Difference between revisions of "List of books"
From DoomWiki.org
[checked revision] | [checked revision] |
(Stub, not finished; need to save progress) |
(Boom!) |
||
Line 1: | Line 1: | ||
− | This article is a list of '''editing, programming and strategy books''' focusing on the [[classic Doom]] series of games and closely related subjects. Such books were popular in the early- to mid-nineties, at the height of Doom's popularity. Many included {{wp|CD-ROM}}s with [[editing utility|editing utilities]], [[WAD]] files, game resources, graphical maps of the game levels, and other items of interest to players and editors. The [[shareware]] versions of the games were also a frequent pack-in. | + | This article is a list of '''editing, fictional, non-fictional, programming, and strategy books''' focusing on the [[classic Doom]] series of games and closely related subjects. Such books were popular in the early- to mid-nineties, at the height of Doom's popularity. Many included {{wp|CD-ROM}}s with [[editing utility|editing utilities]], [[WAD]] files, game resources, graphical maps of the game levels, and other items of interest to players and editors. The [[shareware]] versions of the games were also a frequent pack-in. |
== Editing == | == Editing == | ||
Books on Doom editing focused primarily on teaching how to use various editing utilities, including map editors, [[DeHackEd]], and creation of graphic and sound resources. These books virtually always include a CD with various Doom-oriented resources. | Books on Doom editing focused primarily on teaching how to use various editing utilities, including map editors, [[DeHackEd]], and creation of graphic and sound resources. These books virtually always include a CD with various Doom-oriented resources. | ||
+ | |||
+ | {| {{prettySortable}} | ||
+ | ! Author | ||
+ | ! Title | ||
+ | ! Publisher | ||
+ | ! Year | ||
+ | ! Pages | ||
+ | ! ISBN-10 | ||
+ | ! ISBN-13 | ||
+ | |- | ||
+ | | Bell, Joseph and David Skrede || Doom Construction Kit: Mastering and Modifying Doom, The || Waite Group || 1995 || 303 || ISBN 1571690034 || ISBN 9781571690036 | ||
+ | |- | ||
+ | | Leukart, Hank || Doom Hacker's Guide, The || MIS: Press || 1995 || 299 || ISBN 1558284281 || ISBN 9781558284289 | ||
+ | |- | ||
+ | | Pantuso, Joe || Doom Game Editor || Wiley || 1995 || 256 || ISBN 0471121282 || ISBN 9780471121282 | ||
+ | |} | ||
+ | |||
+ | == Fiction == | ||
+ | Doom in its various media has inspired novelizations by various authors. | ||
+ | |||
+ | {| {{prettySortable}} | ||
+ | ! Author | ||
+ | ! Title | ||
+ | ! Publisher | ||
+ | ! Year | ||
+ | ! Pages | ||
+ | ! ISBN-10 | ||
+ | ! ISBN-13 | ||
+ | ! Based on | ||
+ | |- | ||
+ | | [[Matthew Costello|Costello, Matthew]] || Doom 3: Maelstrom || Simon and Schuster || 2009 || 336 || ISBN 143915855X || ISBN 9781439158555 || [[Doom 3]] | ||
+ | |- | ||
+ | | [[Matthew Costello|Costello, Matthew]] || Doom 3: Worlds on Fire || Simon and Schuster || 2008 || 320 || ISBN 1439100101 || ISBN 9781439100103 || [[Doom 3]] | ||
+ | |- | ||
+ | | Hugh, Dafydd ab || Doom: Hell on Earth || Pocket Star || 1995 || 256 || ISBN 067152562X || ISBN 9780671525620 || Classic Doom | ||
+ | |- | ||
+ | | Hugh, Dafydd ab || Doom: Knee-Deep in the Dead || Simon and Schuster || 1995 || 256 || ISBN 0671525557 || ISBN 9780671525552 || Classic Doom | ||
+ | |- | ||
+ | | Hugh, Dafydd ab and Brad Linaweaver || Doom: Endgame || Simon and Schuster || 1996 || 250 || ISBN 0671525662 || ISBN 9780671525668 || Classic Doom | ||
+ | |- | ||
+ | | Hugh, Dafydd ab and Brad Linaweaver || Doom: Infernal Sky || Pocket Books || 1996 || 247 || ISBN 0671525638 || ISBN 9780671525637 || Classic Doom | ||
+ | |- | ||
+ | | Mendoza, Jonathan, [[Christen Klie|Christen David Klie]], and Robert Kiana Carter || Lost Episodes of Doom, The || Sybex || 1995 || 246 || ISBN 0782116744 || ISBN 9780782116748 || Classic Doom | ||
+ | |- | ||
+ | | Shirley, John || Doom || Simon and Schuster || 2005 || 320 || ISBN 141652410X || ISBN 9781416524106 || [[Doom movie|Doom motion picture]] | ||
+ | |} | ||
+ | |||
+ | == Non-Fiction == | ||
