Difference between revisions of "MAP07: Mephisto's Maosoleum (Master Levels)"

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[checked revision][unchecked revision]
(we know for sure there is 1 final boss in this map)
Line 8: Line 8:
  
 
===Essentials===
 
===Essentials===
 +
# In the starting area take a little walk around to grab ammo, especially rockets. A pillar at the west has a bit different colour in comparison to others. Go to the western portion and lower this pillar. Kill the revenant that hides inside, enter the teleporter.
 +
# Kill all the disturbing monsters. Notice that each Icon of Sin wall has an opening in the form of a cage. Four mancubi hide behind this cages, kill them. Once they are killed the walls will begin lowering at each corner of the room. Grab the red key at the north-western corner, then leave through the south-eastern one.
 +
# In the starting area go to the very north-western "house". Press the switch to enter. Inside press the switch and leave. This button opened the bars in the south-western alcove of castle (in the outside area). Visit this alcove and grab the megaarmor. The staircase will be built up. Walk up and open the door. Enter the alcove with an arrow pointing that you should jump down. Do that to lower the platform with blue key. Grab the key.
 +
# Leave the mausoleum through the south-eastern alcove. In the outside re-enter the castle through the western blue door accompanied by two firesticks between.
 +
# Kill the barons and lower and use a lift in the middle. You are in the western cage, and now the icon of sin will begin it's attacks. It is in the eastern cage. Shoot from the western to the eastern cage to kill the spectres that are in the same room with the Final boss. Once the spectres are dead the icon of sin can be killed.
  
 
===Other points of interest===
 
===Other points of interest===
Line 13: Line 18:
 
===Secrets===
 
===Secrets===
  
# '''(sector 187)'''
+
# When you enter the blue key door at the west open the northern wall in the next room. Take the box of rockets '''(sector 187)'''.
# '''(sector 188)'''
+
# In the same room open the wall at the opposite site. Take a single cell charge '''(sector 188)'''.
# '''(sector 190)'''
+
# The secret#2 is counted twice when you enter it because of the small lamp in the ceiling '''(sector 190)'''.
# '''(sector 191)'''
+
# The secret#1 is counted twice when you enter it because of the small lamp in the ceiling '''(sector 191)'''.
# '''(sector 203)'''
+
# Rise to the highest tower in the level by walking upstairs that are built up. Step towards the room with the arrow a bit to cross the line. This will make the platform border at the north-western house go up and down (if you just cross the line towards the alcove with the revenant there is no any effect). Head to that north-western structure. Use the narrow border when it is down. When it rises jump over into the northern window. Take the stimpack if needed and open the wall to the west. Take the invulnearability '''(sector 203)'''.
  
 
===Bugs===
 
===Bugs===
Line 58: Line 63:
 
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
 
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
 
|-
 
|-
|[[Arachnotron]]s|| || ||  
+
|[[Arachnotron]]s||3 ||3 ||4
 
|-
 
|-
|[[Arch-vile]]s|| || ||
+
|[[Baron of hell|Barons of hell]]||4 ||5 ||8
|-
 
|[[Baron of hell|Barons of hell]]|| || ||  
 
|-
 
|[[Cacodemon]]s|| || ||
 
|-
 
|[[Commander Keen]]s|| || ||
 
|-
 
|[[Cyberdemon]]s|| || ||
 
|-
 
|[[Demon]]s|| || ||
 
 
|-
 
|-
 
|[[Final boss]]|| 1|| 1|| 1
 
|[[Final boss]]|| 1|| 1|| 1
 
|-
 
|-
|[[Heavy weapon dude]]s|| || ||
+
|[[Hell knight]]s||4 ||6 ||9
|-
 
|[[Hell knight]]s|| || ||  
 
|-
 
|[[Imp]]s|| || ||
 
|-
 
|[[Lost soul]]s|| || ||
 
|-
 
|[[Mancubi]]|| || ||
 
|-
 
|[[Pain elemental]]s|| || ||
 
|-
 
|[[Revenant]]s|| || ||
 
|-
 
|[[Shotgun guy]]s|| || ||
 
|-
 
|[[Spectre]]s|| || ||
 
 
|-
 
|-
|[[Spiderdemon]]s|| || ||  
+
|[[Mancubi]]||4 ||4 ||4
 
|-
 
|-
|[[Wolfenstein SS]]|| || ||  
+
|[[Revenant]]s||15 ||22 ||26
 
|-
 
|-
|[[Zombiemen]]|| || ||  
+
|[[Spectre]]s||28 ||26 ||26
 
|-
 
|-
 
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
 
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Armor bonus]]es|| || ||
+
|[[Backpack]]s||9 ||9 ||9
|-
 
|[[Backpack]]s|| || ||  
 
|-
 
|[[Berserk pack]]s|| || ||
 
|-
 
|[[Combat armor|Blue armor]]s|| || ||
 
 
|-
 
|-
|[[Computer map]]s|| || ||  
+
|[[Berserk pack]]s||1 ||1 ||1
 
|-
 
|-
|[[Security armor|Green armor]]s|| || ||  
+
|[[Combat armor|Blue armor]]s||1 ||1 ||1
 
|-
 
|-
|[[Health bonus]]es|| || ||  
+
|[[Security armor|Green armor]]s||1 ||1 ||1
 
|-
 
|-
|[[Blur artifact|Invisibilities]]|| || ||  
+
|[[Health bonus]]es||11 ||11 ||11
 
|-
 
|-
|[[Invulnerability|Invulnerabilities]]|| || ||  
+
|[[Invulnerability|Invulnerabilities]]||2 ||1 ||1
 
|-
 
|-
|[[Light amplification visor|Light goggles]]|| || ||  
+
|[[Medikit]]s||7 ||7 ||7
 
|-
 
|-
|[[Medikit]]s|| || ||  
+
|[[Megasphere]]s||1 ||1 ||1
 
|-
 
|-
|[[Megasphere]]s|| || ||  
+
|[[Radiation suit]]s||2 ||2 ||1
 
|-
 
|-
|[[Radiation suit]]s|| || ||  
+
|[[Soul Sphere]]s||1 ||1 ||1
 
|-
 
|-
|[[Soul Sphere]]s|| || ||
+
|[[Stimpack]]s||5 ||5 ||1
|-
 
|[[Stimpack]]s|| || ||  
 
 
|-
 
|-
 
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
 
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Chainsaw]]s|| || ||  
+
|[[Shotgun]]s||1 ||1 ||1
 
|-
 
|-
|[[Shotgun]]s|| || ||  
+
|[[Super shotgun]]s||1 ||1 ||1
 
|-
 
|-
|[[Super shotgun]]s|| || ||  
+
|[[Chaingun]]s||2 ||2 ||2
 
|-
 
|-
|[[Chaingun]]s|| || ||  
+
|[[Rocket launcher]]s||1 ||1 ||1
 
|-
 
|-
|[[Rocket launcher]]s|| || ||
+
|[[Plasma rifle]]s||1 ||1 ||1
|-
 
|[[Plasma rifle]]s|| || ||  
 
|-
 
|[[BFG 9000]]s|| || ||
 
 
|-
 
|-
 
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
 
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Ammo clip]]s|| || ||  
+
|[[Box of ammo|Bullet boxes]]||17 ||17 ||17
 
|-
 
|-
|[[Box of ammo|Bullet boxes]]|| || ||  
+
|[[Box of shells|Shell boxes]]||11 ||11 ||11
 
|-
 
|-
|[[Shotgun shells|Shell]]s|| || ||  
+
|[[Rocket]]s||12 ||12 ||12
 
|-
 
|-
|[[Box of shells|Shell boxes]]|| || ||  
+
|[[Box of rockets|Rocket boxes]]||11 ||11 ||11
 
|-
 
|-
|[[Rocket]]s|| || ||
+
|[[Cell]]s||5 ||6 ||6
|-
 
|[[Box of rockets|Rocket boxes]]|| || ||
 
|-
 
|[[Cell]]s|| || ||  
 
|-
 
|[[Bulk cell]]s|| || ||
 
 
|-
 
|-
 
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
 
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
|-
 
|Blue cards||0||0||0
 
 
|-
 
|-
 
|Blue skulls||1||1||1
 
|Blue skulls||1||1||1
|-
 
|Red cards||0||0||0
 
 
|-
 
|-
 
|Red skulls||1||1||1
 
|Red skulls||1||1||1
|-
 
|Yellow cards||0||0||0
 
|-
 
|Yellow skulls||0||0||0
 
 
|-
 
|-
 
|}
 
|}

Revision as of 13:04, 21 May 2015

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
Master Levels maps

Mephisto's Maosoleum [sic] is a map that is part of the Master Levels for Doom II. It was designed by Sverre Andre Kvernmo (Cranium), and is contained in the file MEPHISTO.WAD.

Walkthrough

Map of Mephisto's Maosoleum for the Master Levels for Doom II.
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

  1. In the starting area take a little walk around to grab ammo, especially rockets. A pillar at the west has a bit different colour in comparison to others. Go to the western portion and lower this pillar. Kill the revenant that hides inside, enter the teleporter.
  2. Kill all the disturbing monsters. Notice that each Icon of Sin wall has an opening in the form of a cage. Four mancubi hide behind this cages, kill them. Once they are killed the walls will begin lowering at each corner of the room. Grab the red key at the north-western corner, then leave through the south-eastern one.
  3. In the starting area go to the very north-western "house". Press the switch to enter. Inside press the switch and leave. This button opened the bars in the south-western alcove of castle (in the outside area). Visit this alcove and grab the megaarmor. The staircase will be built up. Walk up and open the door. Enter the alcove with an arrow pointing that you should jump down. Do that to lower the platform with blue key. Grab the key.
  4. Leave the mausoleum through the south-eastern alcove. In the outside re-enter the castle through the western blue door accompanied by two firesticks between.
  5. Kill the barons and lower and use a lift in the middle. You are in the western cage, and now the icon of sin will begin it's attacks. It is in the eastern cage. Shoot from the western to the eastern cage to kill the spectres that are in the same room with the Final boss. Once the spectres are dead the icon of sin can be killed.

Other points of interest

Secrets

  1. When you enter the blue key door at the west open the northern wall in the next room. Take the box of rockets (sector 187).
  2. In the same room open the wall at the opposite site. Take a single cell charge (sector 188).
  3. The secret#2 is counted twice when you enter it because of the small lamp in the ceiling (sector 190).
  4. The secret#1 is counted twice when you enter it because of the small lamp in the ceiling (sector 191).
  5. Rise to the highest tower in the level by walking upstairs that are built up. Step towards the room with the arrow a bit to cross the line. This will make the platform border at the north-western house go up and down (if you just cross the line towards the alcove with the revenant there is no any effect). Head to that north-western structure. Use the narrow border when it is down. When it rises jump over into the northern window. Take the stimpack if needed and open the wall to the west. Take the invulnearability (sector 203).

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the original map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV max 08:55 Ledmeister 2000-09-26 meph_855.zip

Deathmatch

Statistics

Map data

Things 274
Vertexes 724
Linedefs 915
Sidedefs 1424
Sectors 208

Things

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons 3 3 4
Barons of hell 4 5 8
Final boss 1 1 1
Hell knights 4 6 9
Mancubi 4 4 4
Revenants 15 22 26
Spectres 28 26 26
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 9 9 9
Berserk packs 1 1 1
Blue armors 1 1 1
Green armors 1 1 1
Health bonuses 11 11 11
Invulnerabilities 2 1 1
Medikits 7 7 7
Megaspheres 1 1 1
Radiation suits 2 2 1
Soul Spheres 1 1 1
Stimpacks 5 5 1
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Super shotguns 1 1 1
Chainguns 2 2 2
Rocket launchers 1 1 1
Plasma rifles 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bullet boxes 17 17 17
Shell boxes 11 11 11
Rockets 12 12 12
Rocket boxes 11 11 11
Cells 5 6 6
Keys ITYTD and HNTR HMP UV and NM
Blue skulls 1 1 1
Red skulls 1 1 1

Technical information

Inspiration and development

Trivia

See also

Sources

External links