Difference between revisions of "Doom Bible"

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(Remove some pure bullshit (Jag is NOT officially called Evil Unleashed anywhere, and the chance that the DB influenced Doom 3 at all is slim to nothing). Turned some list items into actual prose.)
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[[Image:Tei_Tenga.jpg|thumb|right|200px|A wall texture showing the text "TEI TENGA"]]
 
[[Image:Tei_Tenga.jpg|thumb|right|200px|A wall texture showing the text "TEI TENGA"]]
  
The '''Doom Bible''' is the original design document for [[Doom]], written by [[Tom Hall]] in 1992. Much of the content seen in the document is not featured in the final version of the game. There have, however, been some obscure attempts by fans to make a custom WAD based on the content seen in the document. Many of those attempts have, seemingly, been abandoned.
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The '''Doom Bible''' is the original design document for [[Doom]], written by [[Tom Hall]] in 1992. Much of the content seen in the document is not featured in the final version of the game. There have been several attempts by fans to make custom [[WAD]]s based on the content seen in the document.
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One of the prominent features of the Doom Bible is the extensive story, calling for in-game cinematics and cutscenes. The exact opposite is true for the final release of Doom. It is known that [[John Carmack]] felt that the emphasis on story slowed down the game more than it helped it. This disagreement eventually lead to Tom Hall's departure from [[id Software]] before the game's release.
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The Doom [[alphas]] feature much more, albeit progressively less with each successive version, of the Doom Bible's content than what made it into the final game. Some of the locations that are mentioned in the Doom Bible are fully realized in [[Doom 0.4]]. Office chairs, a rifle sprite that is not seen in the final release, and a bayonette sprite and animation can be found. There are also several [[Doom marine]] models seen in a lounge-like area playing a game of cards. This was mentioned in the Doom Bible as the setting for the game's opening cinematic.
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The film [http://en.wikipedia.org/wiki/Aliens_(film) ''Aliens''], released in 1986, is frequently cited by Hall in the document as a point of reference and inspiration. ''Star Wars'' is also mentioned several times, and is known to have influenced the game's texture art direction.
  
 
Some bits and pieces from the Doom Bible show up in various places:
 
Some bits and pieces from the Doom Bible show up in various places:
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* The four characters that were featured in the doom bible as playable, were all supposed to be similar in appearance in-game, presumably to save time on development. The only really big difference would be the color of their outfits.
 
* The four characters that were featured in the doom bible as playable, were all supposed to be similar in appearance in-game, presumably to save time on development. The only really big difference would be the color of their outfits.
 
* The Doom Bible proposes the idea of a severed hand that the player must use to open a door. In [[Strife]], there is a place where the player must use a severed hand to unlock a door. Similarly, in the movie, Sarge uses a severed hand to unlock the BFG room. Both of these may be coincidences, however.
 
* The Doom Bible proposes the idea of a severed hand that the player must use to open a door. In [[Strife]], there is a place where the player must use a severed hand to unlock a door. Similarly, in the movie, Sarge uses a severed hand to unlock the BFG room. Both of these may be coincidences, however.
* In the [[Doom (film)|Doom movie]], the [[BFG 9000]] is named "BFG 3.14"; The original description of BFG can be found in section 14 of the document. (This likewise can be a coincidence.)
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* In the [[Doom (film)|Doom movie]], the [[BFG 9000]] is named "BFG 3.14"; The original description of BFG can be found in section 14 of the document. (This likewise may be a coincidence.)
 
* The demon troops were described in the bible as very damaging at close range. The document also stated that later troops would be able to cast magic of some kind. In the final game, these demon troops are Imps, and they are able to throw fireballs from the beginning, and they are, as the document says, damaging at close range.
 
* The demon troops were described in the bible as very damaging at close range. The document also stated that later troops would be able to cast magic of some kind. In the final game, these demon troops are Imps, and they are able to throw fireballs from the beginning, and they are, as the document says, damaging at close range.
* The first episode according to the bible is Evil: Unleashed, which is also the name of the Jaguar Port for DOOM.
 
