Difference between revisions of "Hell knight (Doom 2016)"
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Revision as of 10:57, 29 May 2016
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The Hell knight is a monster reappearing in the 2016 Doom reboot. While nominally based on the classic incarnation, it is strikingly similar in appearance to the monster's Doom 3 version, albeit slightly less broad in the chest, and with a skull which appears mostly devoid of flesh on the braincase. It stands slightly taller than the player with a very muscular build, including clawed hands and feet, similar to the new imp. It is a fierce and relentless melee attacker, using punches and hammer-like slam maneuvers while chasing the player at high speed across any sort of terrain.
Tactical analysis
In contrast to its previous incarnation in Doom 3, this Hell knight is very fast and uses no ranged attacks in favor of leaping to hit the player. The best tactic is to either stay at arms lenth from it and keep firing, or stunlock it with successive shotgun blasts at point blank. Although it is heavily armored, a fully charged Gauss cannon headshot will kill it in one hit.
Attacks
Attack | Too Young To Die | Hurt Me Plenty | Ultra Violence | Nightmare |
---|---|---|---|---|
Melee | 12.5 | 25 | 44 | ? |
Ground Slam | 15 | 30 | 52 | ? |
Jumping Slam | 18 | 35 | ~60 | ? |
Monsters from Doom (2016) | |
---|---|
Demons: | Baron of Hell • Cacodemon • Cyber-mancubus • Hell knight • Hell razer • Imp • Lost soul • Mancubus • Pinky • Revenant • Spectre • Summoner |
Zombies: | Possessed • Possessed engineer • Possessed scientist • Possessed security • Possessed soldier • Possessed worker • Unwilling |
Bosses: | Cyberdemon • Hell guard • Spider Mastermind |
Multiplayer-only: | Harvester • Prowler |
Mechanics: | Gore nest |