Difference between revisions of "E4M9: Fear (Doom)"
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==Strategy== | ==Strategy== | ||
− | + | [[File:E4M9 map.png|thumb|right|Map of E4M9]] | |
===Walkthrough=== | ===Walkthrough=== | ||
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The yellow [[skull key]] is the only key to collect in this level. In the starting outside area enter the door ahead. Grab the [[shotgun]] of the dead man and head into another door before you. In the next room, there are two switches located east and west. It is enough to press just one or if you want press them both. After that, return back to the starting place. Enter the northern corridor, as the blocking-way bars (or just one) are lowered. Go to the east of the corridor. Face south here and walk on the narrow ledge toward the yellow skull key. | The yellow [[skull key]] is the only key to collect in this level. In the starting outside area enter the door ahead. Grab the [[shotgun]] of the dead man and head into another door before you. In the next room, there are two switches located east and west. It is enough to press just one or if you want press them both. After that, return back to the starting place. Enter the northern corridor, as the blocking-way bars (or just one) are lowered. Go to the east of the corridor. Face south here and walk on the narrow ledge toward the yellow skull key. | ||
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# Once in the large circular room in the south, go through the door to the west and continue right up the stairs. After passing through the next door, turn around and open the differently textured wall just left of it. Inside is a [[berserk]] pack. ('''sector 53''') | # Once in the large circular room in the south, go through the door to the west and continue right up the stairs. After passing through the next door, turn around and open the differently textured wall just left of it. Inside is a [[berserk]] pack. ('''sector 53''') | ||
# Open the wall directly across from the exit switch to get a [[backpack]]. ('''sector 234''') | # Open the wall directly across from the exit switch to get a [[backpack]]. ('''sector 234''') | ||
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+ | ==Areas / screenshots== | ||
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==Speedrunning== | ==Speedrunning== |
Revision as of 14:57, 25 September 2015
Ultimate Doom maps |
---|
Knee-Deep in the Dead |
The Shores of Hell |
Inferno |
E4M9: Fear is the secret map of Thy Flesh Consumed in Doom and can be accessed from E4M2: Perfect Hatred. It was designed by Tim Willits and uses the music track "Hiding the Secrets". In the Doom Classic port, it has a par time of 3:00.
Contents
Overview
This is the only map of episode 4 not to be named after a biblical phrase.
Strategy
Walkthrough
The yellow skull key is the only key to collect in this level. In the starting outside area enter the door ahead. Grab the shotgun of the dead man and head into another door before you. In the next room, there are two switches located east and west. It is enough to press just one or if you want press them both. After that, return back to the starting place. Enter the northern corridor, as the blocking-way bars (or just one) are lowered. Go to the east of the corridor. Face south here and walk on the narrow ledge toward the yellow skull key.
After collecting it, backtrack into the corridor and open the northeastern door. Advance on the corridor toward two exit doors in the north. Enter either one, then flip the lever to end this level.
Secrets
- Once in the large circular room in the south, go through the door to the west and continue right up the stairs. After passing through the next door, turn around and open the differently textured wall just left of it. Inside is a berserk pack. (sector 53)
- Open the wall directly across from the exit switch to get a backpack. (sector 234)
Areas / screenshots
This article or section is in need of license-unencumbered, unique screenshots which effectively illustrate the subject matter. Help improve the Doom Wiki by acquiring and uploading appropriate images and then adding them to this article. |
Speedrunning
Routes and tricks
Current records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:08 | Hi Jango | 2006-01-19 | u4m9-008.zip | |
NM speed | 00:09 | Thomas Pilger (Panter) | 1999-06-04 | n4m9-009.zip | |
UV max | 02:19 | Radek Pecka | 2003-03-11 | u4m9-219.zip | |
NM100S | 00:20 | Adam Hegyi | 1999-08-13 | n4s9-020.zip | |
UV -fast | 03:06 | Chris Ratcliff (Ryback) | 2000-11-16 | f4m9-306.zip | |
UV -respawn | 01:59 | Radek Pecka | 2001-12-08 | r4m9-159.zip | |
UV Tyson | 03:49 | Radek Pecka | 2002-12-05 | t4m9-349.zip | |
UV pacifist | 00:08 | Hi Jango | 2006-01-19 | u4m9-008.zip |
The data was last verified in its entirety on November 23, 2012.
Statistics
Map data
Things | 247 |
Vertices | 1565* |
Linedefs | 1644 |
Sidedefs | 2417 |
Sectors | 248 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 6 | 9 | 13 |
Spectres | 2 | 2 | 4 |
Imps | 13 | 26 | 29 |
Demons | 9 | 10 | 11 |
Barons of Hell | 0 | 0 | 2 |
Troopers | 19 | 18 | 18 |
Cacodemons | 4 | 6 | 8 |
Lost Souls | 4 | 5 | 11 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Stim packs | 12 | 12 | 12 |
Medikits | 5 | 5 | 5 |
Health bonuses | 10 | 10 | 10 |
Armor bonuses | 3 | 3 | 3 |
Blue armors | 1 | 1 | 1 |
Berserks | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Shotguns | 1 | 1 | 1 |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 2 |
Plasma guns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bulk Cells | 1 | 1 | 1 |
Ammo clips | 3 | 3 | 3 |
Shells | 10 | 10 | 10 |
Rockets | 3 | 3 | 3 |
Rocket boxes | 1 | 1 | 2 |
Energy cells | 6 | 6 | 6 |
Ammo boxes | 1 | 1 | 1 |
Shell boxes | 3 | 3 | 3 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Yellow skulls | 1 | 1 | 1 |
Barrels | ITYTD and HNTR | HMP | UV and NM |
Exploding barrels | 40 | 40 | 40 |
Notes
In multiplayer games it is possible to get stuck in the cage located at the centre of the southern egg-shaped area. This is because the switch to lower the cage walls is blocked by a short green pillar decoration that only appears in multiplayer. The only way for the stuck player to get out of the cage is to die and respawn elsewhere or if another player lowers the cage walls from outside of the cage.
Trivia
- A screenshot from this level is used in the first level of Doom 3 in the Super Turbo Turkey Puncher 3 arcade game.