* One of the prominent features of the Doom Bible is the story. The exact opposite is true for the final release of Doom. It is rumored that John Carmack felt that the emphasis on story slowed down the game more than it helped it.
 
* Some of the features in the document are quite similar to some featured in Doom 3.Things such as personal lockers and a blood receptical, possibly similar to the health station in D3.
 
* The document features talk of a game (possibly) based on the film [http://en.wikipedia.org/wiki/Aliens_(film) ''Aliens''], released in 1986.
 
* You can find some of the locations that are mentioned in the Doom Bible in Alpha 0.4. Things such as chairs, a rifle sprite that is not seen in the final release, and a bayonette sprite and animation. There is also several marine models seen in a "lounge" like area. These are more than likely the marines featured in the Doom Bible.
 
  
 
==External links==
 
==External links==

Revision as of 16:13, 7 July 2014

A wall texture showing the text "TEI TENGA"

The Doom Bible is the original design document for Doom, written by Tom Hall in 1992. Much of the content seen in the document is not featured in the final version of the game. There have been several attempts by fans to make custom WADs based on the content seen in the document.

One of the prominent features of the Doom Bible is the extensive story, calling for in-game cinematics and cutscenes. The exact opposite is true for the final release of Doom. It is known that John Carmack felt that the emphasis on story slowed down the game more than it helped it. This disagreement eventually lead to Tom Hall's departure from id Software before the game's release.

The Doom alphas feature much more, albeit progressively less with each successive version, of the Doom Bible's content than what made it into the final game. Some of the locations that are mentioned in the Doom Bible are fully realized in Doom 0.4. Office chairs, a rifle sprite that is not seen in the final release, and a bayonette sprite and animation can be found. There are also several Doom marine models seen in a lounge-like area playing a game of cards. This was mentioned in the Doom Bible as the setting for the game's opening cinematic.

The film Aliens, released in 1986, is frequently cited by Hall in the document as a point of reference and inspiration. Star Wars is also mentioned several times, and is known to have influenced the game's texture art direction.

Some bits and pieces from the Doom Bible show up in various places:

  • The prefixes TROO and SARG on IWAD lumps for the Imp and Demon come from their Doom Bible names: Demon Trooper and Demon Sergeant.
  • The Unmaker, a weapon described in the Doom Bible as being made entirely of demon bones, would later appear in Doom 64.
  • Of all the proposed episode names, only Knee-Deep in the Dead made it into the final game. It was originally to be the third episode of six.
  • The game originally took place on a planet called Tei Tenga. Some of the Doom computer panel textures still contain the text "UAC BASE TEI TENGA". The 1995 3D Realms game Terminal Velocity [1] also featured a planet called Tei Tenga.
  • All of the playable characters in Rise of the Triad, a contemporary of Doom, had origins in the Doom Bible. Some had their names altered, and one only appeared as a possible name, but one or two were unchanged from their original descriptions.
  • The four characters that were featured in the doom bible as playable, were all supposed to be similar in appearance in-game, presumably to save time on development. The only really big difference would be the color of their outfits.
  • The Doom Bible proposes the idea of a severed hand that the player must use to open a door. In Strife, there is a place where the player must use a severed hand to unlock a door. Similarly, in the movie, Sarge uses a severed hand to unlock the BFG room. Both of these may be coincidences, however.
  • In the Doom movie, the BFG 9000 is named "BFG 3.14"; The original description of BFG can be found in section 14 of the document. (This likewise may be a coincidence.)
  • The demon troops were described in the bible as very damaging at close range. The document also stated that later troops would be able to cast magic of some kind. In the final game, these demon troops are Imps, and they are able to throw fireballs from the beginning, and they are, as the document says, damaging at close range.

External links