Difference between revisions of "Final Doom teleporters do not set Z coordinate"

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[checked revision][checked revision]
(Changed the size of the screenshot to 320px)
(The id Anthology included an updated version of DOOM2.EXE with Final Doom which fixed some bug and may have fixed other bugs that are still unknown)
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[[Image:Player spawned in the ground.png|320px|thumb|This bug emulated using [[Chocolate Doom]] in [[Doom II]] [[MAP23: Barrels o' Fun]].]]
 
[[Image:Player spawned in the ground.png|320px|thumb|This bug emulated using [[Chocolate Doom]] in [[Doom II]] [[MAP23: Barrels o' Fun]].]]
 
A problem introduced in the [[Final Doom]] version of the [[Doom engine]], the Z coordinate of the player is not adjusted to the [[teleport]] destination altitude. This can cause the player to be teleported in the air or in the ground. When a [[monster]] is teleported, it is spawned on the floor but the teleporter fog remains at the height of origin teleporter.
 
A problem introduced in the [[Final Doom]] version of the [[Doom engine]], the Z coordinate of the player is not adjusted to the [[teleport]] destination altitude. This can cause the player to be teleported in the air or in the ground. When a [[monster]] is teleported, it is spawned on the floor but the teleporter fog remains at the height of origin teleporter.
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This bug was fixed in the executable included in the [[id Anthology]] with Final Doom.
  
 
[[Category:Errors and bugs]]
 
[[Category:Errors and bugs]]

Revision as of 14:22, 26 April 2015

This bug emulated using Chocolate Doom in Doom II MAP23: Barrels o' Fun.

A problem introduced in the Final Doom version of the Doom engine, the Z coordinate of the player is not adjusted to the teleport destination altitude. This can cause the player to be teleported in the air or in the ground. When a monster is teleported, it is spawned on the floor but the teleporter fog remains at the height of origin teleporter.

This bug was fixed in the executable included in the id Anthology with Final Doom.