Difference between revisions of "MAP09: The Moat (Icarus: Alien Vanguard)"

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===Secrets===
 
===Secrets===
# Once you get the red key, run up to the newly-revealed lift and you will hear a door open. Go back to the other lift and reenter the hallway you came from. In the darkened part of the hall, you will find a new alcove ('''sector 74''') containing a [[backpack]].
+
# Once you get the red [[key]], run up to the newly-revealed lift and you will hear a door open. Go back to the other lift and reenter the hallway you came from. In the darkened part of the hall, you will find a new alcove ('''sector 74''') containing a [[backpack]].
  
 
===Bugs===
 
===Bugs===
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{| {{prettytable}}
 
{| {{prettytable}}
![[Monster]]s||1-2||3||4-5
 
 
|-
 
|-
||[[Shotgun guy]]||22||27||29
+
![[Monster]]s||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
|-
 
|-
||[[Heavy weapon dude]]||2||6||6
+
|[[Shotgun guy|Sergeants]]||22||27||29
 
|-
 
|-
||[[Imp]]||9||23||24
+
|[[Heavy weapon dude|Chaingunners]]||2||6||6
 
|-
 
|-
||[[Revenant]]||0||0||3
+
|[[Arch-vile]]s||0||0||1
 
|-
 
|-
||[[Cacodemon]]||2||4||5
+
|[[Imp]]s||9||23||24
 
|-
 
|-
||[[Hell knight]]||4||4||4
+
|[[Cacodemon]]s||2||4||5
 
|-
 
|-
||[[Baron of hell]]||0||3||2
+
|[[Hell knight]]s||4||4||4
 
|-
 
|-
||[[Mancubus]]||1||3||2
+
|[[Baron of hell|Barons of hell]]||0||3||2
 
|-
 
|-
||[[Arch-vile]]||0||0||1
+
|[[Revenant]]s||0||0||3
 
|-
 
|-
![[Item|Powerups]]||1-2||3||4-5
+
|[[Mancubus|Mancubi]]||1||3||2
 
|-
 
|-
||[[Armor]]||2||2||2
+
![[Weapon]]s||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
||[[Supercharge]]||0||1||1
+
|[[Chainsaw]]s||1||1||1
 
|-
 
|-
||[[Medikit]]||14||8||8
+
|[[Shotgun]]s||1||1||1
 
|-
 
|-
||[[Stimpack]]||6||6||6
+
|[[Super shotgun]]s||1||1||1
 
|-
 
|-
||[[Backpack]]||1||1||1
+
|[[Chaingun]]s||1||1||1
 
|-
 
|-
||[[Partial invisibility]]||1||1||1
+
|[[Rocket launcher]]s||1||1||1
 
|-
 
|-
![[Weapon]]s||1-2||3||4-5
+
|[[Plasma gun]]s||0||1||1
 
|-
 
|-
||[[Chainsaw]]||1||1||1
+
![[Ammo|Ammunition]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
||[[Shotgun]]||1||1||1
+
|[[Clip]]s||3||3||3
 
|-
 
|-
||[[Super Shotgun]]||1||1||1
+
|[[Box of bullets|Bullet boxes]]||2||2||2
 
|-
 
|-
||[[Chaingun]]||1||1||1
+
|[[4 shotgun shells|Shells]]||7||6||6
 
|-
 
|-
||[[Rocket Launcher]]||1||1||1
+
|[[Box of shotgun shells|Shell boxes]]||3||3||3
 
|-
 
|-
||[[Plasma Gun]]||0||1||1
+
|[[Rocket]]s||5||5||5
 
|-
 
|-
![[Ammo|Ammunition]]||1-2||3||4-5
+
|[[Box of rockets|Rocket boxes]]||5||1||1
 
|-
 
|-
||[[Clip]]||3||3||3
+
|[[Energy cell (Doom)|Energy cells]]||1||4||1
 
|-
 
|-
||[[Box of bullets]]||2||2||2
+
|[[Energy cell pack|Bulk cells]]||0||1||1
 
|-
 
|-
||[[4 shotgun shells]]||7||6||6
+
![[Item|Powerups]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
||[[Box of shells]]||3||3||3
+
|[[Backpack]]s||1||1||1
 
|-
 
|-
||[[Rocket]]||5||5||5
+
|[[Medikit]]s||14||8||8
 
|-
 
|-
||[[Box of rockets]]||5||1||1
+
|[[Stimpack]]s||6||6||6
 
|-
 
|-
||[[Energy cell (Doom)|Energy cell]]||1||4||1
+
|[[Supercharge|Soul spheres]]||0||1||1
 
