Difference between revisions of "Doom Resurrection (iPhone)"

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== External links ==
 
== External links ==
 
* [https://web.archive.org/web/20090706174507/http://www.idsoftware.com/DOOM-resurrection/ Doom Resurrection] official webpage (archived)
 
* [https://web.archive.org/web/20090706174507/http://www.idsoftware.com/DOOM-resurrection/ Doom Resurrection] official webpage (archived)
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* [https://itunes.apple.com/us/app/doom-resurrection/id318567158?mt=8 Doom Resurrection] at the iTunes App Store
  
 
[[Category:Doom 3]]
 
[[Category:Doom 3]]
 
[[Category:Games on mobile device platforms]]
 
[[Category:Games on mobile device platforms]]

Revision as of 15:16, 12 February 2015

Doom Resurrection gameplay
For information about the 2001 map set, see Doom Resurrection (WAD).

Doom Resurrection is an iOS first-person rail shooter game developed by Tom Mustaine's Escalation Studios in cooperation with the mobile games division of id Software. It was released on June 26, 2009. John Carmack led the development team. Doom Resurrection uses assets from Doom 3 and acts as a side story to the game.

Plot

The game stars an unnamed marine, a survivor of Bravo Team from the original Doom 3. He awakens after the ambush on his squad and is soon confronted by Dr. Garret, who presents him Sam, a flying droid capable of opening doors and hacking computers. Together with Sam, the survivor makes his way through the Mars facility, battling zombies and demons on his way through the base. His goal is to reach a port where a spaceship full of surviving members of the UAC facility is preparing to blast off. On his way, the marine meets a few survivors, collects valuable information through Sam, and visits Hell, where he closes the demon-spawning portals. Eventually, the marine is forced to leave Dr. Garret behind, and Sam sacrifices itself to support a closing door to the spaceship. In the process of the escape, the only data which could be used to implicate the UAC in the incident is left behind.

Some elements of the game's plot were recycled for the 2012 release of the Doom 3: BFG Edition expansion pack The Lost Mission.

Gameplay

The player is taken through a total of eight linear arcade-style rail shooter stages wherein the player can tilt the device to aim and hit a button to fire his weapon. Touch areas on the screen appear in contextual situations similar to quick time events, allowing the player to dodge attacks or take cover from enemy fire. Gameplay typically lasts four to six hours depending on the difficulty selected from the four levels available. Performance ranks are assigned at the end of each level.

Sources

External links