Difference between revisions of "Demon (Doom 3)"

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(corpses don't count as appearances (or there'd be a thousand more cacos in the original game))
(SEO rewrite per User:Quasar/SEO. NOT AN ENDORSEMENT of the gameplay statements, just clearing up the tone and structural issues which were large)
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| spawn="spawn monster_demon_pinky"
 
| spawn="spawn monster_demon_pinky"
 
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The '''Demon''' in [[Doom 3]] (nicknamed the "Pinky") is very much different from its [[demon|older versions]]. It has no visible nose or eyes, its horns point straight forward instead of out from the side of its head, walks on all fours in a canine style and has cybernetic rear legs.  When it is summoned, it makes a screen-shaking effect when it roars.
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The '''Demon''' (sometimes called ''Pinky'') is a [[monster]] in [[Doom 3]]. It appears as a lumpy, fleshy quadruped with mechanized hind legs and no apparent facial features, save a large mouth and two horns.
  
It attacks in a similar fashion to its classic version by running up to the player and biting them, but due to the player's reduced movement speed, it is much harder to escape. Due to an increased attack speed and range, the attack is much harder to dodge. Additionally, the Doom 3 Demon is slightly larger than its classic counterpart, a fact which, combined with Doom 3's more cramped corridors, makes it tougher if not impossible to dodge around it.
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Gone in Doom 3 are the surging hordes of [[Demon]]s and [[Spectre]]s. This enemy is relatively uncommon, usually appears alone, and when accompanying lesser monsters (such as [[Imp (Doom 3)|Imps]] or [[Z-Sec]]s) often stays hidden until they are defeated.
  
Although the Demon's bite attack only does modest damage, being hit by an enraged Demon disrupts the player's aim, which is very confusing and makes a counterattack much more difficult.
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== Combat characteristics ==
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A Demon runs forward to bite its target.  Compared with the classic games, its attack speed and range are greater, and the [[player]]'s movement slower, leaving few opportunities to dodge or escape.  In addition to damage, a successful bite disrupts the player's aim, making counterattacks difficult.
  
Like the Doom 3 version of the Imp, the Demon is tougher than its classic counterpart, but this is balanced out by the increased firepower of the game's weapons. It still takes only around two shotgun blasts at point-blank range to kill it.
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Demons are able to hop sideways several feet when shot (not so much in the stock maps, but in [[:Category:Doom 3 mods|add-on levels]] which are more spacious). The player must quickly rotate to keep up, or risk wasting [[ammo]] and exposing his flank.
  
Unlike their progenitors, which appeared in vast numbers, this Demon is a somewhat uncommon enemy. They are usually encountered by themselves, although the player may occasionally encounter 2 or 3 of them in a row. They generally do not attack alongside other enemies, but may appear after the player dispatches a wave of several lesser enemies (i.e. Z-Sec soldiers or Imps).
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== Tactical analysis ==
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Ideally, one should kill a Demon from a distance before it charges. The [[Chaingun (Doom 3)|chaingun]] or [[Plasma gun (Doom 3)|plasma gun]] can do this fairly quickly. A sprinting player can outrun a Demon as well.
  
==Tactical analysis==
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Close-range fights will occur, however, as Demons have wide bodies and seem to prefer annoyingly cramped corridors. One direct hit from a [[Super shotgun (Doom 3)|super shotgun]] or 2 to 4 [[Shotgun (Doom 3)|shotgun]] rounds finish a Demon. [[Melee]] weapons are fairly useless as the monster simply attacks through them, [[Chainsaw (Doom 3)|chainsaw]] included.
Demons are large and powerful, and normally encountered in small rooms or narrow corridors to minimize the player's movement abilities. Although in [[classic Doom]] games the [[chainsaw (Doom 3)|chainsaw]] was extremely useful against the monster as the weapon shielded the player from the Demon's bites, in Doom 3 by contrast, the Demon is able to bite the player anyway; if the Demon gets within range to bite, the player ''will'' take damage and lose his aim (if not his arm) from the Demon. Because of this, killing the Demon using a ranged weapon before it has a chance to bite you is essential. Using the [[Pistol (Doom 3)|pistol]], [[Fists (Doom 3)|your fists]] and the [[flashlight]] on an attacking Demon are not effective. The [[Chaingun (Doom 3)|Chaingun]] and the [[Plasma gun (Doom 3)|Plasma Gun]] are the most effective weapon against Demons since the bullets and the cells can take them down in seconds. The [[Shotgun (Doom 3)|shotgun]] is decent enough in a pinch, and should take out a Demon with 2 to 4 shots depending on distance and accuracy. In ''Resurrection of Evil'', the [[Super shotgun (Doom 3)|Super Shotgun]] easily kills them with one hit, as its large size will ensure most of the pellets will hit.
 