+ | The non-fictional books below address the impact of Doom and its creators in a real-world context. | ||
+ | |||
+ | {| {{prettySortable}} | ||
+ | ! Author | ||
+ | ! Title | ||
+ | ! Publisher | ||
+ | ! Year | ||
+ | ! Pages | ||
+ | ! ISBN-10 | ||
+ | ! ISBN-13 | ||
+ | |- | ||
+ | | Kent, Steve || Making of Doom 3, The || McGraw-Hill/Osborne || 2004 || 192 || ISBN 0072230525 || ISBN 9780072230529 | ||
+ | |- | ||
+ | | [[David Kushner|Kushner, David]] || [[Masters of Doom|Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture]] || Random House || 2004 || 339 || ISBN 0812972155 || ISBN 9780812972153 | ||
+ | |- | ||
+ | | Pinchbeck, Daniel || DOOM: SCARYDARKFAST || University of Michigan Press || 2013 || 198 || ISBN 0472051911 || ISBN 9780472051915 | ||
+ | |} | ||
== Programming == | == Programming == | ||
Books on programming took a technical point of view, focusing on entry-level programming and advanced topics. Such books usually only approached [[Wolfenstein 3D]]-level raycasting technology in their provided example implementations, as the [[BSP|binary space partitioning]] and screenspace clipping algorithms used by Doom were still practical trade secrets at the time. The focus on {{wp|MS-DOS}} programming leaves these books something of an historical curiosity in the present day. These books almost always include a CD with resources, but are often aimed at the creation of a new game and may include extensive source code files. | Books on programming took a technical point of view, focusing on entry-level programming and advanced topics. Such books usually only approached [[Wolfenstein 3D]]-level raycasting technology in their provided example implementations, as the [[BSP|binary space partitioning]] and screenspace clipping algorithms used by Doom were still practical trade secrets at the time. The focus on {{wp|MS-DOS}} programming leaves these books something of an historical curiosity in the present day. These books almost always include a CD with resources, but are often aimed at the creation of a new game and may include extensive source code files. | ||
+ | |||
+ | {| {{prettySortable}} | ||
+ | ! Author | ||
+ | ! Title | ||
+ | ! Publisher | ||
+ | ! Year | ||
+ | ! Pages | ||
+ | ! ISBN-10 | ||
+ | ! ISBN-13 | ||
+ | |- | ||
+ | | Benner, Steve || 3D Game Alchemy for Doom, Doom II, Heretic, and Hexen || Sams Publishing || 1996 || 758 || ISBN 0672309351 || ISBN 9780672309359 | ||
+ | |- | ||
+ | | Benner, Steve || Tricks of the Doom Programming Gurus || Sams Publishing || 1995 || 886 || ISBN 0672307170 || ISBN 9780672307171 | ||
+ | |- | ||
+ | | Lamothe, Andre, John Ratcliff, and Denise Tyler || Tricks of the Game Programming Gurus || Sams Publishing || 1994 || 1200 || ISBN 0672305070 || ISBN 9780672305078 | ||
+ | |} | ||
== Strategy == | == Strategy == | ||
Strategy guides focus on playing of the game, and may reveal the types of opposition, weapons and ammo, and secrets on each level, explaining how best in the author's opinion to progress through the game. Some of these books were given official status through publishing rights agreements with [[id Software]], while others tout their "unofficial" status as a badge. | Strategy guides focus on playing of the game, and may reveal the types of opposition, weapons and ammo, and secrets on each level, explaining how best in the author's opinion to progress through the game. Some of these books were given official status through publishing rights agreements with [[id Software]], while others tout their "unofficial" status as a badge. | ||
+ | |||
+ | {| {{prettySortable}} | ||
+ | ! Author | ||
+ | ! Title | ||
+ | ! Publisher | ||
+ | ! Year | ||
+ | ! Pages | ||
+ | ! ISBN-10 | ||
+ | ! ISBN-13 | ||
+ | |- | ||
+ | | Barba, Rick || Doom Battlebook || Prima Publishing || 1994 || 201 || ISBN 1559586516 || ISBN 9781559586511 | ||
+ | |- | ||
+ | | Bell, Joe Grant || Hexen: The Official Strategy Guide || Prima Publishing || 1996 || 138 || ISBN 0761503889 || ISBN 9780761503880 | ||
+ | |- | ||
+ | | Dille, Ed || Doom II: The Official Strategy Guide || Prima Games || 1994 || 240 || ISBN 1559587113 || ISBN 9781559587112 | ||
+ | |- | ||
+ | | Dille, Ed || Heretic: The Official Strategy Guide || Prima Publishing || 1995 || 245 || ISBN 0761500359 || ISBN 9780761500353 | ||
+ | |- | ||
+ | | Mendoza, Jonathan || Official Doom Survivor's Strategies & Secrets, The || John Wiley & Sons, Inc. || 1994 || 305 || ISBN 0782115462 || ISBN 9780782115468 | ||
+ | |- | ||
+ | | Osborne, Ian || Final Doom: Unauthorized Secrets || Prima Publishing || 1996 || 192 || ISBN 076150723X || ISBN 9780761507239 | ||
+ | |- | ||
+ | | Osborne, Ian, Jem Roberts, and Nick Roberts || Doom 64: Official Game Secrets || Random House || 1997 || 96 || ISBN 0761511083 || ISBN 9780761511083 | ||
+ | |- | ||
+ | | Stratton, Bryan and Craig Wessel || Doom 3: Prima Official Game Guide || Prima Games || 2004 || 240 || ISBN 0761547185 || ISBN 9780761547181 | ||
+ | |- | ||
+ | | Waring, Robert || Doom: Totally Unauthorized Tips & Secrets || Brady Publishing || 1994 || 118 || ISBN 156686187X || ISBN 9781566861878 | ||
+ | |- | ||
+ | | Waring, Robert || Official DOOM Player's Guide for Super NES || Brady Publishing || 1995 || 96 || ISBN 1566863961 || ISBN 9781566863964 | ||
+ | |- | ||
+ | | Waring, Robert || Totally Unauthorized Guide to Doom II || Brady Publishing || 1995 || 256 || ISBN 1566862280 || ISBN 9781566862288 | ||
+ | |- | ||
+ | | Wessel, Craig || Authorized Guide to Doom 64 || Brady Publishing || 1997 || 112 || ISBN 1566867088 || ISBN 9781566867085 | ||
+ | |- | ||
+ | | Wessel, Craig || Totally Unauthorized Hexen Strategy Guide || Brady Publishing || 1997 || 112 || ISBN 1566867207 || ISBN 9781566867207 | ||
+ | |} | ||
== See also == | == See also == |
Revision as of 16:04, 28 July 2014
This article is a list of editing, fictional, non-fictional, programming, and strategy books focusing on the classic Doom series of games and closely related subjects. Such books were popular in the early- to mid-nineties, at the height of Doom's popularity. Many included CD-ROMs with editing utilities, WAD files, game resources, graphical maps of the game levels, and other items of interest to players and editors. The shareware versions of the games were also a frequent pack-in.
Editing
Books on Doom editing focused primarily on teaching how to use various editing utilities, including map editors, DeHackEd, and creation of graphic and sound resources. These books virtually always include a CD with various Doom-oriented resources.
Author | Title | Publisher | Year | Pages | ISBN-10 | ISBN-13 |
---|---|---|---|---|---|---|
Bell, Joseph and David Skrede | Doom Construction Kit: Mastering and Modifying Doom, The | Waite Group | 1995 | 303 | ISBN 1571690034 | ISBN 9781571690036 |
Leukart, Hank | Doom Hacker's Guide, The | MIS: Press | 1995 | 299 | ISBN 1558284281 | ISBN 9781558284289 |
Pantuso, Joe | Doom Game Editor | Wiley | 1995 | 256 | ISBN 0471121282 | ISBN 9780471121282 |
Fiction
Doom in its various media has inspired novelizations by various authors.
Author | Title | Publisher | Year | Pages | ISBN-10 | ISBN-13 | Based on |
---|---|---|---|---|---|---|---|
Costello, Matthew | Doom 3: Maelstrom | Simon and Schuster | 2009 | 336 | ISBN 143915855X | ISBN 9781439158555 | Doom 3 |
Costello, Matthew | Doom 3: Worlds on Fire | Simon and Schuster | 2008 | 320 | ISBN 1439100101 | ISBN 9781439100103 | Doom 3 |
Hugh, Dafydd ab | Doom: Hell on Earth | Pocket Star | 1995 | 256 | ISBN 067152562X | ISBN 9780671525620 | Classic Doom |
Hugh, Dafydd ab | Doom: Knee-Deep in the Dead | Simon and Schuster | 1995 | 256 | ISBN 0671525557 | ISBN 9780671525552 | Classic Doom |
Hugh, Dafydd ab and Brad Linaweaver | Doom: Endgame | Simon and Schuster | 1996 | 250 | ISBN 0671525662 | ISBN 9780671525668 | Classic Doom |
Hugh, Dafydd ab and Brad Linaweaver | Doom: Infernal Sky | Pocket Books | 1996 | 247 | ISBN 0671525638 | ISBN 9780671525637 | Classic Doom |
Mendoza, Jonathan, Christen David Klie, and Robert Kiana Carter | Lost Episodes of Doom, The | Sybex | 1995 | 246 | ISBN 0782116744 | ISBN 9780782116748 | Classic Doom |
Shirley, John | Doom | Simon and Schuster | 2005 | 320 | ISBN 141652410X | ISBN 9781416524106 | Doom motion picture |
Non-Fiction
The non-fictional books below address the impact of Doom and its creators in a real-world context.
