Difference between revisions of "E4M9: Fear (Doom)"

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==Strategy==
 
==Strategy==
 
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[[File:E4M9 map.png|thumb|right|Map of E4M9]]
 
===Walkthrough===
 
===Walkthrough===
[[Image:E4M9 map.png|thumb|right|256px|Map of E4M9]]
 
 
The yellow [[skull key]] is the only key to collect in this level. In the starting outside area enter the door ahead. Grab the [[shotgun]] of the dead man and head into another door before you. In the next room, there are two switches located east and west. It is enough to press just one or if you want press them both. After that, return back to the starting place. Enter the northern corridor, as the blocking-way bars (or just one) are lowered. Go to the east of the corridor. Face south here and walk on the narrow ledge toward the yellow skull key.
 
The yellow [[skull key]] is the only key to collect in this level. In the starting outside area enter the door ahead. Grab the [[shotgun]] of the dead man and head into another door before you. In the next room, there are two switches located east and west. It is enough to press just one or if you want press them both. After that, return back to the starting place. Enter the northern corridor, as the blocking-way bars (or just one) are lowered. Go to the east of the corridor. Face south here and walk on the narrow ledge toward the yellow skull key.
  
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# Once in the large circular room in the south, go through the door to the west and continue right up the stairs. After passing through the next door, turn around and open the differently textured wall just left of it. Inside is a [[berserk]] pack. ('''sector 53''')
 
# Once in the large circular room in the south, go through the door to the west and continue right up the stairs. After passing through the next door, turn around and open the differently textured wall just left of it. Inside is a [[berserk]] pack. ('''sector 53''')
 
# Open the wall directly across from the exit switch to get a [[backpack]]. ('''sector 234''')
 
# Open the wall directly across from the exit switch to get a [[backpack]]. ('''sector 234''')
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==Areas / screenshots==
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{{ScreenshotsNeeded}}
  
 
==Speedrunning==
 
==Speedrunning==

Revision as of 14:57, 25 September 2015

Ultimate Doom maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E4M9. For other maps which occupy this slot, see Category:E4M9.

E4M9: Fear is the secret map of Thy Flesh Consumed in Doom and can be accessed from E4M2: Perfect Hatred. It was designed by Tim Willits and uses the music track "Hiding the Secrets". In the Doom Classic port, it has a par time of 3:00.

Overview

This is the only map of episode 4 not to be named after a biblical phrase.

Strategy

Map of E4M9

Walkthrough

The yellow skull key is the only key to collect in this level. In the starting outside area enter the door ahead. Grab the shotgun of the dead man and head into another door before you. In the next room, there are two switches located east and west. It is enough to press just one or if you want press them both. After that, return back to the starting place. Enter the northern corridor, as the blocking-way bars (or just one) are lowered. Go to the east of the corridor. Face south here and walk on the narrow ledge toward the yellow skull key.

After collecting it, backtrack into the corridor and open the northeastern door. Advance on the corridor toward two exit doors in the north. Enter either one, then flip the lever to end this level.

Secrets

  1. Once in the large circular room in the south, go through the door to the west and continue right up the stairs. After passing through the next door, turn around and open the differently textured wall just left of it. Inside is a berserk pack. (sector 53)
  2. Open the wall directly across from the exit switch to get a backpack. (sector 234)

Areas / screenshots

Crystal 128 ksnapshot.pngThis article or section is in need of license-unencumbered, unique screenshots which effectively illustrate the subject matter. Help improve the Doom Wiki by acquiring and uploading appropriate images and then adding them to this article.

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:08 Hi Jango 2006-01-19 u4m9-008.zip
NM speed 00:09 Thomas Pilger (Panter) 1999-06-04 n4m9-009.zip
UV max 02:19 Radek Pecka 2003-03-11 u4m9-219.zip
NM100S 00:20 Adam Hegyi 1999-08-13 n4s9-020.zip
UV -fast 03:06 Chris Ratcliff (Ryback) 2000-11-16 f4m9-306.zip
UV -respawn 01:59 Radek Pecka 2001-12-08 r4m9-159.zip
UV Tyson 03:49 Radek Pecka 2002-12-05 t4m9-349.zip
UV pacifist 00:08 Hi Jango 2006-01-19 u4m9-008.zip

The data was last verified in its entirety on November 23, 2012.

Statistics

Map data

Things 247
Vertices 1565*
Linedefs 1644
Sidedefs 2417
Sectors 248
* The vertex count without the effect of node building is 1344.

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 6 9 13
Spectres 2 2 4
Imps 13 26 29
Demons 9 10 11
Barons of Hell 0 0 2
Troopers 19 18 18
Cacodemons 4 6 8
Lost Souls 4 5 11
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Stim packs 12 12 12
Medikits 5 5 5
Health bonuses 10 10 10
Armor bonuses 3 3 3
Blue armors 1 1 1
Berserks 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 2
Plasma guns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 1 1 1
Ammo clips 3 3 3
Shells 10 10 10
Rockets 3 3 3
Rocket boxes 1 1 2
Energy cells 6 6 6
Ammo boxes 1 1 1
Shell boxes 3 3 3
Keys ITYTD and HNTR HMP UV and NM
Yellow skulls 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 40 40 40

Notes

In multiplayer games it is possible to get stuck in the cage located at the centre of the southern egg-shaped area. This is because the switch to lower the cage walls is blocked by a short green pillar decoration that only appears in multiplayer. The only way for the stuck player to get out of the cage is to die and respawn elsewhere or if another player lowers the cage walls from outside of the cage.

Trivia

Location used for the background of Super Turbo Turkey Puncher 3.

External links