Difference between revisions of "MAP05: Prison (Strife)"
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− | + | '''MAP05: Prison''', also known as '''Norwall Prison''', is the location of the first mission on which the [[Strifeguy]] is sent by [[Macil]]. Many troops of the [[Front]] are imprisoned here after an earlier botched raid, and Macil needs them freed for the later raid on the [[Order]]'s [[MAP07: Castle (Strife)|castle]]. It uses the [[Strife music|music]] track "Intro". | |
==Overview== | ==Overview== |
Revision as of 16:22, 18 December 2014
Strife levels (01-06 & 30) Tarnhill |
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MAP05: Prison, also known as Norwall Prison, is the location of the first mission on which the Strifeguy is sent by Macil. Many troops of the Front are imprisoned here after an earlier botched raid, and Macil needs them freed for the later raid on the Order's castle. It uses the music track "Intro".
Contents
Overview
As a means of proving himself to Macil, the player is tasked with freeing a group of Front troops who have been imprisoned by the Order and are awaiting execution. In order to accomplish the task, the player must first visit Governor Mourel to acquire a prison pass. Once the player has the pass, he enters the prison, kills Warden Montag to get the prison key and then slays Judge Wolenick to cut off his hand. The severed hand has the pattern that unlocks the electronic locks of the prison cells.
Walkthrough
Essentials
Other points of interest
Secrets
- When you have come to the northern part of the level, you will find two curvy staircases leading to Wolenick's chamber. Between the stairs, there is an ornamental table with four candles on it. The northern side of the table has a little switch. Press it and you will open a wall at the southeastern alcove in front of you. A passage with two medical kits is revealed. (sector 317) Enter the door at the end to reach poison bolts and a leather armor in a cell under the open sky.
Bugs
Areas / screenshots
Speedrunning
Routes and tricks
Deathmatch
Statistics
Map data
Things | 471 |
Vertices | 2214* |
Linedefs | 2444 |
Sidedefs | 3324 |
Sectors | 441 |
* The vertex count without the effect of node building is 1932.
Things
This level contains the following numbers of things per skill level: