Difference between revisions of "MAP01: Attack (Master Levels)"

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== See also ==
 
== See also ==
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* [[MAP01: Attack (PlayStation Final Doom)]]
  
 
== Sources ==
 
== Sources ==

Revision as of 07:42, 12 February 2016

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Master Levels maps

Attack is a map that is part of the Master Levels for Doom II. It was designed by Tim Willits, and is contained in the file ATTACK.WAD.

Walkthrough

Map of Attack for the Master Levels for Doom II.
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

-Kill all the enemies outside the first room and collect some weapons. Then go through the door in the southwest corner.

-Fight through this room and go up the stairs to another door.

-Continue straight through this hallway through the door on the opposite end.

-Kill all enemies and collect the red key. Then head back through the same door which you entered.

-The first door on the right will be the red door. Enter this room, kill all enemies and collect the blue key.

-Exit the red door room and turn left. Follow the path in the room where you got the red key and make a big U-turn to the door on the opposite side, and go through it.

-The blue door is now on the left. Enter, kill, and collect the yellow key.

-Behind the yellow key is an elevator. Travel down the elevator, (watch out for the revenant,) and go right until you reach a silver teleporter.

-The teleporter will take you right next to the yellow door, marked with exit signs. Hit the switch inside this room to complete the level.

Essentials

Other points of interest

Secrets

  1. When you enter the building where the yellow key resides, a teleporter will open in the southwest of the map. After this, head to that area either by running all the way over there, or using the teleporter southwest of the building with the yellow key, and then reentering the teleporter you land on. Once you are at the newly-opened teleporter, step onto the space directly south of it to trigger this secret. (sector 254)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the original map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV max 04:12 Ledmeister 2000-09-26 attack412.zip

Deathmatch

Statistics

Map data

Things 254
Vertexes 1215
Linedefs 1543
Sidedefs 2250
Sectors 294

Things

Monsters ITYTD and HNTR HMP UV and NM
Demons 6 8 11
Heavy weapon dudes 2 4 12
Hell knights 0 0 2
Imps 12 14 12
Lost souls 0 2 4
Mancubi 0 1 1
Pain elementals 0 1 2
Revenants 1 1 1
Shotgun guys 12 11 11
Spectres 2 5 5
Zombiemen 19 18 18
Powerups ITYTD and HNTR HMP UV and NM
Blue armors 1 1 1
Green armors 1 1 1
Health bonuses 9 9 9
Medikits 3 3 4
Stimpacks 16 16 19
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
Keys ITYTD and HNTR HMP UV and NM
Blue cards 1 1 1
Red cards 1 1 1
Yellow cards 1 1 1

Technical information

Inspiration and development

Trivia

See also

Sources

External links