Difference between revisions of "E3M3: Pandemonium (Doom)"

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'''E3M3: Pandemonium''' is the third map of [[Inferno]] in [[Doom]]. It was designed by [[Tom Hall]] and [[Sandy Petersen]]. It uses the music "Deep Into The Code". ''Pandæmonium'' is the name of the capital of hell and the palace of Satan in John Milton's epic poem [[Wikipedia:Paradise Lost|Paradise Lost]].  The [[par time]] is 1:30.
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'''E3M3: Pandemonium''' is the third map of [[Inferno]] in [[Doom]]. It was designed by [[Tom Hall]] and [[Sandy Petersen]]. It uses the music "Deep Into The Code". ''Pandæmonium'' is the name of the capital of [[hell]] and the palace of Satan in {{wp|John Milton}}'s epic poem {{wp|Paradise Lost}}.  The [[par time]] is 1:30.
  
 
==Overview==
 
==Overview==

Revision as of 10:27, 25 June 2014

Ultimate Doom maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E3M3. For other maps which occupy this slot, see Category:E3M3.

E3M3: Pandemonium is the third map of Inferno in Doom. It was designed by Tom Hall and Sandy Petersen. It uses the music "Deep Into The Code". Pandæmonium is the name of the capital of hell and the palace of Satan in John Milton's epic poem Paradise Lost. The par time is 1:30.

Overview

Strategy

Walkthrough

Map of E3M3

1. You start in the center of the most southern area. Walk straight up the stairs to enter a wooden room with a switch in the end and two stairs on the sides (close to the switch). The switch lowers the pedistal inside the room with a shotgun on top.
2. Take the right stairs (looking towards the switch) and enter a red bloody roof. Turn right and right and walk forward. Take right again once you got the option of left and right. You be lowered be a elevator and enter a spacier and pinker corridor.
3. Walk forward. You will see one elevator more, but choose to go down the metallic stairs and you will find the blue key. Go back the same way you came back to the start.
4. This time take the western road and pass a room with green toxic and a room with moving walls. Go up the stairs in the next room and pass it and to a wooden door far away.
5. To the left of the door (looking at it), there is an area with the blue door to the right. Inside there is the exit.

Secrets

  1. From the start, hang a right, then turn left into a hall with several lion-faced walls. Between the last two on the right is a dark hidden hallway leading to a secret area.
  2. In secret 1, cross the bridge and follow the path to the end. Flip the switch to raise the sunken floor. The next room counts as a secret also. Alternatively, run across the red nukage to the berserk pack, and enter the room behind it.
  3. At the end of the lion-faced hall is a circular room where the path splits off in two; follow the left one and drop into the slime pool. Hidden around the right corner is a chaingun.
  4. Once you've reached the cement-walled room in the northwest (with two balconies overlooking it, one of which is fenced in), follow the narrow hall next to the fenced-in balcony. Go up the stairs to the left; the balcony itself counts as a secret. A nearby blood/lava pool contains a soul sphere and a BFG9000, the first one in the game.
  5. In the outdoor area with the blue door at the northern end of the map, there is a raised platform in the center of the room resembling an altar. Walk around to the back and step on the brown floor. A wall across the way and to the right will open up. Inside is a computer area map.
  6. Similar to secret 5, but on the opposite side of the entrance to the area. This wall must be opened manually, however.

Bugs

  • Two energy cells (Things 19 and 20) have no flags set for any of the difficulty classes, so they do not actually appear in the level.
  • In Doom v1.1, flipping the switch inside the sunken floor also raises the floor. If you then flip the switch to the south, the floor will then try to move up into and through the ceiling. Later versions of Doom fix this bug.

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:22 Marijo Sedlić (Sedlo) 2004-03-20 e3m3-022.zip
NM speed 00:27 Adam Williamson 1999-10-21 n3m3-027.zip
UV max 02:12 M. Phoenix Dailey (Archy) 2012-02-26 e3m3-212.zip
NM100S 01:11 Radek Pecka 2003-07-02 n3s3-111.zip
UV -fast 02:29 Radek Pecka 2000-11-19 f3m3-229.zip
UV -respawn 02:09 M. Phoenix Dailey (Archy) 2013-03-24 r3m3-209.zip
UV Tyson 02:25 Jim Leonard (Xit Vono) 2003-04-07 t3m3-225.zip
UV pacifist 00:22 Marijo Sedlić (Sedlo) 2004-03-20 e3m3-022.zip

The data was last verified in its entirety on April 5, 2013.

Statistics

Map data

Things 209
Vertices 986
Linedefs 1102
Sidedefs 1394
Sectors 192

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 1 1 1
Spectres 0 1 4
Imps 15 27 34
Demons 4 11 14
Barons of Hell 0 1 2
Cacodemons 1 3 2
Lost Souls 4 7 14
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Stimpacks 13 14 14
Medikits 14 12 11
Soul spheres 1 1 1
Armor bonuses 3 3 3
Green armors 1 1 1
Blue armors 2 2 2
Invulnerabilities 1 1 1
Berserks 1 1 1
Computer maps 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 2 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
BFG 9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 1 1 1
Ammo clips 11 11 11
Shells 11 11 11
Rockets 2 3 2
Energy cells 2 2 2
Ammo boxes 4 4 4
Shell boxes 4 4 4
Keys ITYTD and HNTR HMP UV and NM
Blue skulls 1 1 1

Inspiration and development

Early versions of this level appeared as E1M9 of Doom 0.4 and E1M5 of Doom 0.5.

Trivia

Collecting the Soul Sphere located in the lava pit within the center of the map is a prime spot to show the rare Ouch face.

The track in this level is based off of "Behind the Crooked Cross" by Slayer. The SNES port uses the song "On the Hunt".

External links