E3M1: Central Command (Chex Quest 3)

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Chex Quest 3 maps
Episode 1: Rescue on Bazoik

M1 M2 M3 M4 M5

Episode 2: Terror in Chex City

M1 M2 M3 M4 M5

Episode 3: Invasion!
This level occupies the map slot E3M1. For other maps which occupy this slot, see Category:E3M1.

E3M1: Central Command is the first map in the Invasion! episode of Chex Quest 3. It was designed by Charles Jacobi and uses the music track "Central" by Andrew Benon. The par time is 4:00.

Walkthrough[edit]

Map of Central Command
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

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Go straight, open door, step inside the circle downstairs, turn to the left, go upstairs and flip the switch, go to the lift on the other side of the circle and get up the lift, flip the switch on top, advance to the middle structure to get the blue key. Backtrack to start to open the blue door, go straight and open the door to the right, and step on the teleporter pad, open the door, go behind it and open the door to the right, go upstairs and open the door, take the yellow key behind it. Backtrack to the blue door and open the yellow door in front of it, open another door behind it, go fully up the far stairs, open the door, and another one behind it, turn right, get up the lift and open the door to the right of the red door, step onto the teleporter pad, open door, go right then straight, open door, turn left then right, open door, go upstairs and open another door, take the red key. Backtrack to open the red door, go across the hallways and open the door, turn left to open another door, approach the spaceship.

Other points of interest[edit]

Secrets[edit]

  1. The room with the fake sky walls has a sprawling particle at the bottom, go through it to achieve the chex armor. (sector 130)
  2. Behind the screen in the debate room there are open curtains, go through them to get a rapid zorcher and a mini zorch pack for it. (sector 0)
  3. In the dark red-lit hallways, to the right of the final door there's a screen, push it to open up a zorchpak for you. (sector 210)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 150)
  2. facing north. (thing 151)
  3. facing north-east. (thing 152)
  4. facing north-west. (thing 153)
  5. facing north-west. (thing 154)
  6. facing south-west. (thing 155)
  7. facing south-west. (thing 156)
  8. facing north. (thing 157)

Statistics[edit]

Map data[edit]

Things 158
Vertices 1701*
Linedefs 1489
Sidedefs 2384
Sectors 222
* The vertex count without the effect of node building is 1295.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

This map introduces the flemoidus cycloptis ultricus.

See also[edit]

External links[edit]