Difference between revisions of "MAP09: Vesperas (Master Levels)"

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{{map|slot=MAP09}}
 
{{map|slot=MAP09}}
 
{{Master Levels}}
 
{{Master Levels}}
'''Vesperas''' is a map that is part of the [[Master Levels for Doom II]]. It was designed by [[John Anderson (Dr. Sleep)]], and is contained in the file '''VESPERAS.WAD'''. In the [[Final Doom (PlayStation)|PlayStation Final Doom]] port it is the last level of the ''Master Levels'' episode, and completing it leads to [[MAP01: System Control (TNT: Evilution)|MAP14]], the first map of [[TNT: Evilution]], with all weapons and game status retained.
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'''Vesperas''' is a map that is part of the [[Master Levels for Doom II]]. It was designed by [[John Anderson (Dr. Sleep)]], and is contained in the file '''VESPERAS.WAD'''. In the [[Final Doom (PlayStation)|PlayStation Final Doom]] port it is the last level of the ''Master Levels'' episode and uses the [[PlayStation Doom music|music track]] "Sanity's edge". Completing it leads to [[MAP01: System Control (TNT: Evilution)|MAP14]], the first map of [[TNT: Evilution]], with all weapons and game status retained.
  
 
== Walkthrough ==
 
== Walkthrough ==
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===Essentials===
 
===Essentials===
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====''Yellow key''====
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In the starting area (''A'') use any of the three doors (western one is faster). Use either of the two western lifts. Get to the west side either through the central room or along the corridor. The bars open automatically. Step out a bit to the slime pool (''B'') to open northern alcove along with southern required one. Walk on the almost invisible edge leading to the southern alcove. Press the button before you (it will be highlighted as you aproach). Grab the yellow key.
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 +
====''Red key''====
 +
The key lies at the north-western room. Leave the slime pool area. Go to the north side where there are yellow bars. Open them. Go to the eastern room, the lift will lower. When you go down press the switch at the southern alcove. The wall at west will open. Grab the red key.
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====''Blue key''====
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Go to the east. Walk down the stairs and up the other. Press the gargoyle button, it requires the red key. Drop down, turn around and press the button to lower the stand with blue keycard.
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====''Exit''====
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When you grab the blue key the bars will rise as if blocking your way. Merely go around them and use the lift to get back. Press the switch and leave this place by opening the door. Come back to the very beginning area (''A''). Press the switch indicated by blue lamp. Beware and killing the revenant press the exit switch for the end.
  
 
===Other points of interest===
 
===Other points of interest===
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===Secrets===
 
===Secrets===
  
# In the westernmost part of the map there is a nukage pool. In order to get out from the pool you need to enter eastern slime fall. Inside the slime fall there is a small closet with a teleport '''(sector 169)'''. The teleport leads to the room with a [[medikit]] which can also be obtained without falling down to the slime pit if the platform with a [[revenant]] (or two [[imp]]s if playing on the easy skill levels) on it is lowered.
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# In the nukage pool (''B'') walk inside the slime fall and there to a teleport '''(sector 169)'''. The teleport leads to the room with a [[medikit]].
# In the same westernmost part the secret is located in the south alcove that along with northern one opens as you enter this area intending to get to the other side by walking on the several platforms. In the eastern part of this area walk on the edge hidden by middle textures (in the PlayStation doom port the middle textures were removed so the edges are noticeable). Once you get to the south alcove press the button before you (it will be highlighted as you aproach). Grab the yellow key '''(sector 267)'''.
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# In the southern alcove of the nukage pool area (''B'') the closet that contains the yellow key '''(sector 267)''' is counted as secret and impossible to miss because the yellow key is required in this level.
  
 
===Bugs===
 
===Bugs===
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== Technical information ==
 
== Technical information ==
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===Differences between PlayStation and PC versions===
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* The slime pool (''B'') is brown mud instead of green acid.
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* In the same area (''B'') the teleporter to get out of the pool is placed at the west not at the east.
 +
* In the same area (''B'') the middle textures of the edge that lead to the yellow key alcove were removed. This makes this edge much noticeble and evident that the player should make their way there.
 +
* Additional alcoves at the central south area, red key room and blue key room which contain monsters that teleport as a trap for the player were removed leaving a single in each room.
  
 
== Inspiration and development ==
 
== Inspiration and development ==

Revision as of 10:58, 21 May 2015

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
Master Levels maps

Vesperas is a map that is part of the Master Levels for Doom II. It was designed by John Anderson (Dr. Sleep), and is contained in the file VESPERAS.WAD. In the PlayStation Final Doom port it is the last level of the Master Levels episode and uses the music track "Sanity's edge". Completing it leads to MAP14, the first map of TNT: Evilution, with all weapons and game status retained.

Walkthrough

Map of Vesperas for the Master Levels for Doom II.
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Yellow key

In the starting area (A) use any of the three doors (western one is faster). Use either of the two western lifts. Get to the west side either through the central room or along the corridor. The bars open automatically. Step out a bit to the slime pool (B) to open northern alcove along with southern required one. Walk on the almost invisible edge leading to the southern alcove. Press the button before you (it will be highlighted as you aproach). Grab the yellow key.

Red key

The key lies at the north-western room. Leave the slime pool area. Go to the north side where there are yellow bars. Open them. Go to the eastern room, the lift will lower. When you go down press the switch at the southern alcove. The wall at west will open. Grab the red key.

Blue key

Go to the east. Walk down the stairs and up the other. Press the gargoyle button, it requires the red key. Drop down, turn around and press the button to lower the stand with blue keycard.

Exit

When you grab the blue key the bars will rise as if blocking your way. Merely go around them and use the lift to get back. Press the switch and leave this place by opening the door. Come back to the very beginning area (A). Press the switch indicated by blue lamp. Beware and killing the revenant press the exit switch for the end.

Other points of interest

Secrets

  1. In the nukage pool (B) walk inside the slime fall and there to a teleport (sector 169). The teleport leads to the room with a medikit.
  2. In the southern alcove of the nukage pool area (B) the closet that contains the yellow key (sector 267) is counted as secret and impossible to miss because the yellow key is required in this level.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the original map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
NM speed 02:21 Never Again 2010-01-07 vesperasnm_na.zip
UV max 07:29 Ledmeister 2000-09-26 vesp_729.zip
UV -fast 09:54 Ledmeister 2000-09-26 vesp_954.zip

Deathmatch

Statistics

Map data

Things 290
Vertexes 1360
Linedefs 1678
Sidedefs 2353
Sectors 353

Things

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons
Arch-viles
Barons of hell
Cacodemons
Commander Keens
Cyberdemons
Demons
Final boss
Heavy weapon dudes
Hell knights
Imps
Lost souls
Mancubi
Pain elementals
Revenants
Shotgun guys
Spectres
Spiderdemons
Wolfenstein SS
Zombiemen
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
Keys ITYTD and HNTR HMP UV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

Technical information

Differences between PlayStation and PC versions

  • The slime pool (B) is brown mud instead of green acid.
  • In the same area (B) the teleporter to get out of the pool is placed at the west not at the east.
  • In the same area (B) the middle textures of the edge that lead to the yellow key alcove were removed. This makes this edge much noticeble and evident that the player should make their way there.
  • Additional alcoves at the central south area, red key room and blue key room which contain monsters that teleport as a trap for the player were removed leaving a single in each room.

Inspiration and development

Trivia

See also

Sources

External links