Difference between revisions of "E4M7: And Hell Followed (Doom)"
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Unlike the previous levels from Inferno and the rest of Thy Flesh Consumed, which are largely demonic locations, this level appears to be a UAC locale. Similar to [[The Shores of Hell]] levels, it is designed with [[STAR|techbase]] textures, with alterations or additions of hellish origin. | Unlike the previous levels from Inferno and the rest of Thy Flesh Consumed, which are largely demonic locations, this level appears to be a UAC locale. Similar to [[The Shores of Hell]] levels, it is designed with [[STAR|techbase]] textures, with alterations or additions of hellish origin. | ||
− | John Anderson originally titled the level CHIRON.WAD.<ref>[http://rome.ro/lee_killough/history/designer.shtml Lee Killough: Doom Level Design Credits]</ref> | + | John Anderson originally titled the level CHIRON.WAD.<ref>[https://web.archive.org/web/20130516144701/http://rome.ro/lee_killough/history/designer.shtml Lee Killough: Doom Level Design Credits] (archived)</ref> |
==Overview== | ==Overview== |
Revision as of 16:38, 23 November 2015
Ultimate Doom maps |
---|
Knee-Deep in the Dead |
The Shores of Hell |
Inferno |
E4M7: And Hell Followed is the seventh map of Thy Flesh Consumed in Doom. It was designed by John Anderson and uses the music track "Sinister." In the Doom Classic port, it has a par time of 2:15.
Unlike the previous levels from Inferno and the rest of Thy Flesh Consumed, which are largely demonic locations, this level appears to be a UAC locale. Similar to The Shores of Hell levels, it is designed with techbase textures, with alterations or additions of hellish origin.
John Anderson originally titled the level CHIRON.WAD.[1]
Contents
Overview
The map title comes from Revelation 6:8: "And I looked, and behold a pale horse: and his name that sat on him was Death, and hell followed with him."
The level is considered relatively easy compared to the rest of the levels in the episode. Due to the lower difficulty many players can beat the map without much trouble on Ultra-Violence, even from a pistol start - unlike most other Thy Flesh Consumed levels.
It is not necessary to get the blue or yellow keys in order to complete the level; the blue key is needed only to get the yellow key, the yellow key is needed only to access the secrets.
Areas / screenshots
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Strategy
Walkthrough
There are all three keys in the level but the only required key is red, while others are needed to get to various optional areas.
Red key
Grab the shotgun in the starting area and kill the enemies ahead. Walk up the stairs to your left in this room (west). Atop, turn left and head to the gargoyle panel. It will vanish unexpectly. Enter the next room with blood at the bottom and four-way paths. Go up the stairs to your right (west). Grab the red skull key lying on the balcony.
Exit
Backtrack to the starting room and take the door leading to the northern area (this door requires the red key, although it is not marked with red bars). Outside, drop down into the nukage pit and take the tunnel to the west. Take the radiation suit and open the red bars. Take the lift into the room. Press the skull switch to reveal a baron of hell. Flip the switch. Leave this room by dropping down into outside area. The switch you have pressed raised two bridges. Walk on the bridge to enter the structure in the middle. A switch will grow from the ground when you enter. Flip the switch to finish.
Secrets
1. Open the wall to the south in the ovoid room in the south of the map. There are several goodies to help you defeat the Baron of Hell (easy/medium) or cyberdemon (hard) that teleports in.
2. Flipping the skull switch directly across from secret 1 opens a secret room in the stairway to the east.
3 & 4. Open the left wall inside secret 1 to reveal an invulnerability sphere. The sector it rests on counts as a secret, but due to its height it cannot be reached by normal means, and thus must be triggered by turning clipping off and walking over it or by jumping onto it (in certain source ports). The door that opens into secret 3 also counts as a secret sector, but because of its thinness it's also impossible to trigger it normally. The only way to register it is by walking over it in noclip mode.
Speedrunning
Routes and tricks
Current records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:09 | Marijo Sedlić (Sedlo) | 2004-03-10 | u4m7-009.zip | |
NM speed | 00:10 | Karim El-Sheikh (Kimo Xvirus) | 2012-01-10 | n4m7-010.zip | |
UV max | 02:38 | Radek Pecka | 2001-11-24 | u4m7-238.zip | |
NM100S | 00:41 | Radek Pecka | 2004-04-30 | n4s7-041.zip | |
UV -fast | 02:42 | Radek Pecka | 2001-11-24 | f4m7-242.zip | |
UV -respawn | 01:50 | Radek Pecka | 2001-11-25 | r4m7-150.zip | |
UV Tyson | 06:12 | Radek Pecka | 2004-02-15 | t4m7-612.zip | |
UV pacifist | 00:12 | Jonathan Rimmer | 1999-06-07 | p4m7-012.zip |
The data was last verified in its entirety on November 25, 2012.
Statistics
Map data
Things | 258 |
Vertices | 1273* |
Linedefs | 1371 |
Sidedefs | 1981 |
Sectors | 288 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 27 | 27 | 28 |
Cyberdemons | 0 | 0 | 1 |
Spectres | 3 | 3 | 3 |
Imps | 39 | 39 | 44 |
Demons | 5 | 5 | 6 |
Barons of Hell | 2 | 3 | 3 |
Troopers | 6 | 6 | 6 |
Cacodemons | 3 | 3 | 6 |
Lost Souls | 2 | 2 | 7 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Stim packs | 4 | 4 | 5 |
Medikits | 8 | 8 | 6 |
Soul spheres | 1 | 1 | 2 |
Health bonuses | 3 | 5 | 5 |
Armor bonuses | 6 | 6 | 6 |
Green armors | 1 | 1 | 1 |
Blue armors | 2 | 2 | 2 |
Invulnerabilities | 1 | 1 | 2 |
Berserks | 1 | 1 | 1 |
Invisibilities | 0 | 1 | 1 |
Radiation suits | 4 | 4 | 4 |
Automaps | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Shotguns | 1 | 1 | 1 |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 2 | 2 | 3 |
Plasma guns | 1 | 1 | 1 |
Chainsaws | 1 | 1 | 1 |
BFG 9000s | 0 | 0 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bulk Cells | 1 | 1 | 4 |
Ammo clips | 1 | 1 | 1 |
Shells | 3 | 4 | 4 |
Rockets | 3 | 3 | 3 |
Rocket boxes | 6 | 6 | 14 |
Energy cells | 2 | 2 | 2 |
Ammo boxes | 2 | 2 | 2 |
Shell boxes | 3 | 4 | 5 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Red skulls | 1 | 1 | 1 |
Yellow skulls | 1 | 1 | 1 |
Blue skulls | 1 | 1 | 1 |
References
- ↑ Lee Killough: Doom Level Design Credits (archived)