Difference between revisions of "MAP10: New Front Base (Strife)"
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(Standard headers of a level article + vertex count before node building. Added an area that could probably be considered a "non-official secret" as well, but put it under other points of interest.) |
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{{map|slot=MAP10}} | {{map|slot=MAP10}} | ||
{{Strife-Castle}} | {{Strife-Castle}} | ||
− | After the [[Programmer]] is destroyed, [[MAP07: Castle]] is replaced by '''MAP10: New Front Base'''. It uses the [[Strife music|music]] track "March". | + | After the [[Programmer]] is destroyed, [[MAP07: Castle (Strife)|MAP07: Castle]] is replaced by '''MAP10: New Front Base'''. It uses the [[Strife music|music]] track "March". |
+ | |||
+ | ==Overview== | ||
+ | {{spoiler}} | ||
+ | Basically, this level is a replica of the castle but is controlled by the [[Front]] and has a few structural differences. Accesses to the [[MAP31: Training Facility (Strife)|training facility]] and the [[MAP09: Castle: Programmer's Keep (Strife)|Programmer's keep]] are now blocked and the entrance to the [[MAP08: Audience Chamber (Strife)|audience chamber]] is replaced by a headquarters where [[Macil]] resides. Just across the HQ is the hospital where the player can find the medic [[Gerard]] and the trainer [[Feris]], as well as a person named [[Justin]] who sells ammo and [[Teleport Beacon|teleport beacon]]s. Near the main gate that leads to the [[MAP02: Town (Strife)|town]], there is a teleporter that leads directly into the HQ. Later, the player can access the new Front base from the [[MAP11: Borderlands (Strife)|borderlands]] as well. A bidirectional teleporter can be activated in the central yard of that level, and it leads into the HQ of the Front base. | ||
+ | |||
+ | Later in the game, Macil becomes a [[boss]] that needs to be killed. If the player attacks him at any point after the castle has been conquered, the [[rebel]] troopers will help the player, although Macil is invincible to the troopers' attacks. | ||
+ | {{endspoiler}} | ||
==Walkthrough== | ==Walkthrough== | ||
[[File:Strife MAP10 map.png|thumb|right|320px|Map of MAP10]] | [[File:Strife MAP10 map.png|thumb|right|320px|Map of MAP10]] | ||
− | + | : Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]]. | |
− | + | ||
+ | ===Essentials=== | ||
+ | |||
+ | ===Other points of interest=== | ||
+ | On the western side of the river, there is a gate with statues on high platforms. When you enter the staircase to the southeast and continue to the south inside the building, you will eventually find a blockade with a little room. It contains 50 pieces of [[Gold (Strife)|gold]], [[phosphorous grenades]], [[poison bolt]]s and two [[bullet clip]]s. | ||
+ | |||
+ | ===Secrets=== | ||
+ | # | ||
− | + | ===Bugs=== | |
− | |||
==Areas / Screenshots== | ==Areas / Screenshots== | ||
Line 16: | Line 29: | ||
Rebelsoldier-strife.png|[[Rebel]]s are now positioned throughout the [[Order]]'s former [[MAP07: Castle (Strife)|castle]]. | Rebelsoldier-strife.png|[[Rebel]]s are now positioned throughout the [[Order]]'s former [[MAP07: Castle (Strife)|castle]]. | ||
</gallery> | </gallery> | ||
+ | |||
+ | == Speedrunning == | ||
+ | |||
+ | ===Routes and tricks=== | ||
+ | |||
+ | == Deathmatch == | ||
==Statistics== | ==Statistics== | ||
Line 22: | Line 41: | ||
|[[Things]]||382 | |[[Things]]||382 | ||
|- | |- | ||
− | |[[ | + | |[[Vertices]]||3503* |
|- | |- | ||
|[[Linedefs]]||3559 | |[[Linedefs]]||3559 | ||
Line 30: | Line 49: | ||
|[[Sectors]]||577 | |[[Sectors]]||577 | ||
|} | |} | ||
+ | ''* The vertex count [[Vertex#Lump size|without the effect of node building]] is 2929.'' | ||
+ | |||
+ | ===Things=== | ||
+ | |||
+ | This level contains the following numbers of things per [[skill level]]: | ||
+ | |||
+ | == Technical information == | ||
+ | |||
+ | == Inspiration and development == | ||
+ | |||
+ | == Trivia == | ||
+ | |||
+ | == See also == | ||
+ | |||
+ | * | ||
+ | |||
+ | == Sources == | ||
+ | |||
+ | * | ||
+ | |||
+ | == External links == | ||
+ | |||
+ | * | ||
+ | |||
[[Category:Strife levels]] | [[Category:Strife levels]] | ||
[[Category:Levels by name|New Front Base (Strife)]] | [[Category:Levels by name|New Front Base (Strife)]] |
Revision as of 17:35, 19 December 2014
Strife levels (07-12 & 31) Castle and Temple |
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After the Programmer is destroyed, MAP07: Castle is replaced by MAP10: New Front Base. It uses the music track "March".
Contents
Overview
Basically, this level is a replica of the castle but is controlled by the Front and has a few structural differences. Accesses to the training facility and the Programmer's keep are now blocked and the entrance to the audience chamber is replaced by a headquarters where Macil resides. Just across the HQ is the hospital where the player can find the medic Gerard and the trainer Feris, as well as a person named Justin who sells ammo and teleport beacons. Near the main gate that leads to the town, there is a teleporter that leads directly into the HQ. Later, the player can access the new Front base from the borderlands as well. A bidirectional teleporter can be activated in the central yard of that level, and it leads into the HQ of the Front base.
Later in the game, Macil becomes a boss that needs to be killed. If the player attacks him at any point after the castle has been conquered, the rebel troopers will help the player, although Macil is invincible to the troopers' attacks.
Walkthrough
Essentials
Other points of interest
On the western side of the river, there is a gate with statues on high platforms. When you enter the staircase to the southeast and continue to the south inside the building, you will eventually find a blockade with a little room. It contains 50 pieces of gold, phosphorous grenades, poison bolts and two bullet clips.
Secrets
Bugs
Areas / Screenshots
Macil watches over operations in the command bunker.
Speedrunning
Routes and tricks
Deathmatch
Statistics
Map data
Things | 382 |
Vertices | 3503* |
Linedefs | 3559 |
Sidedefs | 4838 |
Sectors | 577 |
* The vertex count without the effect of node building is 2929.
Things
This level contains the following numbers of things per skill level: