Difference between revisions of "MAP07: Mephisto's Maosoleum (Master Levels)"

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(Secrets)
m (Again, I'm not sure if all expressions are grammatically correct. Feel free to edit further if something bad was left there. Factual accuracy was OK.)
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===Essentials===
 
===Essentials===
# In the starting area take a little walk around to grab ammo, especially rockets. A pillar at the west has a bit different colour in comparison to others. Go to the western portion and lower this pillar. Kill the revenant that hides inside, enter the teleporter.
+
# In the starting area, take a walk around to grab ammo, especially [[rocket]]s. A pillar at the west has a bit different color in comparison with the others. Go to the western portion and lower this pillar. Kill the [[revenant]] that hides inside and enter the teleporter.
# Kill all the disturbing monsters. Notice that each Icon of Sin wall has an opening in the form of a cage. Four mancubi hide behind this cages, kill them. Once they are killed the walls will begin lowering at each corner of the room. Grab the red key at the north-western corner, then leave through the south-eastern one.
+
# Kill all disturbing monsters. Notice that each [[Icon of Sin]] wall has an opening in the form of a cage. Four [[Mancubus|mancubi]] hide behind these cages, so kill them. Once they are killed, walls will begin lowering at each corner of the room. Grab the [[Key|red key]] at the north-western corner, then leave through the south-eastern one.
# In the starting area go to the very north-western "house". Press the switch to enter. Inside press the switch and leave. This button opened the bars in the south-western alcove of castle (in the outside area). Visit this alcove and grab the megaarmor. The staircase will be built up. Walk up and open the door. Enter the alcove with an arrow pointing that you should jump down. Do that to lower the platform with blue key. Grab the key.
+
# In the starting area, go to the very north-western house. Press the switch to enter. Inside, press the switch and leave. This button opened the bars in the south-western alcove of the castle (in the outside area). Visit this alcove and grab the [[megaarmor]]. A staircase will be built up. Walk up and open the door. Enter the alcove with an arrow pointing that you should jump down. Do that to lower the platform with the blue key. Grab the key.
# Leave the mausoleum through the south-eastern alcove. In the outside re-enter the castle through the western blue door accompanied by two firesticks between.
+
# Leave the mausoleum through the south-eastern alcove. Outside, re-enter the castle through the western blue door marked with two firesticks.
# Kill the barons and lower and use a lift in the middle. You are in the western cage, and now the icon of sin will begin it's attacks. It is in the eastern cage. Shoot from the western to the eastern cage to kill the spectres that are in the same room with the Final boss. Once the spectres are dead the icon of sin can be killed.
+
# Kill the [[Baron of hell|barons]] and lower and use a lift in the middle. You are in the western cage, and now the Icon of Sin will begin its attacks. It is in the eastern cage. Shoot from the western to the eastern cage to kill the [[spectre]]s that are in the same room with the final boss. Once the spectres are dead, the Icon of Sin can be killed.
  
 
===Other points of interest===
 
===Other points of interest===
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===Secrets===
 
===Secrets===
  
# When you enter the blue key door at the west open the northern wall in the next room. Take the box of rockets '''(sector 187)'''.
+
# When you enter the blue key door at the west, open the northern wall in the next room. Take the [[box of rockets]] '''(sector 187)'''.
# In the same room open the wall at the opposite site. Take a single cell charge '''(sector 188)'''.
+
# Secret #1 is counted twice when you enter it because of the small lamp in the ceiling '''(sector 191)'''.
# The secret#2 is counted twice when you enter it because of the small lamp in the ceiling '''(sector 190)'''.
+
# In the same room, open the wall at the opposite site. Take a single [[Energy cell (Doom)|cell charge]] '''(sector 188)'''.
# The secret#1 is counted twice when you enter it because of the small lamp in the ceiling '''(sector 191)'''.
+
# Secret #3 is counted twice when you enter it because of the small lamp in the ceiling '''(sector 190)'''.
# Rise to the highest tower in the level by walking upstairs that are built up. Step towards the room with the arrow a bit to cross the line. This will make the platform border at the north-western house go up and down (if you just cross the line towards the alcove with the revenant there is no any effect). Head to that north-western structure. Use the narrow border when it is down. When it rises jump over into the northern window. Take the stimpack if needed and open the wall to the west. Take the invulnerability '''(sector 203)'''.
+
# Rise to the highest tower in the level by walking up the stairs that are built up. Step towards the room with the arrow a bit to cross the line. This will make the platform border at the north-western house go up and down (if you just cross the line towards the alcove with the revenant, there is not any effect). Head to that north-western structure. Use the narrow border when it is down. When it rises, jump over into the northern window. Take the [[stimpack]] if needed and open the wall to the west. Take the [[invulnerability]] '''(sector 203)'''.
  
