E3M5: Meteor Spaceship (Chex Quest 3)

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Chex Quest 3 maps
Episode 1: Rescue on Bazoik

M1 M2 M3 M4 M5

Episode 2: Terror in Chex City

M1 M2 M3 M4 M5

Episode 3: Invasion!
This level occupies the map slot E3M5. For other maps which occupy this slot, see Category:E3M5.

E3M5: Meteor Spaceship is the fifth and final map in the Invasion! episode of Chex Quest 3. It was designed by Charles Jacobi and uses the music track "CQ Final" by Sabrina DiDuro. The par time is 7:00.

Walkthrough[edit]

Map of Meteor Spaceship
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

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Push the switch to the north of the 4-sided switch pillar, quickly go through the door behind you, get up the stripes, open door, flip switch, quickly go through the left tunnel's door, go right or left, take blue key on the edge. Backtrack to the 4-sided switch pillar, push the western side of the pillar, quickly open blue door and get behind the door behind it, open door, open another door, flip switch to open another door, go through the open door and take yellow key. Backtrack to the 4-sided switch pillar, open yellow door, open another door, open yet another door, push switch, and quickly backtrack to previous room and go through the new open doors, push the pedestal with the red key to take the red key. Backtrack to the 4-sided pillar switch, push the southern switch and quickly open the red door and go through the door behind it, flip switch, quickly backtrack to the previous room and go through the newly opened door, open the door behind it and zorch down Lord Snotfolus.

Other points of interest[edit]

Secrets[edit]

  1. The left tunnel that leads to the blue key has a non-solid wall, go through it to take four slime repellents and a zorch propulsor. (sector 65)
  2. The second room behind the yellow door, has an odd-one-out screen, open it to get the laz device. (sector 390)

Bugs[edit]

This map can't be exited with the -nomonsters parameter enabled, due to Lord Snotfolus being the exit trigger upon "death".

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 313)
  2. facing north-east. (thing 314)
  3. facing east. (thing 315)
  4. facing south-west. (thing 316)
  5. facing south-west. (thing 317)
  6. facing east. (thing 318)
  7. facing south-east. (thing 319)
  8. facing south-west. (thing 320)

Statistics[edit]

Map data[edit]

Things 321
Vertices 3300*
Linedefs 2923
Sidedefs 4591
Sectors 392
* The vertex count without the effect of node building is 2614.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

In earlier versions of Chex Quest 3, this level was referred to as "Meteor Spacecraft" on the automap. This was later changed to be consistent with the intermission name.

Trivia[edit]

This is the only map in the trilogy that features Lord Snotfolus and explosive inter-dimensional slime (a.k.a. flemoid power strand), an explosive prop that acts as the counterpart to Doom's explosive barrel.

See also[edit]

External links[edit]