  
Although Demons move slightly faster than the player normally walks, they can be outrun by sprinting.
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== Notes ==
 +
[[File:Doom pinky 2.jpg|thumb|200px|"Pinky" as seen in the film.]]
 +
* [[id Software]] explains the distinctive face of the Demon{{fact}} by describing its birth: a newborn's face is sealed under thick folds of flesh (which do not, unlike other animals, undergo {{wp|apoptosis}}), and the beast must then "consume" itself in order to breathe and eat.
 +
* In [[Hell (Doom 3 level)]], the front halves of Demons can be seen hanging on meat hooks.  The reason is unknown, though it has been speculated that the more intelligent hellspawn use them as a food source.
 +
* A [[Doom 3 cheat codes|summoned]] Demon lets out a screen-shaking roar.
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* In the [[Doom 3#Development|E3 2002 video]], a Demon eats the guts of a [[Fat Zombie]] on the bathroom floor.  This is considered one of the most disturbing and memorable scenes in the demonstration.  The [[Doomguy|Marine]], who has been hiding behind a corner, emerges and kills the Demon with little issue.  The zombie then surprises him by "awakening" and attacking, forcing him to destroy it also.
 +
* In the [[Doom movie]], [[List of characters in Doom (film)|"Pinky"]] mutates into a Demon, his wheelchair remaining attached and moving similarly to the hind legs in-game.  Why he did not simply become a wheelchair-bound Imp or [[Hell knight (Doom 3)|Hell Knight]] is unclear; one possible explanation is that there was less of him available than a typical human, so the infection focused itself on his organic parts.
  
Although seemingly large and limited to forward movement, demons can actually quickly hop sideways several feet when shot if there is enough room for them to do so. While this is rarely seen in the proper game due to the locations they appear in, this A.I. behaviour will appear in user created levels where is sufficient space. Thusly they can avoid weapons fire and make it difficult for the player to reorient themselves, leaving them open to attack.
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== Appearance statistics ==
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The stock maps contain the following numbers of demons:
  
== Trivia ==
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{| {{prettytable}}
[[File:Doom pinky 2.jpg|thumb|200px|"Pinky" as seen in the [[Doom movie|movie.]]]]
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!Game||[[Doom 3 skill levels|Recruit]]||Default
*In the [[Doom movie]], the character "Pinky" turns into a Demon towards the end of the film. It is clearly the same character, as the monster inherits his bionic wheelchair contraption. Why he did not simply mutate into a wheelchair-equipped Imp or Hell Knight is unknown; however, one explanation is that because there is less of him to work with than normal humans, the mutation was more concentrated on his "human" part.
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|-
*In the Doom 3 E3 2002 video, in the bathroom, the Marine is hiding behind a corner as a Demon is eating the guts of a [[Fat Zombie]] on the floor. This is considered one of the most disturbing and memorable scenes in the demonstration. The Marine then emerges and destroys the Demon, taking little harm in the process. Surprisingly, the fat zombie then "awakens" and attacks, forcing the Marine to kill it as well.
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|[[Doom 3]]||||
*The designers have explained the unique face of the Demon by describing how it is born: a newborn Demon's face is buried under thick folds of flesh (that do not, unlike other animals, undergo [http://en.wikipedia.org/wiki/Apoptosis apoptosis]), and the beast must then "consume" itself in order to breathe and eat.
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|-
*It should be noted in some places in the [[Hell]] level of [[Doom 3]], the organic half of this demon can be found hanging on meat hooks. Why they are there is unknown, but it has been speculated that the more intelligent hell-beasts use Demons as a food source.
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|Doom 3, [[BFG Edition]]||||
*Only three of these monsters appear in ''[[Doom 3: Resurrection of Evil]]'', but as with the appearances in the original Doom 3, they are in very small corridors.
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|-
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|[[RoE]]||||3
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|-
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|RoE, BFG Edition||||
 +
|-
 +
|[[The Lost Mission]]||||
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|}
  