 
===Bugs===
 
===Bugs===
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|-
 
|-
 
|[[Baron of hell|Barons of hell]]||4 ||5 ||8
 
|[[Baron of hell|Barons of hell]]||4 ||5 ||8
|-
 
|[[Final boss]]|| 1|| 1|| 1
 
 
|-
 
|-
 
|[[Hell knight]]s||4 ||6 ||9  
 
|[[Hell knight]]s||4 ||6 ||9  
 
|-
 
|-
 
|[[Mancubi]]||4 ||4 ||4  
 
|[[Mancubi]]||4 ||4 ||4  
 +
|-
 +
|[[Monster spawner]]s|| 1|| 1|| 1
 
|-
 
|-
 
|[[Revenant]]s||15 ||22 ||26  
 
|[[Revenant]]s||15 ||22 ||26  
 +
|-
 +
|[[Romero's head]]s|| 1|| 1|| 1
 
|-
 
|-
 
|[[Spectre]]s||28 ||26 ||26  
 
|[[Spectre]]s||28 ||26 ||26  
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|[[Box of rockets|Rocket boxes]]||11 ||11 ||11  
 
|[[Box of rockets|Rocket boxes]]||11 ||11 ||11  
 
|-
 
|-
|[[Cell]]s||5 ||6 ||6  
+
|[[Energy cell (Doom)|Cell]]s||5 ||6 ||6  
 
|-
 
|-
 
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
 
![[Keys]]||ITYTD and HNTR||HMP||UV and NM

Revision as of 12:00, 26 May 2015

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
Master Levels maps

Mephisto's Maosoleum [sic] is a map that is part of the Master Levels for Doom II. It was designed by Sverre Andre Kvernmo (Cranium), and is contained in the file MEPHISTO.WAD.

Walkthrough

Map of Mephisto's Maosoleum for the Master Levels for Doom II.
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

  1. In the starting area, take a walk around to grab ammo, especially rockets. A pillar at the west has a bit different color in comparison with the others. Go to the western portion and lower this pillar. Kill the revenant that hides inside and enter the teleporter.
  2. Kill all disturbing monsters. Notice that each Icon of Sin wall has an opening in the form of a cage. Four mancubi hide behind these cages, so kill them. Once they are killed, walls will begin lowering at each corner of the room. Grab the red key at the north-western corner, then leave through the south-eastern one.
  3. In the starting area, go to the very north-western house. Press the switch to enter. Inside, press the switch and leave. This button opened the bars in the south-western alcove of the castle (in the outside area). Visit this alcove and grab the megaarmor. A staircase will be built up. Walk up and open the door. Enter the alcove with an arrow pointing that you should jump down. Do that to lower the platform with the blue key. Grab the key.
  4. Leave the mausoleum through the south-eastern alcove. Outside, re-enter the castle through the western blue door marked with two firesticks.
  5. Kill the barons and lower and use a lift in the middle. You are in the western cage, and now the Icon of Sin will begin its attacks. It is in the eastern cage. Shoot from the western to the eastern cage to kill the spectres that are in the same room with the final boss. Once the spectres are dead, the Icon of Sin can be killed.

Other points of interest

Secrets

  1. When you enter the blue key door at the west, open the northern wall in the next room. Take the box of rockets (sector 187).
  2. Secret #1 is counted twice when you enter it because of the small lamp in the ceiling (sector 191).
  3. In the same room, open the wall at the opposite site. Take a single cell charge (sector 188).
  4. Secret #3 is counted twice when you enter it because of the small lamp in the ceiling (sector 190).
  5. Rise to the highest tower in the level by walking up the stairs that are built up. Step towards the room with the arrow a bit to cross the line. This will make the platform border at the north-western house go up and down (if you just cross the line towards the alcove with the revenant, there is not any effect). Head to that north-western structure. Use the narrow border when it is down. When it rises, jump over into the northern window. Take the stimpack if needed and open the wall to the west. Take the invulnerability (sector 203).

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the original map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV max 08:55 Ledmeister 2000-09-26 meph_855.zip

Deathmatch

Statistics

Map data

Things 274
Vertexes 724
Linedefs 915
Sidedefs 1424
Sectors 208

Things

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons 3 3 4
Barons of hell 4 5 8
Hell knights 4 6 9
Mancubi 4 4 4
Monster spawners 1 1 1
Revenants 15 22 26
Romero's heads 1 1 1
Spectres 28 26 26
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 9 9 9
Berserk packs 1 1 1
Blue armors 1 1 1
Green armors 1 1 1
Health bonuses 11 11 11
Invulnerabilities 2 1 1
Medikits 7 7 7
Megaspheres 1 1 1
Radiation suits 2 2 1
Soul Spheres 1 1 1
Stimpacks 5 5 1
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Super shotguns 1 1 1
Chainguns 2 2 2
Rocket launchers 1 1 1
Plasma rifles 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bullet boxes 17 17 17
Shell boxes 11 11 11
Rockets 12 12 12
Rocket boxes 11 11 11
Cells 5 6 6
Keys ITYTD and HNTR HMP UV and NM
Blue skulls 1 1 1
Red skulls 1 1 1

Technical information

Inspiration and development

Trivia

See also

Sources

External links