MAP06: Painframe (Going Down)
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Going Down maps 01-11 |
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(01 - 11) |
This level occupies the map slot MAP06. For other maps which occupy this slot, see Category:MAP06.
MAP06: Painframe is the sixth map of Going Down. It was designed by Cyriak Harris (mouldy), who also composed the music track, "Lost in Zombie Cyberspace."
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Flip the switch on the lift to the right to lower it, but run southwest instead to the open compartment to get a box of rockets. (sector 0)
- Flip the switch on the lift to the left to lower it, but run southeast instead to the open compartment to get a soul sphere. (sector 23)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 1:07.74 | Billa | 2021-10-18 | gd06p107.zip | Cross-listed from Pacifist |
NM speed | |||||
UV max | 2:43.23 | Daerik | 2021-08-12 | gd06m243.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | 9:39.26 | Petyan | 2022-08-29 | gd06t939.zip | |
UV pacifist | 1:07.74 | Billa | 2021-10-18 | gd06p107.zip | |
NoMo | 0:40.71 | kvothesixstring | 2022-04-02 | gd06o40.zip | |
Stroller | 1:27.63 | taedev | 2022-09-15 | gd06str127.zip |
The data was last verified in its entirety on September 21, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing west. (thing 374)
- facing south. (thing 375)
- facing south. (thing 376)
- facing south. (thing 377)
- facing south. (thing 378)
Statistics[edit]
Map data[edit]
Things | 385 |
Vertices | 3878* |
Linedefs | 3553 |
Sidedefs | 6282 |
Sectors | 438 |
Things[edit]
This level contains the following numbers of things per skill level:
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