MAP01: Shuttlecraft (Icarus: Alien Vanguard)

Icarus maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Shuttlecraft is the first level of Icarus: Alien Vanguard, set at the Earth-based depot mentioned in the story. The goal is to break into the depot's hyper-shuttle, reclaim it, and fly it to the Icarus. It was designed by Christopher Buteau and uses the music track "Recapture" by David Shaw (Tolwyn).

Contents

WalkthroughEdit

Map of Shuttlecraft
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Press the switch at the beginning to appear in a room with crates. Open the door and you will be outside with a lot of zombies. Head for the northern lift and press either switch to lower it. Ride the lift up to another room with crates and open the door north. Inside of the shuttlecraft, make note of the two side pumping areas with lava in them, then make your way to the bridge of the shuttle which is to the north. At the top of the bridge you can grab a chaingun, then go towards the three terminals at the front of the shuttlecraft. Enter the central one and grab the box of shells. Doing so turns off the lights in the bridge area and imps will teleport into the bridge. Turn around when you pick up the box of shells and you will see the blue keycard to the left. Get the keycard before it closes, then leave the bridge area. Go towards the right wing of the shuttlecraft, and open the walls with blue bars on them. You will find a chapel-like area. Go towards the chair with shotgun shells on it, and the area opens up surrounding you with imps. Leave this area and head southward towards the lava pump. There will now be a switch next to it, which deactivates a forcefield so you can enter the pump. Cross over to the other side, and the lava will empty out while a wall lowers revealing a small room. Flip the switch inside and take the lift up to obtain the yellow keycard, then go back and then to the left wing of the shuttlecraft. Open the wall with yellow bars around it and use the lift to go downward. In this laboratory-like area, shoot the cage with the imp inside it. Kill the imps that spawn in there, shoot the cage open and make sure to grab the health bonus, then leave the area. Head south to the other lava pump which opens after collecting the health bonus before, and repeat the same procedure as you did with the previous pump to obtain the red keycard. After you get it, head back to the bridge and open the red door which is due southwest of the leftmost terminal and says "Ship Exit". Open the next door and press on the red wall furthest to the right to leave the level.

Other points of interestEdit

In the beginning room, look towards the gray crates to the left. Open the middle one to get some stimpacks. (Note: if you are playing a cooperative multiplayer game, the other players will start in here.

On the bridge of the shuttlecraft, there are three terminals at the front of the bridge. Use the leftmost terminal to get a health bonus, then turn left and you will be able to get a medikit. Use the rightmost terminal to get an armor bonus, then turn right for a box of ammo.

SecretsEdit

  1. In the south of the mutated chapel, the first bend in the moving spine east of its direct center can be opened to reveal a green armor. (sector 410)

BugsEdit

The northwest and northeast control panels on the bridge have missing textures on the sides.

Before being broken, the breakable imp cage is visibly damaged on the inside, but looks intact on the outside.

It is possible, though unlikely, for two demons (things 205, 206) in a monster closet on hard difficulty to get locked into a vertical position and pace back and forth forever without touching the teleporter in the middle of the closet, making them impossible to kill.

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:55.31 Kyle McAwesome 2023-01-18 ic01-055.zip
NM speed 3:30.43 Argentum 2023-03-19 ica_01_nms_3_30_43.zip
UV max 2:28.46 Izeret 2023-02-04 ic01m228.zip
NM 100S
UV -fast 3:49.94 Andrea Rovenski (Cyberdemon531) 2023-01-18 ic01f349.zip
UV -respawn
UV Tyson 6:24.66 j4rio 2019-07-08 ic01t624.zip
UV pacifist
NoMo 100S 4:22.63 TeamTNT 1996-04-03 icarhelp.zip Walkthrough demo

The data was last verified in its entirety on March 26, 2023.

Miscellaneous demosEdit

Run Time Player Date File Notes
UV max TAS 1:45.03 Dimon12321 2021-09-10 ic01x145.zip

The data was last verified in its entirety on January 16, 2022.

DeathmatchEdit

Player spawnsEdit

This level contains four spawn points:

  1. facing west. (thing 39)
  2. facing west. (thing 40)
  3. facing east. (thing 41)
  4. facing east. (thing 42)

StatisticsEdit

Map dataEdit

Things 216
Vertices 2090*
Linedefs 2137
Sidedefs 1301
Sectors 462
* The vertex count without the effect of node building is 1715.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit