Difference between revisions of "MAP04: Engineering (Icarus: Alien Vanguard)"
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===Routes and tricks=== | ===Routes and tricks=== | ||
− | As with | + | As with a number of other levels in Icarus featuring ship and simulation exits, you can perform a [[suicide exit]] in the exit room. However, the level's only [[rocket launcher]] is [[multiplayer]]-only, so you must use a monster. To do this, get the [[heavy weapon dude]] to attack you until you are nearly dead, open the exit room door, and then run toward the exit while he is shooting at you. With luck, you will be killed by a bullet mid-run while you are close to the barrier. If performed correctly, your body will slide under the barrier and into the simulation portal to end the level. |
===Current records=== | ===Current records=== | ||
− | The records for the map on the [ | + | The records for the map on the [[Doomed Speed Demos Archive]] are: |
{| {{prettytable}} | {| {{prettytable}} | ||
!Run||Time||Player||Date||File||Notes | !Run||Time||Player||Date||File||Notes | ||
|- | |- | ||
− | |[[UV speed]]||00:31||[[Brad Spencer]]||1999-06-26||[http:// | + | |[[UV speed]]||00:31||[[Brad Spencer]]||1999-06-26||[http://doomedsda.us/lmps/610/2/ic04_031.zip ic04_031.zip]|| |
|- | |- | ||
− | |[[NM speed]]||00:23||[[Graham | + | |[[NM speed]]||00:23||[[Graham Burgess (Grazza)]]||2004-05-24||[http://doomedsda.us/lmps/610/3/ic04np23.zip ic04np23.zip]|| |
|- | |- | ||
− | |[[UV max]]|| | + | |[[UV max]]||01:23||[[Memfis]]||2012-11-22||[http://doomedsda.us/lmps/610/1/ic04-123.zip ic04-123.zip]|| |
|- | |- | ||
|[[NM100S]]|| || || || || | |[[NM100S]]|| || || || || | ||
|- | |- | ||
− | |[[UV -fast]]|| | + | |[[UV -fast]]||02:30||[[Revved]]||2009-12-19||[http://doomedsda.us/lmps/610/5/ic04f230.zip ic04f230.zip]|| |
|- | |- | ||
− | |[[UV -respawn]]|| || || || || | + | |[[UV -respawn]]||02:14||[[David Spring (Springy)]]||2013-02-25||[http://doomedsda.us/lmps/610/6/ic04r214.zip ic04r214.zip]|| |
|- | |- | ||
− | |[[UV Tyson]]|| || || || || | + | |[[UV Tyson]]||02:22||[[j4rio]]||2010-12-27||[http://doomedsda.us/lmps/610/8/ic04t222.zip ic04t222.zip]|| |
|- | |- | ||
|[[UV pacifist]]|| || || || || | |[[UV pacifist]]|| || || || || | ||
Line 59: | Line 59: | ||
!Run||Time||Player||Date||File||Notes | !Run||Time||Player||Date||File||Notes | ||
|- | |- | ||
− | |[[UV max]] [[speedrunning#Tool-assisted demos|TAS]]||01:51||[[Andy Olivera]]||1999-12-29||[http:// | + | |[[UV max]] [[speedrunning#Tool-assisted demos|TAS]]||01:51||[[Andy Olivera]]||1999-12-29||[http://doomedsda.us/lmps/collections/icuvlmps.zip icuvlmps.zip]|| |
+ | |- | ||
+ | |[[UV speed]] cooperative||00:04||[[Eugene Kapustin]]<br />[[Sergey Kapustin]]||2006-11-20||[http://doomedsda.us/lmps/610/2/ic04c004.zip ic04c004.zip]|| | ||
+ | |- | ||
+ | |[[UV speed]] [[no monsters mode|nomo]]||00:24||[[David Spring (Springy)]]||2013-04-01||[http://doomedsda.us/lmps/610/10/ic04o024.zip ic04o024.zip]|| | ||
+ | |- | ||
+ | |[[skill level|HMP]] speed [[no monsters mode|nomo]]||03:13||[[TeamTNT]]||1996-04-03||[http://doomedsda.us/lmps/collections/icarhelp.zip icarhelp.zip]||Walkthrough demo. | ||
|} | |} | ||
+ | |||
+ | ''The data was last verified in its entirety on March 31, 2015.'' | ||
== Deathmatch == | == Deathmatch == |
Revision as of 21:36, 31 March 2015
MAP04: Engineering is the fourth level of Icarus: Alien Vanguard. It was designed by Jim Lowell.
Contents
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
The door straight ahead that says "SIMU EXIT" is the exit, but you need the red key first. To your left are three lifts, take any one of them and proceed north as much as you can into a very large room. Go downstairs from there to reach a room with a red floor. Go around it to the left towards the broken vent and clamber into it. Proceed through it out another broken vent into a vine-covered room. Head for the stairs to the northeast and climb up to find a chaingunner and the red keycard. Backtrack to the exit, and then press on the panel furthest to the right to open the exit.
Other points of interest
When you go down the stairs to the big room with the red floor, look towards the cabinets on the right. One of them does not have any monitors on it, so press it for a computer area map.
Secrets
- In the room east of the lower floor (accessed from the eastern elevator,) there is an upside-down cross on the northern wall. Press on it to find three boxes of ammo, a chaingun, a blur artifact, and a berserk pack. (sector 71)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
As with a number of other levels in Icarus featuring ship and simulation exits, you can perform a suicide exit in the exit room. However, the level's only rocket launcher is multiplayer-only, so you must use a monster. To do this, get the heavy weapon dude to attack you until you are nearly dead, open the exit room door, and then run toward the exit while he is shooting at you. With luck, you will be killed by a bullet mid-run while you are close to the barrier. If performed correctly, your body will slide under the barrier and into the simulation portal to end the level.
Current records
The records for the map on the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:31 | Brad Spencer | 1999-06-26 | ic04_031.zip | |
NM speed | 00:23 | Graham Burgess (Grazza) | 2004-05-24 | ic04np23.zip | |
UV max | 01:23 | Memfis | 2012-11-22 | ic04-123.zip | |
NM100S | |||||
UV -fast | 02:30 | Revved | 2009-12-19 | ic04f230.zip | |
UV -respawn | 02:14 | David Spring (Springy) | 2013-02-25 | ic04r214.zip | |
UV Tyson | 02:22 | j4rio | 2010-12-27 | ic04t222.zip | |
UV pacifist |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV max TAS | 01:51 | Andy Olivera | 1999-12-29 | icuvlmps.zip | |
UV speed cooperative | 00:04 | Eugene Kapustin Sergey Kapustin |
2006-11-20 | ic04c004.zip | |
UV speed nomo | 00:24 | David Spring (Springy) | 2013-04-01 | ic04o024.zip | |
HMP speed nomo | 03:13 | TeamTNT | 1996-04-03 | icarhelp.zip | Walkthrough demo. |
The data was last verified in its entirety on March 31, 2015.
Deathmatch
Statistics
Map data
Things | 202 |
Vertexes | 681 |
Linedefs | 839 |
Sidedefs | 1247 |
Sectors | 139 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arachnotrons | |||
Arch-Viles | |||
Barons of Hell | |||
Cacodemons | |||
Chaingunners | |||
Commander Keens | |||
Cyberdemons | |||
Demons | |||
Hell Knights | |||
Icon of Sin | |||
Imps | |||
Lost Souls | |||
Mancubi | |||
Pain Elementals | |||
Revenants | |||
Sergeants | |||
Spectres | |||
Spider Masterminds | |||
Troopers | |||
Wolfenstein SS | |||
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | |||
Backpacks | |||
Berserk packs | |||
Blue armors | |||
Computer maps | |||
Green armors | |||
Health bonuses | |||
Invisibilities | |||
Invulnerabilities | |||
Light goggles | |||
Medikits | |||
Megaspheres | |||
Radiation suits | |||
Soul Spheres | |||
Stimpacks | |||
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | |||
Shotguns | |||
Super shotguns | |||
Chainguns | |||
Rocket launchers | |||
Plasma rifles | |||
BFG 9000s | |||
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | |||
Bullet boxes | |||
Shells | |||
Shell boxes | |||
Rockets | |||
Rocket boxes | |||
Cells | |||
Bulk cells | |||
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | |||
Blue skulls | |||
Red cards | |||
Red skulls | |||
Yellow cards | |||
Yellow skulls |