Difference between revisions of "MAP05: Flooded Chapel (Plutonia 2)"
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===Essentials=== | ===Essentials=== | ||
+ | First off, get rid of the [[monster]]s attacking right away. When that is done, head into the chapel on the right. Grab the [[rocket launcher]] and the wall will lower revealing some [[mancubi]]. Climb the steps here and go south, then west across a bridge to a wooden door. Open it and you will find a lion switch with blue markings to your right. By pressing this switch, you lower the blue key which is just southwest of the building you were in. Grabbing it triggers an ambush, so be prepared to fight. When that is done, return to the watery area where you climbed the steps before and head north and west. Get close to the bars, and the doors nearby will open up, revealing [[revenant]]s while other enemies teleport in. Kill them and open the bars with the switch. Enter the [[teleporter]], and you will appear in the middle structure at the center of the map. You are also on top of the yellow skull key as well. Go north and a bridge with [[shotgun shells]] will rise, allowing you to enter the next chamber. There are a few monsters guarding the red skull key to the north, and an [[arch-vile]] constantly teleporting to the west. Kill the arch-vile and press the lion switch with red markings, then return to the red key which you can now get. Another ambush will be triggered, so kill the monsters, then head back to the switch you pressed earlier. You might have noticed some yellow bars earlier, so open them and head south, back to where the blue key was, then enter the building. Head up the stairs leading north and you will find blue and red bars you can open. Press both switches in this room, looking out for the arch-vile, then take the exit to the west. | ||
===Other points of interest=== | ===Other points of interest=== | ||
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===Bugs=== | ===Bugs=== | ||
+ | Linedef 1525 does not have a texture on its front lower side. This linedef is one of the steps leading up to the red keycard; it is the first step on the right and shows as an [[HOM]]. | ||
===Demo files=== | ===Demo files=== |
Revision as of 18:33, 3 August 2015
MAP05: Flooded Chapel is the fifth map of Plutonia 2. It was designed by Adolf Vojta (Gusta), and uses the music track "Deadly Town" by James Paddock.
Contents
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
First off, get rid of the monsters attacking right away. When that is done, head into the chapel on the right. Grab the rocket launcher and the wall will lower revealing some mancubi. Climb the steps here and go south, then west across a bridge to a wooden door. Open it and you will find a lion switch with blue markings to your right. By pressing this switch, you lower the blue key which is just southwest of the building you were in. Grabbing it triggers an ambush, so be prepared to fight. When that is done, return to the watery area where you climbed the steps before and head north and west. Get close to the bars, and the doors nearby will open up, revealing revenants while other enemies teleport in. Kill them and open the bars with the switch. Enter the teleporter, and you will appear in the middle structure at the center of the map. You are also on top of the yellow skull key as well. Go north and a bridge with shotgun shells will rise, allowing you to enter the next chamber. There are a few monsters guarding the red skull key to the north, and an arch-vile constantly teleporting to the west. Kill the arch-vile and press the lion switch with red markings, then return to the red key which you can now get. Another ambush will be triggered, so kill the monsters, then head back to the switch you pressed earlier. You might have noticed some yellow bars earlier, so open them and head south, back to where the blue key was, then enter the building. Head up the stairs leading north and you will find blue and red bars you can open. Press both switches in this room, looking out for the arch-vile, then take the exit to the west.
Other points of interest
Secrets
- From the start, enter the first entrance to the chapel on the right. Ride the lift to the top of a lookout area. Looking straight outside, straferun across the gap for a Soul Sphere (on HMP or lower) or a Super Shotgun (on UV or NM). You can also reach this ledge by taking the teleporter in the north of the chapel and falling to the east.
Bugs
Linedef 1525 does not have a texture on its front lower side. This linedef is one of the steps leading up to the red keycard; it is the first step on the right and shows as an HOM.
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
With a little luck, you can complete this level in less than 10 seconds on UV or NM. If you grab the plasma gun near the level's exit in the southwest, an Arch-Vile will teleport in, and you can use it to Arch-Vile jump over the red and blue skull bars blocking the way to the teleporter. You can't do this on HMP or lower, because a Revenant will teleport in instead of an Arch-Vile.
Current records
The records for this map at the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:08 | Boris Klimeš (dew) | 2009-01-04 | p205-008.zip | |
NM speed | 00:08 | Karim El-Sheikh (Kimo Xvirus) | 2009-03-18 | P205n008.zip | |
UV max | 06:09 | Daiyu Xiaoxiang | 2013-04-18 | p205-604.zip | |
NM100S | 00:36 | DidierTranber | 2010-10-13 | p205s032.zip | |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 00:08 | Boris Klimeš (dew) | 2009-01-04 | p205-008.zip |
Last updated on June 14, 2013.
Miscellaneous Demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed TAS | 00:08 | Light_Speed | 2011-11-24 | p205-008.zip | |
NM speed TAS | 00:08 | Hock | 2011-03-14 | p205n008.zip |
Last updated on April 8, 2013.
Deathmatch
Statistics
Map data
Things | 314 |
Vertices | 2051 |
Linedefs | 2740 |
Sidedefs | 4208 |
Sectors | 608 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 18 | 18 | 16 |
Troopers | 4 | 3 | 1 |
Chaingunners | 24 | 29 | 33 |
Pain elementals | 1 | 1 | 1 |
Arch-viles | 2 | 2 | 4 |
Demons | 6 | 6 | 3 |
Imps | 47 | 48 | 48 |
Cacodemons | 5 | 5 | 5 |
Hell knights | 9 | 8 | 7 |
Revenants | 6 | 9 | 16 |
Arachnotrons | 3 | 3 | 4 |
Mancubi | 6 | 8 | 10 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Shotguns | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma guns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bullet boxes | 3 | 3 | 3 |
Shells | 21 | 21 | 21 |
Shell boxes | 7 | 7 | 7 |
Rockets | 9 | 9 | 9 |
Rocket boxes | 3 | 3 | 3 |
Energy cells | 4 | 4 | 4 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 3 | 3 | 3 |
Berserks | 1 | 1 | 1 |
Medikits | 8 | 8 | 8 |
Stimpacks | 13 | 13 | 13 |
Soul spheres | 2 | 2 | 1 |
Green armors | 1 | 1 | 2 |
Blue armors | 2 | 2 | 1 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue skulls | 1 | 1 | 1 |
Yellow skulls | 1 | 1 | 1 |
Red skulls | 1 | 1 | 1 |
Technical information
Inspiration and development
Trivia
- Amongst possible names for this map during development were On Ducks, Ruins and Satan's Sanctuary.