Flawed collision detection

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Revision as of 07:25, 7 February 2013 by Gez (talk | contribs)


Due to a coding oversight, a hitscan attack will pass through its target if it does not enter the block in which the center of the target thing is located. This is often called the blockmap glitch or blockmap bug.

Another issue is that a monster's cross-section, rather than its bounding box, is used to check for hitscan impacts; this makes melee attacks unlikely to hit very wide monsters like the mancubus, spiderdemon, and arachnotron.

See also

Sources