Difference between revisions of "Fuzzy Pumper Palette Shop"

From DoomWiki.org

[checked revision][checked revision]
m (Wrong page number in citation (my eyes are getting bad))
(Other uses)
Line 1: Line 1:
 
'''Fuzzy Pumper Palette Shop''' was a custom animation and paint program created by [[John Carmack]] as a [[Doom utilities|utility]] during the [[development of Doom]]. It allowed capturing and digitally manipulating video shots of three-dimensional objects.  
 
'''Fuzzy Pumper Palette Shop''' was a custom animation and paint program created by [[John Carmack]] as a [[Doom utilities|utility]] during the [[development of Doom]]. It allowed capturing and digitally manipulating video shots of three-dimensional objects.  
  
This program was initially used by [[Adrian Carmack]] to capture the eight needed rotation frames of his hand-sculpted clay models. The model would be placed inside a brightly lit white box on a rotating modeling stand and then captured through video into the program. The resulting images were "distorted,"<ref>Kushner, David. ''Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture.'' pp134. Random House LLC, 2004.</ref> and in substantial need of touch-ups.  When the clay modeling process proved too slow to be practical, the program still proved itself useful for capturing images of the metal-and-latex miniatures created by [[Gregor Punchatz]].
+
This program was initially used by [[Adrian Carmack]] to capture the eight needed rotation frames of his hand-sculpted clay models. The model would be placed inside a brightly lit white box on a rotating modeling stand and then captured through video into the program. The resulting images were "distorted,"<ref>Kushner, David. ''Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture.'' pp134. Random House LLC, 2004.</ref> and in substantial need of touch-ups.  When the clay modeling process proved too slow to be practical, the program still proved itself useful for capturing images of the metal-and-latex miniatures created by [[Gregor Punchatz]]. Other items captured included shots of Kevin wielding various plastic toy guns which became the basis of Doom's [[weapon]]s, a pair of snake skin boots, and a bloody scab on Adrian's knee - the latter two became parts of various wall [[texture]]s.
  
 
Very little is known about the program's interface, architecture, or platform, as neither its executable nor its source code have ever been released. It can be conjectured that it was written in {{wp|Objective-C}} for {{wp|NeXTStep}}, but it could also have been an MS-DOS program for use on a regular PC.
 
Very little is known about the program's interface, architecture, or platform, as neither its executable nor its source code have ever been released. It can be conjectured that it was written in {{wp|Objective-C}} for {{wp|NeXTStep}}, but it could also have been an MS-DOS program for use on a regular PC.

Revision as of 15:03, 10 July 2014

Fuzzy Pumper Palette Shop was a custom animation and paint program created by John Carmack as a utility during the development of Doom. It allowed capturing and digitally manipulating video shots of three-dimensional objects.

This program was initially used by Adrian Carmack to capture the eight needed rotation frames of his hand-sculpted clay models. The model would be placed inside a brightly lit white box on a rotating modeling stand and then captured through video into the program. The resulting images were "distorted,"[1] and in substantial need of touch-ups. When the clay modeling process proved too slow to be practical, the program still proved itself useful for capturing images of the metal-and-latex miniatures created by Gregor Punchatz. Other items captured included shots of Kevin wielding various plastic toy guns which became the basis of Doom's weapons, a pair of snake skin boots, and a bloody scab on Adrian's knee - the latter two became parts of various wall textures.

Very little is known about the program's interface, architecture, or platform, as neither its executable nor its source code have ever been released. It can be conjectured that it was written in Objective-C for NeXTStep, but it could also have been an MS-DOS program for use on a regular PC.

References

  1. Kushner, David. Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture. pp134. Random House LLC, 2004.