Difference between revisions of "MAP07: Sickbay (Icarus: Alien Vanguard)"

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{{map|slot=MAP07|name=Sickbay (Icarus: Alien Vanguard)}}
 
{{map|slot=MAP07|name=Sickbay (Icarus: Alien Vanguard)}}
 
{{Icarus 01-10}}
 
{{Icarus 01-10}}
'''MAP07: Sickbay''' (called '''Lab/Sickbay''' on [[TeamTNT]]'s secrets list<ref>Kennedy, Jim. "[http://teamtnt.com/help/icarsecr.htm Secrets for Icarus: Alien Vanguard]". Dec 1 1997. Retrieved on April 12, 2015.</ref>) is the seventh level of [[Icarus: Alien Vanguard]], taking place in the sickbay of the ''Icarus'' exploration cruiser. It was designed by Tom Grieve and uses the music track "strthme3.mid" by [[Jeremy Doyle]].
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'''MAP07: Sickbay''' (called '''Lab/Sickbay''' on [[TeamTNT]]'s secrets list<ref>Kennedy, Jim. "[http://teamtnt.com/help/icarsecr.htm Secrets for Icarus: Alien Vanguard]". Dec 1 1997. Retrieved on April 12, 2015.</ref>) is the seventh level of [[Icarus: Alien Vanguard]], taking place in the sickbay of the ''Icarus'' exploration cruiser. It was designed by Tom Grieve and uses the music track "Star Theme v3" by [[Jeremy Doyle]].
  
 
== Walkthrough ==
 
== Walkthrough ==

Revision as of 16:04, 2 September 2015

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
Template:Icarus 01-10

MAP07: Sickbay (called Lab/Sickbay on TeamTNT's secrets list[1]) is the seventh level of Icarus: Alien Vanguard, taking place in the sickbay of the Icarus exploration cruiser. It was designed by Tom Grieve and uses the music track "Star Theme v3" by Jeremy Doyle.

Walkthrough

Map of MAP07
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Press the switch to open the wall, and then open the door that is slightly to the right. You will enter a room with several beds. Immediately to the right when you enter, press the switch, then enter the other sickbay via the stairs that have formed. Hop onto the bed to collect the yellow keycard, then exit to the east. You will reach another long hallway. Turn right and head through either door here. There are a lot of enemies present in this room. Make sure to kill all of the mancubi in this room, this will lower a wall to the southwest with a switch. Press it to trigger some stairs leading to the blue keycard, then exit this room. Back in the hallway, take the only door that is leading east, then go towards the big door and press the switch to open the storage room. Here, kill all of the arachnotrons and the floor to the southwest will raise up to lead you to a switch. This raises some stairs for you to go atop the crate that has the red keycard. Leave the cargo room and take the door to the right. Kill the hell knights as you head down the hall, and you will notice two walls with blue lights on them. Press on the one to the north, which triggers the other one as a lift, then ride it up to a staircase going upwards. Press the switch at the end and descend back downwards. The northern wall has opened revealing a cacodemon and the exit door. Like in the previous levels, hit the furthest panel on the right to exit.

Other points of interest

At the start, if you look to the left in the first hallway, you can open either of the two doors here for zombies, health and armor bonuses, shotgun shells, a super shotgun, and an armor.

Also at the start, if you look south, there is a door with blood coming under it. Press the switch near this door to confront a lot of demons. Kill them and grab the berserk pack inside the room, looking out for the chaingunner that appears behind you when you take it.

In the second long hallway, press the switch near the northern door to obtain a rocket launcher and some boxes of rockets.

The switch on the northern wall of the cargo room raises some stairs leading to a medikit.

Secrets

  1. If you get on the blue key's pedestal from the front (east), a lift will activate in the southeastern corner of the room. At the top is a partial invisibility (sector 131).
  2. In the storage room, the crate stack east of the backpack is thinner than the rest. Activating it like a switch will cause the stack behind you (sector 86) to act like a lift, letting you pick up the backpack.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 01:09 AD_79 2015-01-18 ic07-109.zip
NM speed 03:08 Donatas Tamonis 2004-02-17 in07_308.zip
UV max 02:17 j4rio 2012-06-07 ic07-217.zip
NM100S
UV -fast 03:16 Revved 2009-12-25 ic07f316.zip
UV -respawn
UV Tyson 20:07 j4rio 2010-12-28 ic07t2007.zip
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
UV max TAS 02:44 Andy Olivera 1999-12-29 icuvlmps.zip
ITYTD max 06:17 TeamTNT 1996-04-07 icarhelp.zip Walkthrough demo.

The data was last verified in its entirety on April 1, 2015.

Deathmatch

Statistics

Map data

Things 220
Vertices 1026
Linedefs 1251
Sidedefs 1033
Sectors 303

Things

This level contains the following numbers of things per skill level:

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 3 4 5
Troopers 4 6 8
Chaingunners 1 1 1
Demons 3 6 7
Spectres 0 0 3
Imps 5 8 11
Cacodemons 2 4 5
Hell knights 2 3 4
Arachnotrons 2 3 4
Mancubi 1 2 4
Lost souls 0 0 1
Weapons ITYTD and HNTR HMP UV and NM
Super shotguns 1 1 1
Rocket launchers 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Clips 3 3 3
Bullet boxes 1 1 1
Shells 2 2 2
Shell boxes 2 2 2
Rocket boxes 8 8 8
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Berserks 1 1 1
Medikits 4 1 1
Stimpacks 6 9 9
Health bonuses 18 18 18
Green armors 1 1 1
Armor bonuses 22 22 22
Invisibilities 1 1 1
Keys ITYTD and HNTR HMP UV and NM
Blue keycards 1 1 1
Yellow keycards 1 1 1
Red keycards 1 1 1

Technical information

Inspiration and development

Trivia

See also

Sources

  1. Kennedy, Jim. "Secrets for Icarus: Alien Vanguard". Dec 1 1997. Retrieved on April 12, 2015.

External links