Difference between revisions of "MAP01: Subterra (Master Levels)"

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{{map|slot=MAP01}}
 
{{map|slot=MAP01}}
 
{{Master Levels}}
 
{{Master Levels}}
'''Subterra''' is a map that is part of the [[Master Levels for Doom II]]. It was designed by [[Christen Klie]], and is contained in the file '''SUBTERRA.WAD'''.
+
'''Subterra''' is a map that is part of the [[Master Levels for Doom II]]. It was designed by [[Christen Klie]], and is contained in the file '''SUBTERRA.WAD'''. In the [[Final Doom (PlayStation)|Playstation Doom port]] it occupies the twelfth slot and uses the [[PlayStation Doom music|music track]] "The Broken Ones".
  
 
== Walkthrough ==
 
== Walkthrough ==
Line 8: Line 8:
  
 
===Essentials===
 
===Essentials===
 +
===='''Red key'''====
 +
Rise and open either door you can see. Kill the hell knight and go down. Using the lift enter the second storey (to the north). The sides of teleporter lead to the corresponding sides at the starting area. You need to enter the teleporter from the either east, south-east or north-east. Grab the red key at the tops in the starting area.
  
===Other points of interest===
+
===='''Blue key'''====
 +
Return to the lift and use it to get to the bottom level. Open the door at the south. In the blood room get to the sothern side and open the door. Walk around in the cage and press the switch at the end. Return to the lift place but open the red door indicated by bright red rock on both ceiling and floor. The rock pedestal with blue key is lowered now. Go down, grab the key. Return to the lift and enter the second storey room where there is another red key door.
 +
 
 +
===='''Yellow key'''====
 +
Enter the southern room with several blocks with skull depicted. Jump on them until you enter the teleporter. In the crossroad enter either western or northern (faster) door. On the grounds go to the south-west of this area. Press the switch that lowers the wooden bar with yellow key. Get to the tops either by lowering the wooden lift (a much faster way) or by using the teleport at the south-east. Once at the tops you will see two cages with monsters. Go to the eastern end, walk around the second cage and grab the yellow key.
 +
 
 +
===='''Exit'''====
 +
Drop down to the grounds and enter the western door indicated by yellow rock both on the floor and ceiling. Open the blue door at the south. The alcove to your right will open along the blue door. It contains a button to turn on the lights in the southern room. Enter the souther room. Carefully walk on the steps until you reach the button, press it. Get back to the room where there is yellow key. Walk on the slime that first was lethal to stay on. Flip the switch  at the end of slime pool.
  
 
===Secrets===
 
===Secrets===
  
 
# In the south-west nukage to get the [[Supercharge|Soulsphere]] you have to enter the teleport pad either from the top or from the right. '''(sector 178)'''
 
# In the south-west nukage to get the [[Supercharge|Soulsphere]] you have to enter the teleport pad either from the top or from the right. '''(sector 178)'''
 
===Bugs===
 
 
===Demo files===
 
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
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![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
 
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Chainsaw]]s|| || ||  
+
|[[Chainsaw]]s||1 ||1 ||1
 
|-
 
|-
|[[Shotgun]]s|| || ||  
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|[[Shotgun]]s||4 ||4 ||4
 
|-
 
|-
|[[Super shotgun]]s|| || ||  
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|[[Super shotgun]]s||1 ||1 ||1
 
|-
 
|-
|[[Chaingun]]s|| || ||  
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|[[Chaingun]]s||2 ||2 ||2
 
|-
 
|-
|[[Rocket launcher]]s|| || ||  
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|[[Rocket launcher]]s||2 ||2 ||2
 
|-
 
|-
|[[Plasma rifle]]s|| || ||  
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|[[Plasma rifle]]s||2 ||2 ||2
 
|-
 
|-
|[[BFG 9000]]s|| || ||  
+
|[[BFG 9000]]s||2 ||2 ||2
 
|-
 
|-
 
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
 
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Ammo clip]]s|| || ||  
+
|[[Ammo clip]]s||7 ||7 ||7
 
|-
 
|-
|[[Box of ammo|Bullet boxes]]|| || ||  
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|[[Box of ammo|Bullet boxes]]||1 ||1 ||1
 
|-
 
|-
|[[Shotgun shells|Shell]]s|| || ||  
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|[[Shotgun shells|Shell]]s||6 ||6 ||6
 
|-
 
|-
|[[Box of shells|Shell boxes]]|| || ||  
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|[[Box of shells|Shell boxes]]||3 ||3 ||3
 
|-
 
|-
|[[Rocket]]s|| || ||  
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|[[Box of rockets|Rocket boxes]]||5 ||5 ||5
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]|| || ||  
+
|[[Cell]]s||2 ||2 ||2
 
|-
 
|-
|[[Cell]]s|| || ||
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|[[Bulk cell]]s||2 ||2 ||2
|-
 
|[[Bulk cell]]s|| || ||  
 
 
|-
 
|-
 
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
 
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
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|-
 
|-
 
|}
 
|}
 
== Technical information ==
 
  
 
== Inspiration and development ==
 
== Inspiration and development ==
 +
===Differences between PC and PlayStation versions===
 +
# The exit sign was added above the exit switch.
 +
# In the starting area two doors are opened automatically when the player approaches. There are more two doors leading right to the lift that were removed in the PlayStation version. This allows players to grab the [[health bonus|health]] and [[armor bonus]]es while playing DeathMatch.
  
