Difference between revisions of "MAP09: The Moat (Icarus: Alien Vanguard)"
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===Secrets=== | ===Secrets=== | ||
− | # Once you get the red key, run up to the newly-revealed lift and you will hear a door open. Go back to the other lift and reenter the hallway you came from. In the darkened part of the hall, you will find a new alcove ('''sector 74''') containing a [[backpack]]. | + | # Once you get the red [[key]], run up to the newly-revealed lift and you will hear a door open. Go back to the other lift and reenter the hallway you came from. In the darkened part of the hall, you will find a new alcove ('''sector 74''') containing a [[backpack]]. |
===Bugs=== | ===Bugs=== | ||
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{| {{prettytable}} | {| {{prettytable}} | ||
− | |||
|- | |- | ||
− | ||[[ | + | ![[Monster]]s||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]] |
|- | |- | ||
− | + | |[[Shotgun guy|Sergeants]]||22||27||29 | |
|- | |- | ||
− | + | |[[Heavy weapon dude|Chaingunners]]||2||6||6 | |
|- | |- | ||
− | + | |[[Arch-vile]]s||0||0||1 | |
|- | |- | ||
− | + | |[[Imp]]s||9||23||24 | |
|- | |- | ||
− | + | |[[Cacodemon]]s||2||4||5 | |
|- | |- | ||
− | + | |[[Hell knight]]s||4||4||4 | |
|- | |- | ||
− | + | |[[Baron of hell|Barons of hell]]||0||3||2 | |
|- | |- | ||
− | + | |[[Revenant]]s||0||0||3 | |
|- | |- | ||
− | + | |[[Mancubus|Mancubi]]||1||3||2 | |
|- | |- | ||
− | + | ![[Weapon]]s||ITYTD and HNTR||HMP||UV and NM | |
|- | |- | ||
− | + | |[[Chainsaw]]s||1||1||1 | |
|- | |- | ||
− | + | |[[Shotgun]]s||1||1||1 | |
|- | |- | ||
− | + | |[[Super shotgun]]s||1||1||1 | |
|- | |- | ||
− | + | |[[Chaingun]]s||1||1||1 | |
|- | |- | ||
− | + | |[[Rocket launcher]]s||1||1||1 | |
|- | |- | ||
− | + | |[[Plasma gun]]s||0||1||1 | |
|- | |- | ||
− | + | ![[Ammo|Ammunition]]||ITYTD and HNTR||HMP||UV and NM | |
|- | |- | ||
− | + | |[[Clip]]s||3||3||3 | |
|- | |- | ||
− | + | |[[Box of bullets|Bullet boxes]]||2||2||2 | |
|- | |- | ||
− | + | |[[4 shotgun shells|Shells]]||7||6||6 | |
|- | |- | ||
− | + | |[[Box of shotgun shells|Shell boxes]]||3||3||3 | |
|- | |- | ||
− | + | |[[Rocket]]s||5||5||5 | |
|- | |- | ||
− | + | |[[Box of rockets|Rocket boxes]]||5||1||1 | |
|- | |- | ||
− | + | |[[Energy cell (Doom)|Energy cells]]||1||4||1 | |
|- | |- | ||
− | + | |[[Energy cell pack|Bulk cells]]||0||1||1 | |
|- | |- | ||
− | + | ![[Item|Powerups]]||ITYTD and HNTR||HMP||UV and NM | |
|- | |- | ||
− | + | |[[Backpack]]s||1||1||1 | |
|- | |- | ||
− | + | |[[Medikit]]s||14||8||8 | |
|- | |- | ||
− | + | |[[Stimpack]]s||6||6||6 | |
|- | |- | ||
− | + | |[[Supercharge|Soul spheres]]||0||1||1 | |
|- | |- | ||
− | + | |[[Armor|Green armors]]||2||2||2 | |
|- | |- | ||
− | + | |[[Partial invisibility|Invisibilities]]||1||1||1 | |
|- | |- | ||
− | || | + | ![[Key]]s||ITYTD and HNTR||HMP||UV and NM |
|- | |- | ||
− | ||Red skull | + | |[[Blue skull]]s||1||1||1 |
+ | |- | ||
+ | |[[Yellow skull]]s||1||1||1 | ||
+ | |- | ||
+ | |[[Red skull]]s||1||1||1 | ||
+ | |- | ||
+ | ![[Barrel]]s||ITYTD and HNTR||HMP||UV and NM | ||
+ | |- | ||
+ | |[[Barrel|Exploding barrels]]||8||8||8 | ||
|- | |- | ||
− | |||
|} | |} | ||
Revision as of 03:34, 6 July 2015
MAP09: The Moat (called Mount Mentzer on TeamTNT's secrets list[1]) is the ninth level of Icarus: Alien Vanguard. It was designed by David Hill (Mentzer).