 
{{Doom 3 monsters}}
 
{{Doom 3 monsters}}
 
{{RoE monsters}}
 
{{RoE monsters}}

Revision as of 19:59, 22 April 2015

Template:Doom 3 remake

PinkyDemonDoom3.jpg
Demon (Doom 3)
Health

220

Attack Damage

10 (melee attacks)

Found in
  • Doom 3: Administration, Alpha Labs Sector 3, Communications Transfer, Monorail Skybridge, Delta Labs Level 1
  • RoE: Phobos Labs Sector 1, Phobos Labs Sector 3
  • Lost Mission: Exis Labs (Part 1), Hell (Lost Mission level), Hell Outpost
Cheat spawn

"spawn monster_demon_pinky"

The Demon (sometimes called Pinky) is a monster in Doom 3. It appears as a lumpy, fleshy quadruped with mechanized hind legs and no apparent facial features, save a large mouth and two horns.

Gone in Doom 3 are the surging hordes of Demons and Spectres. This enemy is relatively uncommon, usually appears alone, and when accompanying lesser monsters (such as Imps or Z-Secs) often stays hidden until they are defeated.

Combat characteristics

A Demon runs forward to bite its target. Compared with the classic games, its attack speed and range are greater, and the player's movement slower, leaving few opportunities to dodge or escape. In addition to damage, a successful bite disrupts the player's aim, making counterattacks difficult.

Demons are able to hop sideways several feet when shot (not so much in the stock maps, but in add-on levels which are more spacious). The player must quickly rotate to keep up, or risk wasting ammo and exposing his flank.

Tactical analysis

Ideally, one should kill a Demon from a distance before it charges. The chaingun or plasma gun can do this fairly quickly. A sprinting player can outrun a Demon as well.

Close-range fights will occur, however, as Demons have wide bodies and seem to prefer annoyingly cramped corridors. One direct hit from a super shotgun or 2 to 4 shotgun rounds finish a Demon. Melee weapons are fairly useless as the monster simply attacks through them, chainsaw included.

Notes

"Pinky" as seen in the film.
  • id Software explains the distinctive face of the Demon[citation needed] by describing its birth: a newborn's face is sealed under thick folds of flesh (which do not, unlike other animals, undergo apoptosis), and the beast must then "consume" itself in order to breathe and eat.
  • In Hell (Doom 3 level), the front halves of Demons can be seen hanging on meat hooks. The reason is unknown, though it has been speculated that the more intelligent hellspawn use them as a food source.
  • A summoned Demon lets out a screen-shaking roar.
  • In the E3 2002 video, a Demon eats the guts of a Fat Zombie on the bathroom floor. This is considered one of the most disturbing and memorable scenes in the demonstration. The Marine, who has been hiding behind a corner, emerges and kills the Demon with little issue. The zombie then surprises him by "awakening" and attacking, forcing him to destroy it also.
  • In the Doom movie, "Pinky" mutates into a Demon, his wheelchair remaining attached and moving similarly to the hind legs in-game. Why he did not simply become a wheelchair-bound Imp or Hell Knight is unclear; one possible explanation is that there was less of him available than a typical human, so the infection focused itself on his organic parts.

Appearance statistics

The stock maps contain the following numbers of demons:

Game Recruit Default
Doom 3
Doom 3, BFG Edition
RoE 3
RoE, BFG Edition
The Lost Mission