Difference between revisions of "Energy cell pack"
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[[Image:BulkCellE3M3.png|thumb|An energy cell pack sits above a pool of blood in Doom [[E3M3: Pandemonium (Doom)|E3M3: Pandemonium]].]] | [[Image:BulkCellE3M3.png|thumb|An energy cell pack sits above a pool of blood in Doom [[E3M3: Pandemonium (Doom)|E3M3: Pandemonium]].]] | ||
− | An '''energy cell pack''' is a "[[Wikipedia:Battery (electricity)|battery]]" of plasma cells, shaped like a large black and gray car battery, that serves as the larger [[ammo]] container for the [[plasma gun]] and the [[BFG9000]]. It contains 5 [[energy cell]]s (which have twice the usual amount of energy on the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels). Each BFG shot consumes 2 whole cells | + | An '''energy cell pack''' is a "[[Wikipedia:Battery (electricity)|battery]]" of plasma cells, shaped like a large black and gray car battery, that serves as the larger [[ammo]] container for the [[plasma gun]] and the [[BFG9000]]. It contains 5 [[energy cell]]s (which have twice the usual amount of energy on the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels). Each BFG shot consumes 2 whole cells, while the plasma gun empties one cell with 20 shots (1 whole cell and 40 shots in NM and ITYTD). Thus, one pack can provide 100 plasma rifle shots, or two BFG shots with 20 ammo left over. |
Each shot from the plasma gun does 5-40 [[hit points]] of damage, determined using Doom's [[pseudorandom number generator]]. BFG damage calculations are [[BFG 9000#Technical|more complex]]; a direct hit inflicts 100-800 points, after which additional energy damage is discharged, that can take the total damage into the thousands of [[hit points]]. | Each shot from the plasma gun does 5-40 [[hit points]] of damage, determined using Doom's [[pseudorandom number generator]]. BFG damage calculations are [[BFG 9000#Technical|more complex]]; a direct hit inflicts 100-800 points, after which additional energy damage is discharged, that can take the total damage into the thousands of [[hit points]]. |
Revision as of 19:25, 10 August 2014
- For the Strife item, see Energy pack.
An energy cell pack is a "battery" of plasma cells, shaped like a large black and gray car battery, that serves as the larger ammo container for the plasma gun and the BFG9000. It contains 5 energy cells (which have twice the usual amount of energy on the I'm Too Young To Die and Nightmare! skill levels). Each BFG shot consumes 2 whole cells, while the plasma gun empties one cell with 20 shots (1 whole cell and 40 shots in NM and ITYTD). Thus, one pack can provide 100 plasma rifle shots, or two BFG shots with 20 ammo left over.
Each shot from the plasma gun does 5-40 hit points of damage, determined using Doom's pseudorandom number generator. BFG damage calculations are more complex; a direct hit inflicts 100-800 points, after which additional energy damage is discharged, that can take the total damage into the thousands of hit points.
Energy cell pack data | |
---|---|
Thing type | 17 (decimal), 11 (hex) |
Appears in | Registered Doom The Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | CELP |
Class | Ammo Pickup |
Appearance statistics
The IWADs contain the following numbers of energy cell packs:
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
The Ultimate Doom | 48 | 43 | 45 |
Doom II | 46 | 49 | 49 |
TNT: Evilution | 59 | 52 | 51 |
Plutonia | 101 | 103 | 103 |
See also
Ammo in Doom, Doom II and Doom 64 | |||
---|---|---|---|
Clip | 4 shotgun shells | Rocket | Energy cell |
Box of bullets | Box of shotgun shells | Box of rockets | Energy cell pack |