Difference between revisions of "Kate Fox"

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(Reorganized the article to match some standard. Mention Error: Doom and A_RandomMod (proper idgames links pending). Removed mention of Dimension LXXII since there's no notable info about it.)
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She has contributed multiplayer testing (and scripting for E1M9) of [[Knee-Deep in ZDoom]], long before its ultimately delayed release, and is known within the community for infrequently releasing [[GZDoom]] gameplay mods that entirely change Doom's core mechanics in various ways.
 
She has contributed multiplayer testing (and scripting for E1M9) of [[Knee-Deep in ZDoom]], long before its ultimately delayed release, and is known within the community for infrequently releasing [[GZDoom]] gameplay mods that entirely change Doom's core mechanics in various ways.
  
== External links ==
+
== Projects ==
 
* [http://www.doomworld.com/vb/wads-mods/71775-a-randommod-the-most-gzdoom-mod-gzdoom-has-to-offer/ A_RandomMod (Doomworld Forums)] - A gameplay mod that imposes events (mocking the wide variety of DECORATE actions available in ZDoom) that rapidly and wildly change core game mechanics on a whim of a random number generator.
 
* [http://www.doomworld.com/vb/wads-mods/71775-a-randommod-the-most-gzdoom-mod-gzdoom-has-to-offer/ A_RandomMod (Doomworld Forums)] - A gameplay mod that imposes events (mocking the wide variety of DECORATE actions available in ZDoom) that rapidly and wildly change core game mechanics on a whim of a random number generator.
 
* [http://forum.zdoom.org/viewtopic.php?f=19&t=31034 Error: Doom (ZDoom Forums)] - A Serious Sam-style gameplay mod that changes weapons, adds customizability options, and allows the generation of monster hordes from single monsters on a level.
 
* [http://forum.zdoom.org/viewtopic.php?f=19&t=31034 Error: Doom (ZDoom Forums)] - A Serious Sam-style gameplay mod that changes weapons, adds customizability options, and allows the generation of monster hordes from single monsters on a level.

Revision as of 16:58, 4 March 2015

Kate Fox, also infrequently known as Pink Silver, is a Doom mapper and modder that has come into the community primarily through the discovery of the ZDoom source port in the end of 2002. She's been a frequent user at ZDoom's forums until the end of 2014.

Programming

Kate has programmed a small number of DECORATE features for ZDoom, like A_LookEx, an action function that allows customized LOS-search behavior for monsters. She has also made source contributions to the Eternity Engine, mainly having maintained a FreeBSD port for a while. Her current programming highlight is PyDoom, which is a source port of Doom to the Python scripting language.

Other contributions

She has contributed multiplayer testing (and scripting for E1M9) of Knee-Deep in ZDoom, long before its ultimately delayed release, and is known within the community for infrequently releasing GZDoom gameplay mods that entirely change Doom's core mechanics in various ways.

Projects

  • A_RandomMod (Doomworld Forums) - A gameplay mod that imposes events (mocking the wide variety of DECORATE actions available in ZDoom) that rapidly and wildly change core game mechanics on a whim of a random number generator.
  • Error: Doom (ZDoom Forums) - A Serious Sam-style gameplay mod that changes weapons, adds customizability options, and allows the generation of monster hordes from single monsters on a level.
  • Pokémon Doom: Titanium (ZDoom Forums) (Gameplay video) - A gameplay mod that turns Doom monsters into Pokémon to fight for you, effectively turning the game into a first-person realtime strategy.
  • The Teleportal (ZDoom Forums) - A multiplayer-friendly Portal Gun, which grants the ability for players to fluidly teleport anywhere.