Difference between revisions of "Id Software"
From DoomWiki.org
[checked revision] | [checked revision] |
m (Fix another broken link and move it to sentence it pertains to) |
(→External links: Add 200x template) |
||
Line 42: | Line 42: | ||
* [[Wikipedia:id Software|Wikipedia's article about id Software]] | * [[Wikipedia:id Software|Wikipedia's article about id Software]] | ||
− | {{Id Software}}[[Category:Companies]] | + | {{Id Software}} |
+ | {{Id Software 200x}} | ||
+ | [[Category:Companies]] |
Revision as of 11:39, 16 April 2016
id Software is a game developer founded on February 1, 1991 based in Mesquite, Texas, and as of June 2009, is a subsidiary of ZeniMax Media. They are the authors of Doom and Doom II, as well as numerous other well-known titles such as the Quake series of games, Wolfenstein 3D, and Commander Keen. "id" is pronounced as a single syllable, described by the company as "the primal section of the human psyche" which in Freudian psychology is responsible for instinctual and primitive impulses.[1] It is sometimes pronounced like "I.D.," although this is incorrect.
People who work or who have worked at id:
- Adrian Carmack
- John Carmack
- Kevin Cloud
- Shawn C. Green
- Tom Hall
- Donna Jackson
- American McGee
- Sandy Petersen
- Robert Prince
- John Romero
- Dave Taylor
- Jay Wilbur
- Tim Willits
People and teams who have worked for id or in id-related projects:
- Gerald Brom
- Dario Casali
- Milo Casali
- Matthew Costello
- Bernd Kreimeier
- David Kushner
- Don Ivan Punchatz
- Gregor Punchatz
- Paul Radek
- Trent Reznor
- Nerve Software
- Raven Software
- Rogue Entertainment
- TeamTNT
References
- ↑ "id Software: Business." (archived 🏛). Retrieved 10 February 2016.
External links
id Software | ||
---|---|---|
Doom era (1993-2003) |
Employees | |
Hired associates | ||
Doom 3 era (2004-2008) |
Employees | |
Hired associates | ||
ZeniMax era (2009+) |
Employees | |
Related |