with one hit, as its large size will ensure most of the pellets will hit.
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Although Demons move slightly faster than the player normally walks, they can be outrun by sprinting.
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Although seemingly large and limited to forward movement, demons can actually quickly hop sideways several feet when shot if there is enough room for them to do so. While this is rarely seen in the proper game due to the locations they appear in, this A.I. behaviour will appear in user created levels where is sufficient space. Thusly they can avoid weapons fire and make it difficult for the player to reorient themselves, leaving them open to attack.
  
 
== Trivia ==
 
== Trivia ==
 
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[[File:Doom pinky 2.jpg|thumb|200px|"Pinky" as seen in the [[Doom movie|movie.]]]]
* In the [[Doom movie]], the character ''Pinky'' turns into a Demon later in the film. This is evident, as the monster inherits his bionic-wheelchair contraption.
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*In the [[Doom movie]], the character "Pinky" turns into a Demon towards the end of the film. It is clearly the same character, as the monster inherits his bionic wheelchair contraption. Why he did not simply mutate into a wheelchair-equipped Imp or Hell Knight is unknown; however, one explanation is that because there is less of him to work with than normal humans, the mutation was more concentrated on his "human" part.
*It is stated by id that the Pinky is born with the mouth parts covered. It's first meal is its own face.
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*In the Doom 3 E3 2002 video, in the bathroom, the Marine is hiding behind a corner as a Demon is eating the guts of a [[Fat Zombie]] on the floor. This is considered one of the most disturbing and memorable scenes in the demonstration. The Marine then emerges and destroys the Demon, taking little harm in the process. Surprisingly, the fat zombie then "awakens" and attacks, forcing the Marine to kill it as well.
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*The designers have explained the unique face of the Demon by describing how it is born: a newborn Demon's face is buried under thick folds of flesh (that do not, unlike other animals, undergo [http://en.wikipedia.org/wiki/Apoptosis apoptosis]), and the beast must then "consume" itself in order to breathe and eat.
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*It should be noted in some places in the [[Hell]] level of [[Doom 3]], the organic half of this demon can be found hanging on meat hooks. Why they are there is unknown, but it has been speculated that the more intelligent hell-beasts use Demons as a food source.
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*Only three of these monsters appear in ''[[Doom 3: Resurrection of Evil]]'', but as with the appearances in the original Doom 3, they are in very small corridors.
  
 
{{Doom 3 monsters}}
 
{{Doom 3 monsters}}
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{{RoE monsters}}

Revision as of 21:42, 28 January 2014

Template:Doom 3 remake

PinkyDemonDoom3.jpg
Demon (Doom 3)
Health

220

Attack Damage

10 (melee attacks)

Found in
  • Doom 3: Administration, Alpha Labs Sector 3, Communications Transfer, Monorail Skybridge, Delta Labs Level 1, Hell (dead, organic half only)
  • RoE: Phobos Labs Sector 1, Phobos Labs Sector 3
  • Lost Mission: Exis Labs (Part 1), Hell (Lost Mission level), Hell Outpost
Cheat spawn

"spawn monster_demon_pinky"

The Demon in Doom 3 (nicknamed the "Pinky") is very much different from its older versions. It has no visible nose or eyes, its horns point straight forward instead of out from the side of its head, walks on all fours in a canine style and has cybernetic rear legs. When it is summoned, it makes a screen-shaking effect when it roars.

It attacks in a similar fashion to its classic version by running up to the player and biting them, but due to the player's reduced movement speed, it is much harder to escape. Due to an increased attack speed and range, the attack is much harder to dodge. Additionally, the Doom 3 Demon is slightly larger than its classic counterpart, a fact which, combined with Doom 3's more cramped corridors, makes it tougher if not impossible to dodge around it.

Although the Demon's bite attack only does modest damage, being hit by an enraged Demon disrupts the player's aim, which is very confusing and makes a counterattack much more difficult.

Like the Doom 3 version of the Imp, the Demon is tougher than its classic counterpart, but this is balanced out by the increased firepower of the game's weapons. It still takes only around two shotgun blasts at point-blank range to kill it.

Unlike their progenitors, which appeared in vast numbers, this Demon is a somewhat uncommon enemy. They are usually encountered by themselves, although the player may occasionally encounter 2 or 3 of them in a row. They generally do not attack alongside other enemies, but may appear after the player dispatches a wave of several lesser enemies (i.e. Z-Sec soldiers or Imps).

Tactical analysis

Demons are large and powerful, and normally encountered in small rooms or narrow corridors to minimize the player's movement abilities. Although in classic Doom games the chainsaw was extremely useful against the monster as the weapon shielded the player from the Demon's bites, in Doom 3 by contrast, the Demon is able to bite the player anyway; if the Demon gets within range to bite, the player will take damage and lose his aim (if not his arm) from the Demon. Because of this, killing the Demon using a ranged weapon before it has a chance to bite you is essential. Using the pistol, your fists and the flashlight on an attacking Demon are not effective. The Chaingun and the Plasma Gun are the most effective weapon against Demons since the bullets and the cells can take them down in seconds. The shotgun is decent enough in a pinch, and should take out a Demon with 2 to 4 shots depending on distance and accuracy. In Resurrection of Evil, the Super Shotgun easily kills them with one hit, as its large size will ensure most of the pellets will hit.

Although Demons move slightly faster than the player normally walks, they can be outrun by sprinting.

Although seemingly large and limited to forward movement, demons can actually quickly hop sideways several feet when shot if there is enough room for them to do so. While this is rarely seen in the proper game due to the locations they appear in, this A.I. behaviour will appear in user created levels where is sufficient space. Thusly they can avoid weapons fire and make it difficult for the player to reorient themselves, leaving them open to attack.

Trivia

"Pinky" as seen in the movie.
  • In the Doom movie, the character "Pinky" turns into a Demon towards the end of the film. It is clearly the same character, as the monster inherits his bionic wheelchair contraption. Why he did not simply mutate into a wheelchair-equipped Imp or Hell Knight is unknown; however, one explanation is that because there is less of him to work with than normal humans, the mutation was more concentrated on his "human" part.
  • In the Doom 3 E3 2002 video, in the bathroom, the Marine is hiding behind a corner as a Demon is eating the guts of a Fat Zombie on the floor. This is considered one of the most disturbing and memorable scenes in the demonstration. The Marine then emerges and destroys the Demon, taking little harm in the process. Surprisingly, the fat zombie then "awakens" and attacks, forcing the Marine to kill it as well.
  • The designers have explained the unique face of the Demon by describing how it is born: a newborn Demon's face is buried under thick folds of flesh (that do not, unlike other animals, undergo apoptosis), and the beast must then "consume" itself in order to breathe and eat.
  • It should be noted in some places in the Hell level of Doom 3, the organic half of this demon can be found hanging on meat hooks. Why they are there is unknown, but it has been speculated that the more intelligent hell-beasts use Demons as a food source.
  • Only three of these monsters appear in Doom 3: Resurrection of Evil, but as with the appearances in the original Doom 3, they are in very small corridors.