E3M4: Provincial Park (Chex Quest 3)

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Chex Quest 3 maps
Episode 1: Rescue on Bazoik

M1 M2 M3 M4 M5

Episode 2: Terror in Chex City

M1 M2 M3 M4 M5

Episode 3: Invasion!
This level occupies the map slot E3M4. For other maps which occupy this slot, see Category:E3M4.

E3M4: Provincial Park is the fourth map in the Invasion! episode of Chex Quest 3. It was designed by Charles Jacobi and uses the music track "Chancer" by Sabrina DiDuro. The par time is 6:00.

Walkthrough[edit]

Map of Provincial Park
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

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This level is very stringent on ammo, so make prodigious use of the bootspoon on Commonus and Bipedicus. Go uphill, open door, flip switch. Backtrack to start, go behind the now open fence, take blue key. Go up the wooden lift, open blue door, open another door, push the pillar with the yellow card on it to lower it and take it. Backtrack to yellow door, open it, open another door, open the Chex Lodge door, go downstairs to flip a switch. Backtrack to the last door, to the right of it there's a red key, take it and open the red door within the room, open exit and go behind it.

Other points of interest[edit]

Secrets[edit]

Official[edit]

  1. Behind the first door, to the left there's a crack in the wall, go through it to find a supercharge breakfast. (sector 232)
  2. After going up the wooden lift, head left, behind the trees there's a tunnel that leads to four slime repellents and a super chex armor. (sector 142)
  3. The shack next to the Chex Lodge has a lowerable clock that reveals a chex armor and four glasses of water. (sector 118)
  4. To the left of the switch that reveals the red key there are shelves with boxes and glasses on them, those shelves be opened up into a maze with a supercharge breakfast. (sector 97)
  5. At the top of the trench at the area before the exit, there's a path behind several trees, with a flemoidus stridicus, the laz device, seven slime repellents, and two phasing zorcher packs. (sector 247)

Non-official[edit]

  1. After going up the wooden lift, go right, behind the trees onto a cliff with a phasing zorcher.

Bugs[edit]

The kitchen gear on the ceiling in front of the red door is floating in the air because of incorrect offsets.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

  1. You can run over the small rocks near the river bridge via the grass tiles to get the yellow key faster.
  2. You can fall over the rocky fences in the area before the exit if you approach them from the slopes to get to the exit faster.

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing west. (thing 521)
  2. facing east. (thing 522)
  3. facing south-east. (thing 523)
  4. facing north-east. (thing 524)
  5. facing south. (thing 525)
  6. facing north-east. (thing 526)
  7. facing north. (thing 527)
  8. facing north-west. (thing 528)

Statistics[edit]

Map data[edit]

Things 529
Vertices 2449*
Linedefs 2182
Sidedefs 3381
Sectors 252
* The vertex count without the effect of node building is 1938.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

This map introduces the flem mine.

See also[edit]

External links[edit]