Author | Title | Publisher | Year | Pages | ISBN-10 | ISBN-13 |
---|---|---|---|---|---|---|
Kent, Steve | Making of Doom 3, The | McGraw-Hill/Osborne | 2004 | 192 | ISBN 0072230525 | ISBN 9780072230529 |
Kushner, David | Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture | Random House | 2004 | 339 | ISBN 0812972155 | ISBN 9780812972153 |
Pinchbeck, Daniel | DOOM: SCARYDARKFAST | University of Michigan Press | 2013 | 198 | ISBN 0472051911 | ISBN 9780472051915 |
Programming
Books on programming took a technical point of view, focusing on entry-level programming and advanced topics. Such books usually only approached Wolfenstein 3D-level raycasting technology in their provided example implementations, as the binary space partitioning and screenspace clipping algorithms used by Doom were still practical trade secrets at the time. The focus on MS-DOS programming leaves these books something of an historical curiosity in the present day. These books almost always include a CD with resources, but are often aimed at the creation of a new game and may include extensive source code files.
Author | Title | Publisher | Year | Pages | ISBN-10 | ISBN-13 |
---|---|---|---|---|---|---|
Benner, Steve | 3D Game Alchemy for Doom, Doom II, Heretic, and Hexen | Sams Publishing | 1996 | 758 | ISBN 0672309351 | ISBN 9780672309359 |
Benner, Steve | Tricks of the Doom Programming Gurus | Sams Publishing | 1995 | 886 | ISBN 0672307170 | ISBN 9780672307171 |
Lamothe, Andre, John Ratcliff, and Denise Tyler | Tricks of the Game Programming Gurus | Sams Publishing | 1994 | 1200 | ISBN 0672305070 | ISBN 9780672305078 |
Strategy
Strategy guides focus on playing of the game, and may reveal the types of opposition, weapons and ammo, and secrets on each level, explaining how best in the author's opinion to progress through the game. Some of these books were given official status through publishing rights agreements with id Software, while others tout their "unofficial" status as a badge.
Author | Title | Publisher | Year | Pages | ISBN-10 | ISBN-13 |
---|---|---|---|---|---|---|
Barba, Rick | Doom Battlebook | Prima Publishing | 1994 | 201 | ISBN 1559586516 | ISBN 9781559586511 |
Bell, Joe Grant | Hexen: The Official Strategy Guide | Prima Publishing | 1996 | 138 | ISBN 0761503889 | ISBN 9780761503880 |
Dille, Ed | Doom II: The Official Strategy Guide | Prima Games | 1994 | 240 | ISBN 1559587113 | ISBN 9781559587112 |
Dille, Ed | Heretic: The Official Strategy Guide | Prima Publishing | 1995 | 245 | ISBN 0761500359 | ISBN 9780761500353 |
Mendoza, Jonathan | Official Doom Survivor's Strategies & Secrets, The | John Wiley & Sons, Inc. | 1994 | 305 | ISBN 0782115462 | ISBN 9780782115468 |
Osborne, Ian | Final Doom: Unauthorized Secrets | Prima Publishing | 1996 | 192 | ISBN 076150723X | ISBN 9780761507239 |
Osborne, Ian, Jem Roberts, and Nick Roberts | Doom 64: Official Game Secrets | Random House | 1997 | 96 | ISBN 0761511083 | ISBN 9780761511083 |
Stratton, Bryan and Craig Wessel | Doom 3: Prima Official Game Guide | Prima Games | 2004 | 240 | ISBN 0761547185 | ISBN 9780761547181 |
Waring, Robert | Doom: Totally Unauthorized Tips & Secrets | Brady Publishing | 1994 | 118 | ISBN 156686187X | ISBN 9781566861878 |
Waring, Robert | Official DOOM Player's Guide for Super NES | Brady Publishing | 1995 | 96 | ISBN 1566863961 | ISBN 9781566863964 |
Waring, Robert | Totally Unauthorized Guide to Doom II | Brady Publishing | 1995 | 256 | ISBN 1566862280 | ISBN 9781566862288 |
Wessel, Craig | Authorized Guide to Doom 64 | Brady Publishing | 1997 | 112 | ISBN 1566867088 | ISBN 9781566867085 |
Wessel, Craig | Totally Unauthorized Hexen Strategy Guide | Brady Publishing | 1997 | 112 | ISBN 1566867207 | ISBN 9781566867207 |