Difference between revisions of "Doom (2016)"

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[[File:Doom Cover.jpg|thumb|right|Cover art]]
 
[[File:Doom Cover.jpg|thumb|right|Cover art]]
'''Doom''' (previously titled '''Doom 4''') is a reboot of the [[Doom]] series released worldwide for {{wp|Microsoft Windows}}, {{wp|PlayStation 4}}, and {{wp|Xbox One}} on {{timeline|2016|May 13, 2016}}.{{cite web|author=Bethesda Softworks|url=http://www.bluesnews.com/s/168869/doom-in-may|title=DOOM in May|publication=Blue's News|publishdate=4 February 2016|retrievedate=4 February 2016}} It is the third major game released by [[id Software]] and published by [[Bethesda Softworks]] since their acquisition by [[ZeniMax Media]], following ''{{wp|Rage (video game)|Rage}}'' and ''[[Doom 3: BFG Edition]]''. Early planning and development began in August 2007, and is still continuing with the release of patches, {{wp|downloadable content}} packs, and planned updates. The game features a story detailing the invasion of the [[UAC]] [[Argent facility]] on [[Mars]] by the forces of [[Hell]].
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'''Doom''' (previously titled '''Doom 4''') is a reboot of the [[Doom]] series released worldwide for {{wp|Microsoft Windows}}, {{wp|PlayStation 4}}, and {{wp|Xbox One}} on {{timeline|2016|May 13, 2016}}.{{cite web|author=Bethesda Softworks|url=http://www.bluesnews.com/s/168869/doom-in-may|title=DOOM in May|publication=Blue's News|publishdate=4 February 2016|retrievedate=4 February 2016}} It is the third major game released by [[id Software]] and published by [[Bethesda Softworks]] since their acquisition by [[ZeniMax Media]], following ''{{wp|Rage (video game)|Rage}}'' and ''[[Doom 3: BFG Edition]]''. Early planning and development began in August 2007, and is still continuing with the release of patches, {{wp|downloadable content}} packs, and planned updates. The game features a story detailing the invasion of the [[UAC]] [[UAC Mars Base|Mars Base]] by the forces of [[Hell]].
  
 
The new Doom has been built on a successor to id Software's {{wp|id Tech 5|id Tech 5}} game engine which id Software has dubbed [[id Tech 6]]. Gameplay-wise the game resembles the action-oriented nature of the [[Doom games|classic Doom games]] much more than the horror style of [[Doom 3]],<ref>[http://www.escapistmagazine.com/news/view/85484-John-Carmack-Sheds-Some-Light-On-Doom-4 The Escapist: John Carmack Sheds Some Light On Doom 4] on August 6, 2008</ref> with a heavy emphasis on strong weapons, fast and agile player movement, and quickly paced encounters with large groups of foes. From a graphic and architectural point of view, its advanced designs are aesthetically closer to ''Doom 3'' in some regards, but with many deliberate nods to the original series, particularly with respect to its new enemy designs.
 
The new Doom has been built on a successor to id Software's {{wp|id Tech 5|id Tech 5}} game engine which id Software has dubbed [[id Tech 6]]. Gameplay-wise the game resembles the action-oriented nature of the [[Doom games|classic Doom games]] much more than the horror style of [[Doom 3]],<ref>[http://www.escapistmagazine.com/news/view/85484-John-Carmack-Sheds-Some-Light-On-Doom-4 The Escapist: John Carmack Sheds Some Light On Doom 4] on August 6, 2008</ref> with a heavy emphasis on strong weapons, fast and agile player movement, and quickly paced encounters with large groups of foes. From a graphic and architectural point of view, its advanced designs are aesthetically closer to ''Doom 3'' in some regards, but with many deliberate nods to the original series, particularly with respect to its new enemy designs.
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==Story==
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{{spoiler}}
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A team of UAC researchers has spent years on [[Mars]] developing technologies for interdimensional exploration, which led them to discover Hell and its infinite source of power known as [[Argent energy]]. Led by [[Dr. Samuel Hayden]], they built the [[Argent Tower]], a huge device to extract this energy from Hell, filter and purify it, and make it usable by human technologies, solving all of [[Earth]]'s ongoing energy crises. However, this came at great cost. The corrupting influences of Hell could not be held back, and some staff members, particularly [[Dr. Olivia Pierce]], would prove vulnerable to seduction by the dark powers of the demons. With Dr. Hayden's influence reduced by his illness and transference into a cyborg body, Dr. Pierce oversaw the transformation of the UAC into a regimented cult dedicated to the worship of the demons, and bent her sights on using the Argent energy to rip open a permanent portal to Hell.
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During UAC expeditions to Mars, Dr. Hayden uncovered evidence in an artifact known as the Helix Stone of an ancient warrior trapped in Hell known as the [[Doom Slayer]], who was feared and loathed by the demons for destroying vast numbers of them in battles waged across eons of time. He brought this warrior, who had been entombed in a sarcophagus by the demons, back to Mars to serve as a fail-safe in case the demons were to invade the base, with or without Olivia's help. As he feared, this happened when Olivia unleashed a Hell Wave from the [[Lazarus Labs]]' Hell portal.
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The player awakens as the Doom Slayer, also known as the Doom marine, at the beginning of the game with the invasion already in full swing, and must start out by reclaiming the powerful [[Praetor suit]] and fighting to find out the cause of the invasion. Meanwhile, Dr. Hayden tries to control the marine's actions to make sure he does things the way he wants them done, while Olivia continues to pursue the permanent opening of the Hell portal. The marine must try to stop her at all costs.
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{{endspoiler}}
  
 
==Game elements==
 
==Game elements==

Revision as of 21:22, 22 May 2016

Cover art

Doom (previously titled Doom 4) is a reboot of the Doom series released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on May 13, 2016.[1] It is the third major game released by id Software and published by Bethesda Softworks since their acquisition by ZeniMax Media, following Rage and Doom 3: BFG Edition. Early planning and development began in August 2007, and is still continuing with the release of patches, downloadable content packs, and planned updates. The game features a story detailing the invasion of the UAC Mars Base by the forces of Hell.