|-
 
|-
||[[Energy cell pack]]||0||1||1
+
|[[Armor|Green armors]]||2||2||2
 
|-
 
|-
![[Key]]s||1-2||3||4-5
+
|[[Partial invisibility|Invisibilities]]||1||1||1
 
|-
 
|-
||Blue skull key||1||1||1
+
![[Key]]s||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
||Red skull key||1||1||1
+
|[[Blue skull]]s||1||1||1
 +
|-
 +
|[[Yellow skull]]s||1||1||1
 +
|-
 +
|[[Red skull]]s||1||1||1
 +
|-
 +
![[Barrel]]s||ITYTD and HNTR||HMP||UV and NM
 +
|-
 +
|[[Barrel|Exploding barrels]]||8||8||8
 
|-
 
|-
||Yellow skull key||1||1||1
 
 
|}
 
|}
  

Revision as of 03:34, 6 July 2015

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
Template:Icarus 01-10

MAP09: The Moat (called Mount Mentzer on TeamTNT's secrets list[1]) is the ninth level of Icarus: Alien Vanguard. It was designed by David Hill (Mentzer).

Walkthrough

Map of MAP09
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Open the wall at the end and you will appear in a black room. There are three doors on the east wall, and you just came out of the northern one. Take the southern one to a teleporter. On the other side, go through the passage of lights, and it will darken while enemies teleport to your location. Continue down the path towards the soul sphere and a door will open. Press on the lift to the left and go through it into the dark room. Inspect the blocks to the far left and a switch will appear on the northern wall. Flipping it lowers the southwest structure, revealing another switch. This opens the central column and a switch to the right. Flip this one to depress the ground around the pillar with the red key as well as lower the other structure. This one also has a switch, which opens up yet another switch to the southeast. Flip this one to reveal a shotgun guy to the south as well as lower the red key pillar. Look out for the cacodemons that appear, and grab the key to open a door leading to another lift (it is not the same one you entered the room from). Take this lift up and then open the blue wall and the door behind it to appear on the top floor of the building. Go all the way around counter-clockwise until you find the teleporter, which takes you to the central battlement of the map. When you teleport here, the blue key is directly behind you and the yellow key is on the other side of the stairs. Grab both keys, then climb the steps up and take either teleporter to go back to the starting building. Head through the yellow and blue doors to the exit teleporter, and then exit by pressing the furthest panel on the right.

Other points of interest

Secrets

  1. Once you get the red key, run up to the newly-revealed lift and you will hear a door open. Go back to the other lift and reenter the hallway you came from. In the darkened part of the hall, you will find a new alcove (sector 74) containing a backpack.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 01:10 Brian Nesser (Anima Zero) 2007-07-11 ic09-110.zip
NM speed 02:28 Donatas Tamonis 2004-02-21 in09_228.zip
UV max 02:42 j4rio 2012-06-09 ic09-242.zip
NM100S
UV -fast 07:10 Roger Moraga 1997-04-01 icgmdemo.zip IC09GM.LMP
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
UV max TAS 02:56 Andy Olivera 1999-12-31 icuvlmps.zip IC09UV.LMP
HMP speed nomo 02:25 TeamTNT 1996-04-07 icarhelp.zip IC09HELP.LMP
Walkthrough demo.

The data was last verified in its entirety on April 1, 2015.

Deathmatch

Statistics

Map data

Things 193
Vertices 1155
Linedefs 973
Sidedefs 531
Sectors 203

Things

This level contains the following numbers of things per skill level:

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 22 27 29
Chaingunners 2 6 6
Arch-viles 0 0 1
Imps 9 23 24
Cacodemons 2 4 5
Hell knights 4 4 4
Barons of hell 0 3 2
Revenants 0 0 3
Mancubi 1 3 2
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 1 1 1
Shotguns 1 1 1
Super shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 0 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Clips 3 3 3
Bullet boxes 2 2 2
Shells 7 6 6
Shell boxes 3 3 3
Rockets 5 5 5
Rocket boxes 5 1 1
Energy cells 1 4 1
Bulk cells 0 1 1
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Medikits 14 8 8
Stimpacks 6 6 6
Soul spheres 0 1 1
Green armors 2 2 2
Invisibilities 1 1 1
Keys ITYTD and HNTR HMP UV and NM
Blue skulls 1 1 1
Yellow skulls 1 1 1
Red skulls 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 8 8 8

Technical information

Inspiration and development

Trivia

See also

Sources

  1. Kennedy, Jim. "Secrets for Icarus: Alien Vanguard". Dec 1 1997. Retrieved on April 13, 2015.

External links