Difference between revisions of "MAP05: Prison (Strife)"

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m (Overview: A bit about Mourel's demands and some rewording)
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This level contains the following numbers of things per [[skill level]]:
 
This level contains the following numbers of things per [[skill level]]:
 +
 +
{| {{prettytable}}
 +
![[Enemies]]||Training & Rookie||Veteran||Elite & Bloodbath
 +
|-
 +
|[[Acolyte]]s (red)||1||1||1
 +
|-
 +
|Acolytes (rust)||1||1||1
 +
|-
 +
|Acolytes (tan)||15||18||26
 +
|-
 +
|[[Ceiling turret]]s||0||0||2
 +
|-
 +
|[[Sentinel]]s||6||11||17
 +
|-
 +
|[[Acolyte|Shadow acolytes]]||0||0||1
 +
|-
 +
|[[Stalker (Strife)|Stalkers]]||11||16||18
 +
|-
 +
!Other characters||Training & Rookie||Veteran||Elite & Bloodbath
 +
|-
 +
|[[Judge Wolenick]]||1||1||1
 +
|-
 +
|[[Warden Montag]]||1||1||1
 +
|-
 +
|Prisoners||40||40||40
 +
|-
 +
![[Powerup]]s||Training & Rookie||Veteran||Elite & Bloodbath
 +
|-
 +
|[[Gold|50 gold]]s||1||1||1
 +
|-
 +
|[[Leather Armor|Leather armors]]||1||1||1
 +
|-
 +
|[[Med Patch|Med patches]]||14||16||16
 +
|-
 +
|[[Medical kit]]s||11||11||11
 +
|-
 +
|[[Targeter]]s||1||1||1
 +
|-
 +
![[Weapons]]||Training & Rookie||Veteran||Elite & Bloodbath
 +
|-
 +
|[[Assault rifle]]s||4||3||3
 +
|-
 +
![[Ammunition]]||Training & Rookie||Veteran||Elite & Bloodbath
 +
|-
 +
|[[Electric bolt]]s||2||2||2
 +
|-
 +
|[[Poison bolt]]s||3||2||2
 +
|-
 +
|[[Bullet clip]]s||26||32||32
 +
|-
 +
|[[Box of bullets (Strife)|Boxes of bullet]]s||11||11||10
 +
|-
 +
|[[Mini Missile|Mini missiles]]||2||2||2
 +
|-
 +
|}
  
 
== Technical information ==
 
== Technical information ==

Revision as of 16:13, 30 March 2015

This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
Strife levels (01-06 & 30)
Tarnhill

Tarnhill
  • 01-06 & 30
Castle and Temple
Bishop's Fortress
Commons and Factory
Loremaster and Entity
Extra levels

MAP05: Prison, also known as Norwall Prison, is the location of the first mission on which the Strifeguy is sent by Macil. Many troops of the Front are imprisoned here after an earlier botched raid, and Macil needs them freed for the later raid on the Order's castle. It uses the music track "Intro".

Overview

Spoiler Warning: Plot details follow.

As a means of proving himself to Macil, the player is tasked with freeing a group of Front troops who have been imprisoned by the Order and are awaiting execution. In order to accomplish the task, the player must first visit Governor Mourel to acquire a prison pass, but Mourel will only trade favors for favors, requiring the player to complete one of a choice of two tasks first. Once the player has the pass, he enters the prison, but Warden Montag refuses him entry. He kills the warden to get the prison key and then later slays Judge Wolenick, cutting off his hand. The severed hand has the pattern that unlocks several doors and shuts down the force fields around the holding cells.

Spoilers end here.

Walkthrough

Map of MAP05
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets.

Essentials

Other points of interest

Secrets

  1. When you have come to the northern part of the level, you will find two curvy staircases leading to Wolenick's chamber. Between the stairs, there is an ornamental table with four candles on it. The northern side of the table has a little switch. Press it and you will open a wall at the southeastern alcove in front of you. A passage with two medical kits is revealed. (sector 317) Enter the door at the end to reach poison bolts and a leather armor in a cell under the open sky.

Bugs

Areas / screenshots

Speedrunning

Routes and tricks

Deathmatch

Statistics

Map data

Things 471
Vertices 2214*
Linedefs 2444
Sidedefs 3324
Sectors 441

* The vertex count without the effect of node building is 1932.

Things

This level contains the following numbers of things per skill level:

Enemies Training & Rookie Veteran Elite & Bloodbath
Acolytes (red) 1 1 1
Acolytes (rust) 1 1 1
Acolytes (tan) 15 18 26
Ceiling turrets 0 0 2
Sentinels 6 11 17
Shadow acolytes 0 0 1
Stalkers 11 16 18
Other characters Training & Rookie Veteran Elite & Bloodbath
Judge Wolenick 1 1 1
Warden Montag 1 1 1
Prisoners 40 40 40
Powerups Training & Rookie Veteran Elite & Bloodbath
50 golds 1 1 1
Leather armors 1 1 1
Med patches 14 16 16
Medical kits 11 11 11
Targeters 1 1 1
Weapons Training & Rookie Veteran Elite & Bloodbath
Assault rifles 4 3 3
Ammunition Training & Rookie Veteran Elite & Bloodbath
Electric bolts 2 2 2
Poison bolts 3 2 2
Bullet clips 26 32 32
Boxes of bullets 11 11 10
Mini missiles 2 2 2

Technical information

Inspiration and development

Trivia

See also

Sources

External links