Difference between revisions of "E2M8: Tower of Babel (Doom)"
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{{The Shores of Hell}} | {{The Shores of Hell}} | ||
{{map|slot=E2M8}} | {{map|slot=E2M8}} | ||
+ | '''E2M8: Tower of Babel''' is the final map of [[The Shores of Hell]] in [[Doom]]. It features a [[boss]] battle with the [[cyberdemon]]. This level was named after a tower to the heavens that God destroyed in the Bible. It was designed by [[Sandy Petersen]] and it uses the [[Doom music|music]] track "Nobody Told Me About Id". | ||
− | + | ==Walkthrough== | |
+ | [[Image:E2M8 map.png|thumb|280px|Map of E2M8]] | ||
+ | {{map spots}} | ||
− | == | + | ===Essentials=== |
− | + | You start the level in a small octagonal room. Pick up the [[combat armor]] here before you do anything else. There is a short pillar in the center of this room with a switch on each of it four sides. Pressing one causes the stairs in front of it to raise. Press all four switches. Walk up any of the four sets of stairs until the wall with the crucified [[baron of Hell]] ahead of you opens, but '''do not''' walk through yet. Open the three remaining baron-walls in this manner as well -- this allows you to re-enter the starting area if you need to. Once they have all been opened, exit to the huge outdoor area. There are a number of [[lost soul]]s outside; you might want to destroy them so they do not get in your way later, but it is not necessary. Walk around the building until you find the [[cyberdemon]] -- or he finds you. Use the pillars for protection if you need to. He occasionally wanders into one of the four supply rooms adjoining the main building; lure him out if necessary. In addition to a [[rocket launcher]], these four rooms contain a total of 150 [[rockets]] and a pair of [[soul sphere]]s to replenish you. Do not be afraid to waste ammo, because this is the last level of the episode anyway. As there is no [[BFG9000]] in [[The Shores of Hell]], and you have plenty of rockets available, your battle with the cyberdemon will probably be a rocket-rocket fight. If you have a [[plasma gun]] with [[Energy cell (Doom)|energy cell]]s, do not hesitate to use it. Mastering [[circlestrafing]] will greatly increase your effectiveness. Once the cyberdemon dies, the level and episode both end. | |
− | |||
− | = | ||
− | You start the level in a small octagonal room. Pick up the [[combat armor]] here before you do anything else. There is a short pillar in the center of this room with a switch on each of it four sides. Pressing one causes the stairs in front of it to raise. Press all four switches. Walk up any of the four sets of stairs until the wall with the crucified [[ | ||
===Secrets=== | ===Secrets=== | ||
Line 15: | Line 15: | ||
==Areas / screenshots== | ==Areas / screenshots== | ||
<gallery> | <gallery> | ||
− | + | E2M8 start.png|One of the starting area's doors. | |
+ | E2M8 Battling Cyberdemon.png|Confronting the cyberdemon. | ||
</gallery> | </gallery> | ||
Line 22: | Line 23: | ||
===Routes and tricks=== | ===Routes and tricks=== | ||
− | === | + | ===Current records=== |
− | |||
The [[Compet-N]] records for the map are: | The [[Compet-N]] records for the map are: | ||
{| {{prettytable}} | {| {{prettytable}} | ||
!Run||Time||Player||Date||File||Notes | !Run||Time||Player||Date||File||Notes | ||
|- | |- | ||
− | |[[UV speed]]|| || || || || | + | |[[UV speed]]|| || || || ||<sup>1</sup> |
|- | |- | ||
|[[NM speed]]||00:30||[[Laszlo Vecsei]]||2002-02-07||{{competnftp|doom/nmare/n2m8-030.zip|n2m8-030.zip}}|| | |[[NM speed]]||00:30||[[Laszlo Vecsei]]||2002-02-07||{{competnftp|doom/nmare/n2m8-030.zip|n2m8-030.zip}}|| | ||
|- | |- | ||
|[[UV max]]||00:31||[[Laszlo Vecsei]]||2000-10-25||{{competnftp|doom/max/e2m8-031.zip|e2m8-031.zip}}|| | |[[UV max]]||00:31||[[Laszlo Vecsei]]||2000-10-25||{{competnftp|doom/max/e2m8-031.zip|e2m8-031.zip}}|| | ||
− | |||
− | |||
|- | |- | ||
|[[UV -fast]]||00:31||[[Laszlo Vecsei]]||2000-10-27||{{competnftp|doom/fast/f2m8-031.zip|f2m8-031.zip}}|| | |[[UV -fast]]||00:31||[[Laszlo Vecsei]]||2000-10-27||{{competnftp|doom/fast/f2m8-031.zip|f2m8-031.zip}}|| | ||
|- | |- | ||
− | |[[UV -respawn]]|| | + | |[[UV -respawn]]|| || || || ||<sup>2</sup> |
|- | |- | ||
− | |[[UV Tyson]]||28:10||[[Xit Vono]]||2002-03-23||{{competnftp|doom/tyson/t2m82810.zip|t2m82810.zip}}|| | + | |[[UV Tyson]]||28:10||[[Jim Leonard (Xit Vono)]]||2002-03-23||{{competnftp|doom/tyson/t2m82810.zip|t2m82810.zip}}|| |
|- | |- | ||
− | |[[UV pacifist]]|| || || || || | + | |[[UV pacifist]]|| || || || ||<sup>3</sup> |
|} | |} | ||
+ | |||
+ | ''The data was last verified in its entirety on November 16, 2012.'' | ||
+ | |||
+ | # UV speed runs do not differ from UV max runs on this level so only the latter is open for competition. | ||
+ | # Compet-N does not maintain a UV -respawn competition for this level because of the run's similarity with UV max. [http://www.doom.com.hr/index.php?page=compet-n_rules] | ||
+ | # The existing monsters do not have enough strength to beat the cyberdemon by [[monster infighting]] so the run is impossible to complete. | ||
==Statistics== | ==Statistics== | ||
===Map data=== | ===Map data=== | ||
− | {| | + | {{mapdata| |
− | + | things=66| | |
− | | | + | vertexes=216| |
− | + | linedefs=218| | |
− | | | + | sidedefs=278| |
− | + | sectors=27| | |
− | | | + | vertexbefore=186}} |
− | |||
− | | | ||
− | | | ||
− | |||
===Things=== | ===Things=== | ||
Line 81: | Line 81: | ||
|[[Box of rockets|Rocket boxes]]||30||30||30 | |[[Box of rockets|Rocket boxes]]||30||30||30 | ||
|} | |} | ||
+ | |||
+ | == Technical information == | ||
+ | A [[par time]] of 30 seconds is defined in the [[Doom source code|source code]] ({{c|g_game.c}}), but never actually displayed. Some [[source port]]s do generate [[intermission screen]]s for the original boss levels which include their par times. | ||
== Trivia == | == Trivia == | ||
− | * On the [[The Shores of Hell|Episode 2]] | + | [[Image:Twrbuild.gif|thumb|right|260px|The new owners of [[Deimos]] build [[Cyberdemon|their lord]]'s tower as the [[Doom's protagonist|marine]] approaches it.]] |
− | * The "Tower of Babel" is an ironic Biblical reference (Genesis 11:1-9) | + | * On the [[The Shores of Hell|Episode 2]] intermission screen, the tower [[:Image:twrbuild.gif|can be seen being built]] as the player progresses through the episode. |
− | * | + | * The "Tower of Babel" is an ironic Biblical reference (Genesis 11:1-9). The {{wp|Tower of Babel}} in the Bible is a physical pathway to the Heavens constructed by man and destroyed by God. In Doom, the level is a pathway to [[Hell]], constructed by demons and destroyed by a man, as explained in [[The Shores of Hell|Episode 2]]'s ending text. |
− | * | + | * This is the first level in Doom to not include any [[imp]]s; while [[E1M8: Phobos Anomaly (Doom)|E1M8]] includes imps, they are only behind the teleporter. |
− | + | * This is also the only level in the episode to not have a [[plasma gun]] available. | |
− | + | * In the [[Sony PlayStation]] and [[Sega Saturn]] ports of Doom, this level occurs at the end of the [[Inferno]] stages, taking place chronologically after [[E3M7: Limbo]]. Several [[mancubi]] also populate the main courtyard where the player does battle with the cyberdemon. | |
+ | * On some console ports, including the [[Atari Jaguar]], [[3DO]], and [[Game Boy Advance]], the name is used for a [[MAP16: Tower of Babel (Console Doom)|different map]] that does not include the cyberdemon. | ||
==External links== | ==External links== | ||
+ | * {{competnmap|1|129|E2M8|nouvs=|nonmc=|nouvr=|nouvp=}} | ||
+ | * {{dsda|id=947|mapid=128|title=E2M8 demos}} | ||
+ | * [http://ian-albert.com/misc/doommaps.php Top-down perspective view of all Doom levels] by Ian Albert | ||
* [http://classicdoom.com/pce2m8.htm ClassicDoom: how to beat the cyberdemon] | * [http://classicdoom.com/pce2m8.htm ClassicDoom: how to beat the cyberdemon] | ||
− | |||
− | |||
[[Category:Levels by name|Tower of Babel (Doom)]] | [[Category:Levels by name|Tower of Babel (Doom)]] | ||
[[Category:Sandy Petersen levels]] | [[Category:Sandy Petersen levels]] |
Revision as of 07:31, 15 May 2016
Ultimate Doom maps |
---|
Knee-Deep in the Dead |
Inferno |
Thy Flesh Consumed |
E2M8: Tower of Babel is the final map of The Shores of Hell in Doom. It features a boss battle with the cyberdemon. This level was named after a tower to the heavens that God destroyed in the Bible. It was designed by Sandy Petersen and it uses the music track "Nobody Told Me About Id".
