Difference between revisions of "File talk:TelefragE2M1.png"
From DoomWiki.org
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::Source: https://github.com/id-Software/DOOM/blob/master/linuxdoom-1.10/p_telept.c | ::Source: https://github.com/id-Software/DOOM/blob/master/linuxdoom-1.10/p_telept.c | ||
::--[[User talk:Axdoomer|AXDOOMER]] 6:38, 16 september 2014 (UTC-05:00) | ::--[[User talk:Axdoomer|AXDOOMER]] 6:38, 16 september 2014 (UTC-05:00) | ||
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== Deletion nomination == | == Deletion nomination == | ||
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'''Deleted''' as unused non-free media. [[User:Ryan W|Ryan W]] ([[User talk:Ryan W|talk]]) 23:45, 13 May 2014 (UTC) | '''Deleted''' as unused non-free media. [[User:Ryan W|Ryan W]] ([[User talk:Ryan W|talk]]) 23:45, 13 May 2014 (UTC) | ||
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+ | ==Undeletion== | ||
+ | As per discussion on [[User talk:Ryan W]] it has come to light that the situation illustrated in this screenshot is in fact something that can happen in the Doom engine. As such, I am suggesting that it be undeleted. --[[User:Quasar|Quasar]] ([[User talk:Quasar|talk]]) 04:51, 17 September 2014 (UTC) |
Revision as of 23:51, 16 September 2014
Telefrag?
Telefrags do not incur any momentum as far as I know. How did he got pushed off the teleport pad? Maybe just got hit by a rocket on the other side? Unmaker 04:17, 22 September 2013 (UTC)
- Good point, I was inattentive there. The gibbed player's distance from the pad is too long for a telefrag to occur. Axdoomer's comment would be appreciated. --Jartapran 10:35, 22 September 2013 (UTC)
- Hi, teleportation set thing's momentum to zero after teleportation, so any momentum caused by a rocket's impact or a rocket's explosion applied to a player would be zeroed after teleportation.
- Here's a piece of code from Doom: thing->momx = thing->momy = thing->momz = 0;
- Source: https://github.com/id-Software/DOOM/blob/master/linuxdoom-1.10/p_telept.c
- --AXDOOMER 6:38, 16 september 2014 (UTC-05:00)
Deletion nomination
Per the above and User talk:Ryan W#Telefrag, the image cannot be used in an article because it does not actually illustrate the intended topic.
- Delete. Ryan W 19:43, 13 March 2014 (UTC)
Deleted as unused non-free media. Ryan W (talk) 23:45, 13 May 2014 (UTC)
Undeletion
As per discussion on User talk:Ryan W it has come to light that the situation illustrated in this screenshot is in fact something that can happen in the Doom engine. As such, I am suggesting that it be undeleted. --Quasar (talk) 04:51, 17 September 2014 (UTC)