Difference between revisions of "Entryway"

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===[[Voodoo doll]]===
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===[[Intermission screen]]===
'''Voodoo doll''' is a term used when multiple "player start" [[thing]]s exist for the same player on a level. When the level is loaded, each extra player start will have a dormant "zombie" player at its coordinates which, if damaged in any way, affects the actual player with identical damage. Any other things that happen to the voodoo doll also affect the player, such as falling off ledges and collection of powerups. Voodoo dolls can be used to accomplish a number of special effects in maps, and are also the cause of many interesting bugs.
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The '''intermission screen''' is displayed between levels in the Doom series and in Heretic. It looks different in each level set, but has the same basic elements: the name of the level just completed; percentage of kills, items and secrets obtained, the time taken to finish the level, and for most levels, a par time.
<br/>([[Voodoo doll|read more]])'' ''([[Talk:Entryway/FeaturedArticles|feature nominations]])''
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<br/>([[Intermission screen|read more]])'' ''([[Talk:Entryway/FeaturedArticles|feature nominations]])''
  
  

Revision as of 15:30, 11 May 2015

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Did you know that a bug in the Doom engine allows certain mancubus shots to go through walls?

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Featured Article

Imscrngo.png

Intermission screen

The intermission screen is displayed between levels in the Doom series and in Heretic. It looks different in each level set, but has the same basic elements: the name of the level just completed; percentage of kills, items and secrets obtained, the time taken to finish the level, and for most levels, a par time.
(read more) (feature nominations)


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