Difference between revisions of "MAP01: Trapped on Titan (Master Levels)"

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(Things table)
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![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
 
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
 
|-
 
|-
|[[Arachnotron]]s|| || ||  
+
|[[Arachnotron]]s||3 ||4 ||5
 
|-
 
|-
|[[Arch-vile]]s|| || ||  
+
|[[Arch-vile]]s||2 ||2 ||2
 
|-
 
|-
|[[Baron of hell|Barons of hell]]|| || ||  
+
|[[Baron of hell|Barons of hell]]||2 ||8 ||12
 
|-
 
|-
|[[Cacodemon]]s|| || ||  
+
|[[Cacodemon]]s||12 ||18 ||23
 
|-
 
|-
|[[Commander Keen]]s|| || ||  
+
|[[Cyberdemon]]s||0 ||0 ||1
 
|-
 
|-
|[[Cyberdemon]]s|| || ||  
+
|[[Demon]]s||4 ||6 ||8
 
|-
 
|-
|[[Demon]]s|| || ||  
+
|[[Heavy weapon dude]]s||21 ||29 ||31
 
|-
 
|-
|[[Final boss]]|| || ||  
+
|[[Hell knight]]s||9 ||9 ||9
 
|-
 
|-
|[[Heavy weapon dude]]s|| || ||  
+
|[[Imp]]s||22 ||33 ||45
 
|-
 
|-
|[[Hell knight]]s|| || ||  
+
|[[Lost soul]]s||7 ||11 ||11
 
|-
 
|-
|[[Imp]]s|| || ||  
+
|[[Mancubi]]||6 ||12 ||18
 
|-
 
|-
|[[Lost soul]]s|| || ||  
+
|[[Pain elemental]]s||2 ||4 ||9
 
|-
 
|-
|[[Mancubi]]|| || ||  
+
|[[Revenant]]s||14 ||23 ||33
 
|-
 
|-
|[[Pain elemental]]s|| || ||  
+
|[[Shotgun guy]]s||21 ||31 ||38
 
|-
 
|-
|[[Revenant]]s|| || ||  
+
|[[Spectre]]s||1 ||3 ||4
 
|-
 
|-
|[[Shotgun guy]]s|| || ||
+
|[[Spiderdemon]]s||0 ||1 ||0
|-
 
|[[Spectre]]s|| || ||
 
|-
 
|[[Spiderdemon]]s|| || ||  
 
|-
 
|[[Wolfenstein SS]]|| || ||
 
|-
 
|[[Zombiemen]]|| || ||
 
 
|-
 
|-
 
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
 
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Armor bonus]]es|| || ||
+
|[[Backpack]]s||2 ||2 ||2
|-
 
|[[Backpack]]s|| || ||  
 
|-
 
|[[Berserk pack]]s|| || ||
 
|-
 
|[[Combat armor|Blue armor]]s|| || ||
 
|-
 
|[[Computer map]]s|| || ||
 
 
|-
 
|-
|[[Security armor|Green armor]]s|| || ||  
+
|[[Berserk pack]]s||5 ||5 ||5
 
|-
 
|-
|[[Health bonus]]es|| || ||  
+
|[[Combat armor|Blue armor]]s||3 ||3 ||3
 
|-
 
|-
|[[Blur artifact|Invisibilities]]|| || ||  
+
|[[Computer map]]s||1 ||1 ||1
 
|-
 
|-
|[[Invulnerability|Invulnerabilities]]|| || ||  
+
|[[Security armor|Green armor]]s||3 ||3 ||3
 
|-
 
|-
|[[Light amplification visor|Light goggles]]|| || ||  
+
|[[Health bonus]]es||1 ||1 ||1
 
|-
 
|-
|[[Medikit]]s|| || ||  
+
|[[Blur artifact|Invisibilities]]||2 ||2 ||2
 
|-
 
|-
|[[Megasphere]]s|| || ||  
+
|[[Light amplification visor|Light goggles]]||1 ||1 ||1
 
|-
 
|-
|[[Radiation suit]]s|| || ||  
+
|[[Medikit]]s||20 ||20 ||20
 
|-
 
|-
|[[Soul Sphere]]s|| || ||  
+
|[[Megasphere]]s||4 ||4 ||4
 
|-
 
|-
|[[Stimpack]]s|| || ||  
+
|[[Soul Sphere]]s||2 ||2 ||2
 
|-
 
|-
 
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
 
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Chainsaw]]s|| || ||  
+
|[[Chainsaw]]s||1 ||1 ||1
|-
 
|[[Shotgun]]s|| || ||
 
|-
 
|[[Super shotgun]]s|| || ||
 
 
|-
 
|-
|[[Chaingun]]s|| || ||  
+
|[[Shotgun]]s||1 ||1 ||1
 
|-
 
|-
|[[Rocket launcher]]s|| || ||  
+
|[[Super shotgun]]s||2 ||2 ||2
 
|-
 
|-
|[[Plasma rifle]]s|| || ||  
+
|[[Rocket launcher]]s||1 ||1 ||1
 
|-
 
|-
|[[BFG 9000]]s|| || ||  
+
|[[Plasma rifle]]s||1 ||1 ||1
 
|-
 
|-
 
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
 
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Ammo clip]]s|| || ||
+
|[[Box of ammo|Bullet boxes]]||27 ||27 ||27
|-
 
|[[Box of ammo|Bullet boxes]]|| || ||  
 
|-
 
|[[Shotgun shells|Shell]]s|| || ||
 
|-
 
|[[Box of shells|Shell boxes]]|| || ||
 
 
|-
 
|-
|[[Rocket]]s|| || ||  
+
|[[Box of shells|Shell boxes]]||20 ||20 ||20
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]|| || ||  
+
|[[Box of rockets|Rocket boxes]]||46 ||46 ||46
 
|-
 
|-
|[[Cell]]s|| || ||  
+
|[[Cell]]s||1 ||1 ||1
 
|-
 
|-
|[[Bulk cell]]s|| || ||  
+
|[[Bulk cell]]s||8 ||8 ||8
 
|-
 
|-
 
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
 
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
|-
 
|Blue cards||0||0||0
 
 
|-
 
|-
 
|Blue skulls||1||1||1
 
|Blue skulls||1||1||1
|-
 
|Red cards||0||0||0
 
 
|-
 
|-
 
|Red skulls||1||1||1
 
|Red skulls||1||1||1
|-
 
|Yellow cards||0||0||0
 
 
|-
 
|-
 
|Yellow skulls||1||1||1
 
|Yellow skulls||1||1||1

Revision as of 13:51, 21 May 2015

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Master Levels maps

Trapped on Titan is a map that is part of the Master Levels for Doom II. It was designed by Jim Flynn, and is contained in the file TTRAP.WAD.

Walkthrough

Map of Trapped on Titan for the Master Levels for Doom II.
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

There are in total three keys. You need the red and the yellow ones in order to beat this level. The blue key is optional:

  1. From the starting area (A) rise on by lift to your right (eastern). Go forth until the door comes in sight.
  2. The large staircase will be built in the other room with revenant. Kill him, then open the door, walk around the small corridor and enter that room.
  3. Walk up that aforementioned staircase. From the very top step drop down to the south to lower a border. Rise and drop down from the platform with rocket launcher to the south room to open a wall leading to the watery area.
  4. In the watery area (B) take a walk at the eastern part of this area to open the wall in the east.
  5. Enter the opened rock room. The brick platforms can be lowered either by approximation or manually. Lower an extreme middle-eastern platform where there are the red key and a switch to escape this room.
  6. With the red key come back to the starting area (A) and using the two actual lifts in the room get to the very bottom of the room and open the red door.
  7. In the next room go to the platform and when it lowers stand on it to open two alcoves. Take the south-eastern one and press the skull button inside. In the west of the room walk up the new step. Jump on the stand with evil eye and drop down the wooden balcony.
  8. Enter the eastern builing. Turn around and lower and use a lift. Open the door, drop down to the next building at the other side. Press use on the wall segment with two blue triangles to lower an actual platform. Quickly make your way inside the building, use a lift. Press a switch on the north side of the cube in middle of room to build up the stairs in another building.
  9. Make your way to the north building. Enter it from the western side. Walk upstairs until you approach the button in the end. Press it. Walk up the western staircase. Drop down until you grab the yellow key on the stand.
  10. Lower a lift to the west-southern building. Open the door. The whole building will open along with the door with a crowd of enemies inside. Kill them and inside the building press the switch to unlock the way to the exit cave.
  11. Lower the wooden balcony you have droped down from and come back to the very beginning (A).
  12. In the beginning of the level (A) press the skull switch and enter the cave.
  13. Go down the cave, then, walking past the teleporter pad, walk upstairs.
  14. Grab the megasphere. Deal with arachnotrons (on the ITYD and HNTR skills), spiderdemon (on the HMP skill) or cyberdemon (on the UV skill). Press the skull the for the finish.

Other points of interest

Secrets

  1. (sector 50)
  2. (sector 114)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the original map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV max 14:42 Ledmeister 2000-09-26 trap1442.zip

Deathmatch

Statistics

Map data

Things 478
Vertexes 1377
Linedefs 1720
Sidedefs 2541
Sectors 326

Things

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons 3 4 5
Arch-viles 2 2 2
Barons of hell 2 8 12
Cacodemons 12 18 23
Cyberdemons 0 0 1
Demons 4 6 8
Heavy weapon dudes 21 29 31
Hell knights 9 9 9
Imps 22 33 45
Lost souls 7 11 11
Mancubi 6 12 18
Pain elementals 2 4 9
Revenants 14 23 33
Shotgun guys 21 31 38
Spectres 1 3 4
Spiderdemons 0 1 0
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 2 2 2
Berserk packs 5 5 5
Blue armors 3 3 3
Computer maps 1 1 1
Green armors 3 3 3
Health bonuses 1 1 1
Invisibilities 2 2 2
Light goggles 1 1 1
Medikits 20 20 20
Megaspheres 4 4 4
Soul Spheres 2 2 2
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 1 1 1
Shotguns 1 1 1
Super shotguns 2 2 2
Rocket launchers 1 1 1
Plasma rifles 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bullet boxes 27 27 27
Shell boxes 20 20 20
Rocket boxes 46 46 46
Cells 1 1 1
Bulk cells 8 8 8
Keys ITYTD and HNTR HMP UV and NM
Blue skulls 1 1 1
Red skulls 1 1 1
Yellow skulls 1 1 1

Technical information

Inspiration and development

Trivia

See also

Sources

External links