The new Doom has been built on a successor to id Software's id Tech 5 game engine which id Software has dubbed id Tech 6. Gameplay-wise the game resembles the action-oriented nature of the classic Doom games much more than the horror style of Doom 3,[2] with a heavy emphasis on strong weapons, fast and agile player movement, and quickly paced encounters with large groups of foes. From a graphic and architectural point of view, its advanced designs are aesthetically closer to Doom 3 in some regards, but with many deliberate nods to the original series, particularly with respect to its new enemy designs.

Story

Spoiler Warning: Plot details follow.

A team of UAC researchers has spent years on Mars developing technologies for interdimensional exploration, which led them to discover Hell and its infinite source of power known as Argent energy. Led by Dr. Samuel Hayden, they built the Argent Tower, a huge device to extract this energy from Hell, filter and purify it, and make it usable by human technologies, solving all of Earth's ongoing energy crises. However, this came at great cost. The corrupting influences of Hell could not be held back, and some staff members, particularly Dr. Olivia Pierce, would prove vulnerable to seduction by the dark powers of the demons. With Dr. Hayden's influence reduced by his illness and transference into a cyborg body, Dr. Pierce oversaw the transformation of the UAC into a regimented cult dedicated to the worship of the demons, and bent her sights on using the Argent energy to rip open a permanent portal to Hell.

During UAC expeditions to Mars, Dr. Hayden uncovered evidence in an artifact known as the Helix Stone of an ancient warrior trapped in Hell known as the Doom Slayer, who was feared and loathed by the demons for destroying vast numbers of them in battles waged across eons of time. He brought this warrior, who had been entombed in a sarcophagus by the demons, back to Mars to serve as a fail-safe in case the demons were to invade the base, with or without Olivia's help. As he feared, this happened when Olivia unleashed a Hell Wave from the Lazarus Labs' Hell portal.

The player awakens as the Doom Slayer, also known as the Doom marine, at the beginning of the game with the invasion already in full swing, and must start out by reclaiming the powerful Praetor suit and fighting to find out the cause of the invasion. Meanwhile, Dr. Hayden tries to control the marine's actions to make sure he does things the way he wants them done, while Olivia continues to pursue the permanent opening of the Hell portal. The marine must try to stop her at all costs.

Spoilers end here.

Game elements

Official launch trailer
Work outdated.pngThis section makes use of facts and/or references about ongoing events and may need to be updated frequently.
Information here may become outdated quickly. Please help the Doom Wiki by keeping it up to date.

As the new Doom is still in the process of release, details may rapidly emerge and could likely change without warning. However, the following articles summarize what is currently known in the corresponding subject areas and will be updated when new information becomes available.

Monsters

Weapons

Items and mechanics

Multiplayer weapons

Multiplayer items

  • Demon rune
  • Invisibility
  • Personal teleporter
  • Quad damage
  • Shield

Characters

Locations

  • Argent Tower
  • Lazarus Facility
  • Resource Operations
  • Titan's Realm

Development History

Doom (2016), previously titled Doom 4, was confirmed to be in development by id Software as early as May 7th, 2008.[3] Very little information was given on the development process, and by 2013 Doom 4 was declared to be in "development hell" after reports of mismanagement. Those who worked on the early version of Doom 4 compared it to gritty, scripted military shooters such as Call of Duty.[4] Shortly after Doom 4 was declared to be in development hell, key members of id Software resigned. Todd Hollenshead, John Carmack, and several lesser-known employees resigned, leaving id Software in poor shape. Doom seemed as if it would never be released, until the multiplayer beta was announced.

People who pre-ordered copies of "Wolfenstein: The New Order" were promised access to the a beta test for DOOM. Although the information was quite vague, it was the first news regarding Doom 4 (now re-branded as DooM) since Kotaku's article in 2013. The closed beta test began on March 31, and ran through April 3.[5] A closed beta followed shortly after, beginning on April 15 and lasting until April 18.[6] The full game was released on May 13, 2016, amidst glowing critical reception.

Sources

References

  1. Bethesda Softworks (4 February 2016). "DOOM in May." Blue's News. Retrieved 4 February 2016.
  2. The Escapist: John Carmack Sheds Some Light On Doom 4 on August 6, 2008
  3. Shacknews: Doom 4 announced on May 7, 2008
  4. http://kotaku.com/five-years-and-nothing-to-show-how-doom-4-got-off-trac-468097062
  5. Bethesda Softworks (9 March 2016). "DOOM Closed Beta This Month; New MP Trailer." Blue's News. Retrieved 10 March 2016.
  6. Skrebels, Joe (6 April 2016). "Doom Open Beta and DLC Announced." IGN. Retrieved 6 April 2016.