Difference between revisions of "Entryway"

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[[File:Doom_mapformat_screen.png|right|100px]]
 
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===[[Doom rendering engine]]===
 
===[[Doom rendering engine]]===
The '''Doom rendering engine''' is the core of the [[Doom engine|game engine]] that powers the [[Commercial games#Original PC series|classic Doom series]] and its [[Commercial games#Other games using the Doom engine|licensed derivatives]]. Using [[wikipedia:Video Graphics Array|VGA graphics]] and acceleration techniques such as [[Node builder|BSP trees]], it generates and animates the pseudo-3D viewpoint of the [[Player|player character]], based on a map's architecture and the [[Thing|objects]] it contains. [[id Software]] released the [[Doom source code|source code]] in 1997, allowing [[:Category:Programmers|Doomers]] to extend the engine's [[:Category:New features|features]] and ensure playability on modern platforms.
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The '''Doom rendering engine''' is the core of the [[Doom engine|game engine]] that powers the [[Commercial games#Original PC series|classic Doom series]] and its [[Commercial games#Other games using the Doom engine|licensed derivatives]]. Using [[wikipedia:Video Graphics Array|VGA graphics]] and acceleration techniques such as [[Node builder|BSP trees]], it generates and animates the 3D viewpoint of the [[Player|player character]], based on a map's architecture and the [[Thing|objects]] it contains. [[id Software]] released the [[Doom source code|source code]] in 1997, allowing [[:Category:Programmers|Doomers]] to extend the engine's [[:Category:New features|features]] and ensure playability on modern platforms.
 
<br/>([[Doom rendering engine|read more]])'' ''([[Talk:Entryway/FeaturedArticles|feature nominations]])''
 
<br/>([[Doom rendering engine|read more]])'' ''([[Talk:Entryway/FeaturedArticles|feature nominations]])''
  

Revision as of 01:50, 13 February 2015

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Trivia

Did you know that Doom contains a shocked status bar face expression which is almost never displayed due to a bug in the game?

(More trivia...)

Featured Article

Doom mapformat screen.png

Doom rendering engine

The Doom rendering engine is the core of the game engine that powers the classic Doom series and its licensed derivatives. Using VGA graphics and acceleration techniques such as BSP trees, it generates and animates the 3D viewpoint of the player character, based on a map's architecture and the objects it contains. id Software released the source code in 1997, allowing Doomers to extend the engine's features and ensure playability on modern platforms.
(read more) (feature nominations)


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