Difference between revisions of "MAP04: Engineering (Icarus: Alien Vanguard)"

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(Walkthrough)
(Speedrunning: update)
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===Routes and tricks===
 
===Routes and tricks===
As with many other levels in Icarus that have "teleporter" or "begin simulation" exits, a [[death slide]] can be performed on this level in the exit hall. Because the only [[rocket launcher]] on this level is [[multiplayer]]-only, you must let a monster kill you to pull it off. It is possible to lead the [[chaingunner]] in the first room to damage you heavily, and then enter the exit hall, and run toward the exit while the chaingunner is firing at you. If performed correctly, your corpse, once you get killed, will slide under the barrier, and through the simulation portal, ending the level.
+
As with a number of other levels in Icarus featuring ship and simulation exits, you can perform a [[suicide exit]] in the exit room. However, the level's only [[rocket launcher]] is [[multiplayer]]-only, so you must use a monster. To do this, get the [[heavy weapon dude]] to attack you until you are nearly dead, open the exit room door, and then run toward the exit while he is shooting at you. With luck, you will be killed by a bullet mid-run while you are close to the barrier. If performed correctly, your body will slide under the barrier and into the simulation portal to end the level.
  
 
===Current records===
 
===Current records===
The records for the map on the [http://www.doomworld.com/sda/doom_sda.htm Doomed Speed Demos Archive] are:
+
The records for the map on the [[Doomed Speed Demos Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV speed]]||00:31||[[Brad Spencer]]||1999-06-26||[http://competn.doom2.net/pub/sda/i-o/icar_bs.zip icar_bs.zip]||
+
|[[UV speed]]||00:31||[[Brad Spencer]]||1999-06-26||[http://doomedsda.us/lmps/610/2/ic04_031.zip ic04_031.zip]||
 
|-
 
|-
|[[NM speed]]||00:23||[[Graham "Grazza" Burgess]]||2004-05-24||[http://competn.doom2.net/pub/sda/i-o/ic04np23.zip ic04np23.zip]||
+
|[[NM speed]]||00:23||[[Graham Burgess (Grazza)]]||2004-05-24||[http://doomedsda.us/lmps/610/3/ic04np23.zip ic04np23.zip]||
 
|-
 
|-
|[[UV max]]||03:19||[[George Bell]]||1996-07-07||[http://competn.doom2.net/pub/sda/i-o/icuvdemo.zip icuvdemo.zip]||
+
|[[UV max]]||01:23||[[Memfis]]||2012-11-22||[http://doomedsda.us/lmps/610/1/ic04-123.zip ic04-123.zip]||
 
|-
 
|-
 
|[[NM100S]]|| || || || ||
 
|[[NM100S]]|| || || || ||
 
|-
 
|-
|[[UV -fast]]||06:40||[[Roger Moraga]]||1997-02-27||[http://competn.doom2.net/pub/sda/i-o/icgmdemo.zip icgmdemo.zip]||
+
|[[UV -fast]]||02:30||[[Revved]]||2009-12-19||[http://doomedsda.us/lmps/610/5/ic04f230.zip ic04f230.zip]||
 
|-
 
|-
|[[UV -respawn]]|| || || || ||
+
|[[UV -respawn]]||02:14||[[David Spring (Springy)]]||2013-02-25||[http://doomedsda.us/lmps/610/6/ic04r214.zip ic04r214.zip]||
 
|-
 
|-
|[[UV Tyson]]|| || || || ||
+
|[[UV Tyson]]||02:22||[[j4rio]]||2010-12-27||[http://doomedsda.us/lmps/610/8/ic04t222.zip ic04t222.zip]||
 