Contents
Walkthrough
Essentials
You start the level in a small octagonal room. Pick up the combat armor here before you do anything else. There is a short pillar in the center of this room with a switch on each of it four sides. Pressing one causes the stairs in front of it to raise. Press all four switches. Walk up any of the four sets of stairs until the wall with the crucified baron of Hell ahead of you opens, but do not walk through yet. Open the three remaining baron-walls in this manner as well -- this allows you to re-enter the starting area if you need to. Once they have all been opened, exit to the huge outdoor area. There are a number of lost souls outside; you might want to destroy them so they do not get in your way later, but it is not necessary. Walk around the building until you find the cyberdemon -- or he finds you. Use the pillars for protection if you need to. He occasionally wanders into one of the four supply rooms adjoining the main building; lure him out if necessary. In addition to a rocket launcher, these four rooms contain a total of 150 rockets and a pair of soul spheres to replenish you. Do not be afraid to waste ammo, because this is the last level of the episode anyway. As there is no BFG9000 in The Shores of Hell, and you have plenty of rockets available, your battle with the cyberdemon will probably be a rocket-rocket fight. If you have a plasma gun with energy cells, do not hesitate to use it. Mastering circlestrafing will greatly increase your effectiveness. Once the cyberdemon dies, the level and episode both end.
Secrets
There are no official secrets in this level.
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 1 | ||||
NM speed | 00:30 | Laszlo Vecsei | 2002-02-07 | n2m8-030.zip | |
UV max | 00:31 | Laszlo Vecsei | 2000-10-25 | e2m8-031.zip | |
UV -fast | 00:31 | Laszlo Vecsei | 2000-10-27 | f2m8-031.zip | |
UV -respawn | 2 | ||||
UV Tyson | 28:10 | Jim Leonard (Xit Vono) | 2002-03-23 | t2m82810.zip | |
UV pacifist | 3 |
The data was last verified in its entirety on November 16, 2012.
- UV speed runs do not differ from UV max runs on this level so only the latter is open for competition.
- Compet-N does not maintain a UV -respawn competition for this level because of the run's similarity with UV max. [1]
- The existing monsters do not have enough strength to beat the cyberdemon by monster infighting so the run is impossible to complete.
Statistics
Map data
Things | 66 |
Vertices | 216* |
Linedefs | 218 |
Sidedefs | 278 |
Sectors | 27 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Cyberdemons | 1 | 1 | 1 |
Lost Souls | 0 | 4 | 20 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Soul spheres | 2 | 2 | 2 |
Blue armors | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Rocket launchers | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Rocket boxes | 30 | 30 | 30 |
Technical information
A par time of 30 seconds is defined in the source code (g_game.c), but never actually displayed. Some source ports do generate intermission screens for the original boss levels which include their par times.
Trivia
- On the Episode 2 intermission screen, the tower can be seen being built as the player progresses through the episode.
- The "Tower of Babel" is an ironic Biblical reference (Genesis 11:1-9). The Tower of Babel in the Bible is a physical pathway to the Heavens constructed by man and destroyed by God. In Doom, the level is a pathway to Hell, constructed by demons and destroyed by a man, as explained in Episode 2's ending text.
- This is the first level in Doom to not include any imps; while E1M8 includes imps, they are only behind the teleporter.
- This is also the only level in the episode to not have a plasma gun available.
- In the Sony PlayStation and Sega Saturn ports of Doom, this level occurs at the end of the Inferno stages, taking place chronologically after E3M7: Limbo. Several mancubi also populate the main courtyard where the player does battle with the cyberdemon.
- On some console ports, including the Atari Jaguar, 3DO, and Game Boy Advance, the name is used for a different map that does not include the cyberdemon.
External links
- E2M8 demos from the Compet-n database: NM speed • UV max • UV -fast • UV Tyson
- E2M8 demos (archived 🏛) at the Doomed Speed Demos Archive
- Top-down perspective view of all Doom levels by Ian Albert
- ClassicDoom: how to beat the cyberdemon