Difference between revisions of "MAP01: Stonewall (Plutonia: Revisited Community Project)"

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{{PRCP 1-10}}
+
{{PRCP 01-11}}
 
{{map|slot=MAP01}}
 
{{map|slot=MAP01}}
'''MAP01: Stonewall''' is the first level of [[Plutonia: Revisited Community Project]]. It was designed by [[Josh Sealy (Joshy)]] and uses the music track "Jungle" by [[John Weekley (PRIMEVAL)]].
+
{{level stub}}
 +
'''MAP01: Stonewall''' is the first level of [[Plutonia: Revisited Community Project]]. It was designed by [[Josh Sealy (Joshy)]] and uses the music track "Jungle" by [[John Weekley (PRIMEVAL)]]. The [[par time]] defined in [[MAPINFO]] is 30 seconds.
  
== Walkthrough ==  
+
== Walkthrough ==
:Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count towards the [[Intermission screen|end-of-level tally]].
+
[[File:Plutonia RCP MAP01 map.png|thumb|300x300px|Map of Stonewall]]
 +
{{Map spots}}
  
 
===Essentials===
 
===Essentials===
Line 11: Line 13:
  
 
===Secrets===
 
===Secrets===
 +
# From the map start enter either door and climb the stairs. At the top, turn around: You should notice a small rectangular recess in the wall to the top left of the green torch. Shoot at it to remove the bar blocking the [[berserk]] pack you saw (behind a [[demon]] on high [[skill level]]s) at the map start ('''sector 1''').
 +
# On the upper walkway on the eastern side of the red door go north to the corner where the two [chaingunner]]s are. Run to the east on this walkway, ignoring the entry to the [[rocket launcher]] room, to open a secret switch (A) for a moment. It is located behind the next corner to the left, just in the west of a bloody dead marine. Quickly push this switch (A) to open another switch (B) on the south side of this corner. Again you have to hurry pressing it, just to open yet another switch (C) right next to it. Using this third switch (C) finally lowers the wall ('''sector 233''') that blocked the berserk pack and the [[blue armor]] in the southeast of the "swamp yard". Even better, also the wall at the end of the walkway in the north of the dead marine is lowered so you can access the swamp yard without collecting any [[key]].
  
 
===Bugs===
 
===Bugs===
 
There are no known bugs in this level.
 
There are no known bugs in this level.
  
===Demo Files===
+
===Demo files===
 
*
 
*
  
== Areas/Screenshots ==
+
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
|
 +
</gallery>
  
 
== Speedrunning ==
 
== Speedrunning ==
Line 25: Line 32:
  
 
===Current records===
 
===Current records===
 
+
The records for the map at the [[Doom Speed Demo Archive]] are:
The records for this map at the [http://doomedsda.us Doomed Speed Demos Archive] are:
 
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!|Run||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
|[[UV speed]]||00:06||[[Looper]]||2012-01-14||[http://doomedsda.us/lmps/1609/7/pv01p006.zip pv01p006.zip]||
+
|[[UV speed]]||0:06.97||[[Looper]]||2012-01-14||{{dsda2ftp|prcp/19178/pv01p006.zip|pv01p006.zip}}||Cross-listed from Pacifist
 
|-
 
|-
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]||02:51||[[Tatsuya Ito (Tatsurd-cacocaco)]]||2011-05-04||[http://doomedsda.us/lmps/1609/1/pv01-251.zip pv01-251.zip]||
+
|[[UV max]]||2:50.57||[[Andrea Rovenski (Cyberdemon531)]]||2023-08-27||{{dsda2ftp|prcp/81614/pv01-250.zip|pv01-250.zip}}||
 
|-
 
|-
|[[NM100S]]||01:29||[[DidierTranber]]||2011-04-26||[http://doomedsda.us/lmps/1609/4/pv01s129.zip pv01s129.zip]||
+
|[[NM 100S]]||0:47.66||{{dsda2user|id=andromeda|title=Andromeda|linkonly=1}}||2022-07-07||{{dsda2ftp|prcp/64967/pv01s047.zip|pv01s047.zip}}||
 
|-
 
|-
|[[UV -fast]]|| || || || ||
+
|[[UV -fast]]||3:51.09||{{dsda2user|id=tesaq|title=TesaQ|linkonly=1}}||2016-06-28||{{dsda2ftp|prcp/19176/pv01f351.zip|pv01f351.zip}}||
 
|-
 
|-
|[[UV -respawn]]|| || || || ||
+
|[[UV -respawn]]||2:46.49||{{dsda2user|id=mr_lbn|title=Mr. LBN|linkonly=1}}||2016-02-03||{{dsda2ftp|prcp/19177/pv01r246.zip|pv01r246.zip}}||
 
|-
 
|-
|[[UV Tyson]]|| || || || ||
+
|[[UV Tyson]]||9:36.46||{{dsda2user|id=maya|title=Maya|linkonly=1}}||2022-08-12||{{dsda2ftp|prcp/66244/pv01t936.zip|pv01t936.zip}}||
 
|-
 
|-
|[[UV pacifist]]||00:06||[[Looper]]||2012-01-14||[http://doomedsda.us/lmps/1609/7/pv01p006.zip pv01p006.zip]||
+
|[[UV pacifist]]||0:06.97||[[Looper]]||2012-01-14||{{dsda2ftp|prcp/19178/pv01p006.zip|pv01p006.zip}}||
|}
 
''Last updated on June 15, 2013.''
 
 
 
===Miscellaneous Demos===
 
{| {{prettytable}}
 
!|Run||Time||Player||Date||File||Notes
 
 
|-
 
|-
|[[UV]] [[no monsters mode|-nomonsters]]||00:08||[[Looper]]||2011-04-25||[http://doomedsda.us/lmps/1609/10/pv01o008.zip pv01o008.zip]||
+
|[[NoMo]]||0:06.66||[[Looper]]||2012-01-14||{{dsda2ftp|prcp/43615/prcpnomo.zip|prcpnomo.zip}}||
 
|}
 
|}
  
''Last updated on June 15, 2013.''
+
''The data was last verified in its entirety on August 31, 2023.''
 
 
== Deathmatch ==
 
 
 
== Statistics ==
 
  
 +
== Statistics ==
 
===Map data===
 
===Map data===
{{mapdata}}
+
{{mapdata|
 +
  things=271|
 +
  vertexes=2029|
 +
  linedefs=2105|
 +
  sidedefs=3486|
 +
  sectors=346|
 +
  vertexbefore=1657}}
  
 
===Things===
 
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
This level contains the following number of things per [[skill level]]:
+
{{col-begin}}
{{things}}
+
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||8||10||10
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||9||10||13
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||16||19||24
 +
|-
 +
|style="text-align: left;"|[[Imp]]||23||23||28
 +
|-
 +
|style="text-align: left;"|[[Demon]]||2||4||1
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||1||1||2
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||2||2||8
 +
|-
 +
|style="text-align: left;"|[[Pain elemental]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Arachnotron]]||1||2||3
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||colspan="3"|1
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Clip]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|13
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|2
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Health bonus]]||colspan="3"|19
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Berserk]]||colspan="3"|2
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|6
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||8||10||10
 +
|-
 +
|style="text-align: left;"|Shotgun guy||9||10||13
 +
|-
 +
|style="text-align: left;"|Heavy weapon dude||16||19||24
 +
|-
 +
|style="text-align: left;"|Imp||30||30||35
 +
|-
 +
|style="text-align: left;"|Demon||2||4||1
 +
|-
 +
|style="text-align: left;"|Spectre||1||1||2
 +
|-
 +
|style="text-align: left;"|Revenant||2||2||8
 +
|-
 +
|style="text-align: left;"|Pain elemental||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Arachnotron||1||2||3
 +
|-
 +
|style="text-align: left;"|Mancubus||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Arch-vile||colspan="3"|2
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Chainsaw]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Shotgun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Super shotgun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Clip||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|4 shotgun shells||colspan="3"|20
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Rocket||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Box of rockets||colspan="3"|2
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Stimpack||colspan="3"|26
 +
|-
 +
|style="text-align: left;"|Medikit||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|Armor||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Megaarmor||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Health bonus||colspan="3"|19
 +
|-
 +
|style="text-align: left;"|Backpack||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Berserk||colspan="3"|2
 +
|-
 +
!Keys!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|6
 +
|}
 +
{{col-end}}
  
== Technical Information ==
+
== Technical information ==
 
 
== Inspiration and Development ==  
 
  
 +
== Inspiration and development ==
 
This level was inspired by [[MAP01: Congo (The Plutonia Experiment)|Congo]] and [[MAP01: Comeback (Plutonia 2)|Comeback]], the first levels of [[Plutonia]] and [[Plutonia 2]].  The level was constructed on-and-off in a week, using [[Doom Builder 2]].
 
This level was inspired by [[MAP01: Congo (The Plutonia Experiment)|Congo]] and [[MAP01: Comeback (Plutonia 2)|Comeback]], the first levels of [[Plutonia]] and [[Plutonia 2]].  The level was constructed on-and-off in a week, using [[Doom Builder 2]].
  
Line 79: Line 246:
  
 
== See also ==
 
== See also ==
 
 
*
 
*
  
== External Links ==
+
== External links ==
 
+
* {{dsda2|wad=prcp|title=Plutonia: Revisited Community Project demos}}
*
 
  
[[Category:Levels by name|Stonewall (Plutonia: Revisited Community Project)]]
 
 
[[Category:Josh Sealy levels]]
 
[[Category:Josh Sealy levels]]
 +
[[Category:Levels with extra monsters in co-op]]
 +
[[Category:Levels with extra equipment in co-op]]

Latest revision as of 10:41, 31 August 2023

PRCP maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP01: Stonewall is the first level of Plutonia: Revisited Community Project. It was designed by Josh Sealy (Joshy) and uses the music track "Jungle" by John Weekley (PRIMEVAL). The par time defined in MAPINFO is 30 seconds.

Walkthrough[edit]

Map of Stonewall
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. From the map start enter either door and climb the stairs. At the top, turn around: You should notice a small rectangular recess in the wall to the top left of the green torch. Shoot at it to remove the bar blocking the berserk pack you saw (behind a demon on high skill levels) at the map start (sector 1).
  2. On the upper walkway on the eastern side of the red door go north to the corner where the two [chaingunner]]s are. Run to the east on this walkway, ignoring the entry to the rocket launcher room, to open a secret switch (A) for a moment. It is located behind the next corner to the left, just in the west of a bloody dead marine. Quickly push this switch (A) to open another switch (B) on the south side of this corner. Again you have to hurry pressing it, just to open yet another switch (C) right next to it. Using this third switch (C) finally lowers the wall (sector 233) that blocked the berserk pack and the blue armor in the southeast of the "swamp yard". Even better, also the wall at the end of the walkway in the north of the dead marine is lowered so you can access the swamp yard without collecting any key.

Bugs[edit]

There are no known bugs in this level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:06.97 Looper 2012-01-14 pv01p006.zip Cross-listed from Pacifist
NM speed
UV max 2:50.57 Andrea Rovenski (Cyberdemon531) 2023-08-27 pv01-250.zip
NM 100S 0:47.66 Andromeda 2022-07-07 pv01s047.zip
UV -fast 3:51.09 TesaQ 2016-06-28 pv01f351.zip
UV -respawn 2:46.49 Mr. LBN 2016-02-03 pv01r246.zip
UV Tyson 9:36.46 Maya 2022-08-12 pv01t936.zip
UV pacifist 0:06.97 Looper 2012-01-14 pv01p006.zip
NoMo 0:06.66 Looper 2012-01-14 prcpnomo.zip

The data was last verified in its entirety on August 31, 2023.

Statistics[edit]

Map data[edit]

Things 271
Vertices 2029*
Linedefs 2105
Sidedefs 3486
Sectors 346
* The vertex count without the effect of node building is 1657.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

This level was inspired by Congo and Comeback, the first levels of Plutonia and Plutonia 2. The level was constructed on-and-off in a week, using Doom Builder 2.

Trivia[edit]

See also[edit]

External links[edit]