|-
 
|-
 
|[[UV pacifist]]|| || || || ||
 
|[[UV pacifist]]|| || || || ||
Line 59: Line 59:
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV max]] [[speedrunning#Tool-assisted demos|TAS]]||01:51||[[Andy Olivera]]||1999-12-29||[http://competn.doom2.net/pub/sda/i-o/icuvlmps.zip icuvlmps.zip]||  
+
|[[UV max]] [[speedrunning#Tool-assisted demos|TAS]]||01:51||[[Andy Olivera]]||1999-12-29||[http://doomedsda.us/lmps/collections/icuvlmps.zip icuvlmps.zip]||
 +
|-
 +
|[[UV speed]] cooperative||00:04||[[Eugene Kapustin]]<br />[[Sergey Kapustin]]||2006-11-20||[http://doomedsda.us/lmps/610/2/ic04c004.zip ic04c004.zip]||
 +
|-
 +
|[[UV speed]] [[no monsters mode|nomo]]||00:24||[[David Spring (Springy)]]||2013-04-01||[http://doomedsda.us/lmps/610/10/ic04o024.zip ic04o024.zip]||
 +
|-
 +
|[[skill level|HMP]] speed [[no monsters mode|nomo]]||03:13||[[TeamTNT]]||1996-04-03||[http://doomedsda.us/lmps/collections/icarhelp.zip icarhelp.zip]||Walkthrough demo.
 
|}
 
|}
 +
 +
''The data was last verified in its entirety on March 31, 2015.''
  
 
== Deathmatch ==
 
== Deathmatch ==

Revision as of 21:36, 31 March 2015

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
Template:Icarus 01-10

MAP04: Engineering is the fourth level of Icarus: Alien Vanguard. It was designed by Jim Lowell.

Walkthrough

Map of MAP04
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

The door straight ahead that says "SIMU EXIT" is the exit, but you need the red key first. To your left are three lifts, take any one of them and proceed north as much as you can into a very large room. Go downstairs from there to reach a room with a red floor. Go around it to the left towards the broken vent and clamber into it. Proceed through it out another broken vent into a vine-covered room. Head for the stairs to the northeast and climb up to find a chaingunner and the red keycard. Backtrack to the exit, and then press on the panel furthest to the right to open the exit.

Other points of interest

When you go down the stairs to the big room with the red floor, look towards the cabinets on the right. One of them does not have any monitors on it, so press it for a computer area map.

Secrets

  1. In the room east of the lower floor (accessed from the eastern elevator,) there is an upside-down cross on the northern wall. Press on it to find three boxes of ammo, a chaingun, a blur artifact, and a berserk pack. (sector 71)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

As with a number of other levels in Icarus featuring ship and simulation exits, you can perform a suicide exit in the exit room. However, the level's only rocket launcher is multiplayer-only, so you must use a monster. To do this, get the heavy weapon dude to attack you until you are nearly dead, open the exit room door, and then run toward the exit while he is shooting at you. With luck, you will be killed by a bullet mid-run while you are close to the barrier. If performed correctly, your body will slide under the barrier and into the simulation portal to end the level.

Current records

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:31 Brad Spencer 1999-06-26 ic04_031.zip
NM speed 00:23 Graham Burgess (Grazza) 2004-05-24 ic04np23.zip
UV max 01:23 Memfis 2012-11-22 ic04-123.zip
NM100S
UV -fast 02:30 Revved 2009-12-19 ic04f230.zip
UV -respawn 02:14 David Spring (Springy) 2013-02-25 ic04r214.zip
UV Tyson 02:22 j4rio 2010-12-27 ic04t222.zip
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
UV max TAS 01:51 Andy Olivera 1999-12-29 icuvlmps.zip
UV speed cooperative 00:04 Eugene Kapustin
Sergey Kapustin
2006-11-20 ic04c004.zip
UV speed nomo 00:24 David Spring (Springy) 2013-04-01 ic04o024.zip
HMP speed nomo 03:13 TeamTNT 1996-04-03 icarhelp.zip Walkthrough demo.

The data was last verified in its entirety on March 31, 2015.

Deathmatch

Statistics

Map data

Things 202
Vertexes 681
Linedefs 839
Sidedefs 1247
Sectors 139

Things

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
Keys ITYTD and HNTR HMP UV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

Technical information

Inspiration and development

Trivia

See also

Sources

External links