 
== Trivia ==
 
== Trivia ==
  
 
== See also ==
 
== See also ==
 
== Sources ==
 
  
 
== External links ==
 
== External links ==
 
[[Category:Levels by name|Subterra (Master Levels)]]
 
[[Category:Levels by name|Subterra (Master Levels)]]
 
[[Category:Christen Klie levels]]
 
[[Category:Christen Klie levels]]

Revision as of 11:22, 21 May 2015

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Master Levels maps

Subterra is a map that is part of the Master Levels for Doom II. It was designed by Christen Klie, and is contained in the file SUBTERRA.WAD. In the Playstation Doom port it occupies the twelfth slot and uses the music track "The Broken Ones".

Walkthrough

Map of Subterra for the Master Levels for Doom II.
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Red key

Rise and open either door you can see. Kill the hell knight and go down. Using the lift enter the second storey (to the north). The sides of teleporter lead to the corresponding sides at the starting area. You need to enter the teleporter from the either east, south-east or north-east. Grab the red key at the tops in the starting area.

Blue key

Return to the lift and use it to get to the bottom level. Open the door at the south. In the blood room get to the sothern side and open the door. Walk around in the cage and press the switch at the end. Return to the lift place but open the red door indicated by bright red rock on both ceiling and floor. The rock pedestal with blue key is lowered now. Go down, grab the key. Return to the lift and enter the second storey room where there is another red key door.

Yellow key

Enter the southern room with several blocks with skull depicted. Jump on them until you enter the teleporter. In the crossroad enter either western or northern (faster) door. On the grounds go to the south-west of this area. Press the switch that lowers the wooden bar with yellow key. Get to the tops either by lowering the wooden lift (a much faster way) or by using the teleport at the south-east. Once at the tops you will see two cages with monsters. Go to the eastern end, walk around the second cage and grab the yellow key.

Exit

Drop down to the grounds and enter the western door indicated by yellow rock both on the floor and ceiling. Open the blue door at the south. The alcove to your right will open along the blue door. It contains a button to turn on the lights in the southern room. Enter the souther room. Carefully walk on the steps until you reach the button, press it. Get back to the room where there is yellow key. Walk on the slime that first was lethal to stay on. Flip the switch at the end of slime pool.

Secrets

  1. In the south-west nukage to get the Soulsphere you have to enter the teleport pad either from the top or from the right. (sector 178)

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the original map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV max 04:59 Ledmeister 2000-09-26 subterra.zip

Deathmatch

Statistics

Map data

Things 200
Vertexes 856
Linedefs 1042
Sidedefs 1503
Sectors 181

Things

Monsters ITYTD and HNTR HMP UV and NM
Barons of hell 1 1 1
Cacodemons 0 0 3
Heavy weapon dudes 0 1 3
Hell knights 2 2 2
Imps 40 45 45
Revenants 3 5 6
Shotgun guys 14 20 20
Zombiemen 2 3 3
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 12 12 12
Blue armors 1 1 1
Health bonuses 4 4 4
Invulnerabilities 1 1 1
Medikits 9 9 9
Soul Spheres 2 2 2
Stimpacks 7 7 7
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 1 1 1
Shotguns 4 4 4
Super shotguns 1 1 1
Chainguns 2 2 2
Rocket launchers 2 2 2
Plasma rifles 2 2 2
BFG 9000s 2 2 2
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips 7 7 7
Bullet boxes 1 1 1
Shells 6 6 6
Shell boxes 3 3 3
Rocket boxes 5 5 5
Cells 2 2 2
Bulk cells 2 2 2
Keys ITYTD and HNTR HMP UV and NM
Blue skulls 1 1 1
Red skulls 1 1 1
Yellow skulls 1 1 1

Inspiration and development

Differences between PC and PlayStation versions

  1. The exit sign was added above the exit switch.
  2. In the starting area two doors are opened automatically when the player approaches. There are more two doors leading right to the lift that were removed in the PlayStation version. This allows players to grab the health and armor bonuses while playing DeathMatch.

Trivia

See also

External links