Contents
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Open the wall at the end and you will appear in a black room. There are three doors on the east wall, and you just came out of the northern one. Take the southern one to a teleporter. On the other side, go through the passage of lights, and it will darken while enemies teleport to your location. Continue down the path towards the soul sphere and a door will open. Press on the lift to the left and go through it into the dark room. Inspect the blocks to the far left and a switch will appear on the northern wall. Flipping it lowers the southwest structure, revealing another switch. This opens the central column and a switch to the right. Flip this one to depress the ground around the pillar with the red key as well as lower the other structure. This one also has a switch, which opens up yet another switch to the southeast. Flip this one to reveal a shotgun guy to the south as well as lower the red key pillar. Look out for the cacodemons that appear, and grab the key to open a door leading to another lift (it is not the same one you entered the room from). Take this lift up and then open the blue wall and the door behind it to appear on the top floor of the building. Go all the way around counter-clockwise until you find the teleporter, which takes you to the central battlement of the map. When you teleport here, the blue key is directly behind you and the yellow key is on the other side of the stairs. Grab both keys, then climb the steps up and take either teleporter to go back to the starting building. Head through the yellow and blue doors to the exit teleporter, and then exit by pressing the furthest panel on the right.
Other points of interest
Secrets
- Once you get the red key, run up to the newly-revealed lift and you will hear a door open. Go back to the other lift and reenter the hallway you came from. In the darkened part of the hall, you will find a new alcove (sector 74) containing a backpack.
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map on the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 01:10 | Brian Nesser (Anima Zero) | 2007-07-11 | ic09-110.zip | |
NM speed | 02:28 | Donatas Tamonis | 2004-02-21 | in09_228.zip | |
UV max | 02:42 | j4rio | 2012-06-09 | ic09-242.zip | |
NM100S | |||||
UV -fast | 07:10 | Roger Moraga | 1997-04-01 | icgmdemo.zip | IC09GM.LMP |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV max TAS | 02:56 | Andy Olivera | 1999-12-31 | icuvlmps.zip | IC09UV.LMP |
HMP speed nomo | 02:25 | TeamTNT | 1996-04-07 | icarhelp.zip | IC09HELP.LMP Walkthrough demo. |
The data was last verified in its entirety on April 1, 2015.
Deathmatch
Statistics
Map data
Things | 193 |
Vertices | 1155 |
Linedefs | 973 |
Sidedefs | 531 |
Sectors | 203 |
Things
This level contains the following numbers of things per skill level:
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 22 | 27 | 29 |
Chaingunners | 2 | 6 | 6 |
Arch-viles | 0 | 0 | 1 |
Imps | 9 | 23 | 24 |
Cacodemons | 2 | 4 | 5 |
Hell knights | 4 | 4 | 4 |
Barons of hell | 0 | 3 | 2 |
Revenants | 0 | 0 | 3 |
Mancubi | 1 | 3 | 2 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | 1 | 1 | 1 |
Shotguns | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma guns | 0 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Clips | 3 | 3 | 3 |
Bullet boxes | 2 | 2 | 2 |
Shells | 7 | 6 | 6 |
Shell boxes | 3 | 3 | 3 |
Rockets | 5 | 5 | 5 |
Rocket boxes | 5 | 1 | 1 |
Energy cells | 1 | 4 | 1 |
Bulk cells | 0 | 1 | 1 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Medikits | 14 | 8 | 8 |
Stimpacks | 6 | 6 | 6 |
Soul spheres | 0 | 1 | 1 |
Green armors | 2 | 2 | 2 |
Invisibilities | 1 | 1 | 1 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue skulls | 1 | 1 | 1 |
Yellow skulls | 1 | 1 | 1 |
Red skulls | 1 | 1 | 1 |
Barrels | ITYTD and HNTR | HMP | UV and NM |
Exploding barrels | 8 | 8 | 8 |
Technical information
Inspiration and development
Trivia
See also
Sources
- ↑ Kennedy, Jim. "Secrets for Icarus: Alien Vanguard". Dec 1 1997. Retrieved on April 13, 2015.
External links
- Icarus: Alien Vanguard (archived 🏛) at the Doomed Speed Demos Archive