Difference between revisions of "MAP10: Onslaught (The Plutonia Experiment)"
From DoomWiki.org
[unchecked revision] | [checked revision] |
(→Routes and tricks) |
(→Current records: Update: UV -fast) |
||
(15 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Plutonia 1-10}} | ||
{{map|slot=MAP10}} | {{map|slot=MAP10}} | ||
− | '''MAP10: Onslaught''' is the tenth map of [[Plutonia]]. | + | '''MAP10: Onslaught''' is the tenth map of [[The Plutonia Experiment]]. It was designed by [[Dario Casali]] and uses the music track "Demons On The Prey" from [[Doom]]. In the [[Sony_PlayStation|PlayStation]] version of [[Final Doom]] it is the final level. |
− | |||
− | |||
− | |||
− | |||
− | [[ | ||
==Strategy== | ==Strategy== | ||
− | + | [[Image:Plutonia MAP10 map.png|right|thumb|300px|Map of MAP10]] | |
− | [[Image:Plutonia MAP10 map.png|thumb|300px|Map of MAP10]] | ||
− | |||
===Walkthrough=== | ===Walkthrough=== | ||
Line 17: | Line 11: | ||
# After passing through the sewer area, you'll arrive at a beige-walled computer room. There is a combat armor resting atop a CPU block in the corner of the room. To lower it, walk up the stairs leading outside. When you reach the top, the wooden board gating the way will lower, but rather than passing over it, return back down to the computer room and quickly grab the lowered armor. | # After passing through the sewer area, you'll arrive at a beige-walled computer room. There is a combat armor resting atop a CPU block in the corner of the room. To lower it, walk up the stairs leading outside. When you reach the top, the wooden board gating the way will lower, but rather than passing over it, return back down to the computer room and quickly grab the lowered armor. | ||
# After making it back outside once you've passed through the sewer area, there will be a sunken stairway leading down then back up to an earlier part of the level. At the lowest point of the staircase, press the use key against the left (west) wall to lower the ground on both sides of the staircase. The far end of the right (east) side (opposite the wall you pressed to lower the floor) has a hidden alcove in it. | # After making it back outside once you've passed through the sewer area, there will be a sunken stairway leading down then back up to an earlier part of the level. At the lowest point of the staircase, press the use key against the left (west) wall to lower the ground on both sides of the staircase. The far end of the right (east) side (opposite the wall you pressed to lower the floor) has a hidden alcove in it. | ||
+ | |||
+ | ===Screenshots=== | ||
+ | <gallery> | ||
+ | Image:Plutonia-map10.png|Start. | ||
+ | </gallery> | ||
==Speedrunning== | ==Speedrunning== | ||
− | |||
===Routes and tricks=== | ===Routes and tricks=== | ||
− | |||
You can cut out the sewer area and the yellow skull key entirely by accessing the red skull key via the window rather than the traditional route. | You can cut out the sewer area and the yellow skull key entirely by accessing the red skull key via the window rather than the traditional route. | ||
The yellow skull key door has two "posts" indicating that it requires the yellow key immediately outside. Use the steps to get on top of the post nearest the window; then strafe-run through the window to get to the red skull key. | The yellow skull key door has two "posts" indicating that it requires the yellow key immediately outside. Use the steps to get on top of the post nearest the window; then strafe-run through the window to get to the red skull key. | ||
− | === | + | This trick was used by (at least) [[Juho Ruohonen (ocelot)]] in the record below. |
+ | |||
+ | ===Current records=== | ||
The [[Compet-N]] records for the map are: | The [[Compet-N]] records for the map are: | ||
{| {{prettytable}} | {| {{prettytable}} | ||
!Run||Time||Player||Date||File||Notes | !Run||Time||Player||Date||File||Notes | ||
|- | |- | ||
− | |[[UV speed]]||00:19||[[Juho | + | |[[UV speed]]||00:19||[[Juho Ruohonen (ocelot)]]||2004-01-19||{{competnftp|plutonia/speed/pl10-019.zip|pl10-019.zip}}|| |
|- | |- | ||
− | |[[NM speed]]||00:21||[[Marijo | + | |[[NM speed]]||00:21||[[Marijo Sedlić (Sedlo)]]||2001-12-25||{{competnftp|plutonia/nmare/pn10-021.zip|pn10-021.zip}}|| |
|- | |- | ||
− | |[[UV max]]||02:38||[[Drew | + | |[[UV max]]||02:38||[[Drew DeVore (stx-Vile)]]||2002-05-13||{{competnftp|plutonia/max/pl10-238.zip|pl10-238.zip}}|| |
|- | |- | ||
− | |[[NM100S]]||01:50||[[Drew | + | |[[NM100S]]||01:50||[[Drew DeVore (stx-Vile)]]||2002-04-21||{{competnftp|plutonia/nm100s/ps10-150.zip|ps10-150.zip}}|| |
|- | |- | ||
− | |[[UV -fast]]|| | + | |[[UV -fast]]||02:47||[[Tatsuya Ito (Tatsurd-cacocaco)]]||2013-09-10||{{competnftp|plutonia/fast/pf10-247.zip|pf10-247.zip}}|| |
|- | |- | ||
− | |[[UV -respawn]]|| | + | |[[UV -respawn]]||02:33||[[Jim Leonard (Xit Vono)]]||2006-06-19||{{competnftp|plutonia/respawn/pr10-233.zip|pr10-233.zip}}|| |
|- | |- | ||
− | |[[UV Tyson]]|| || || || || | + | |[[UV Tyson]]||48:02||[[Jim Leonard (Xit Vono)]]||2006-04-03||{{competnftp|plutonia/tyson/pt104802.zip|pt104802.zip}}|| |
|- | |- | ||
|[[UV pacifist]]||00:24||[[Adam Williamson]]||2001-12-19||{{competnftp|plutonia/pacifist/pp10-024.zip|pp10-024.zip}}|| | |[[UV pacifist]]||00:24||[[Adam Williamson]]||2001-12-19||{{competnftp|plutonia/pacifist/pp10-024.zip|pp10-024.zip}}|| | ||
|} | |} | ||
+ | ''The data was last verified in its entirety on January 27, 2013.'' | ||
==Statistics== | ==Statistics== | ||
Line 53: | Line 53: | ||
|[[Things]]||229 | |[[Things]]||229 | ||
|- | |- | ||
− | |[[Vertices]]||1057 | + | |[[Vertices]]||1057* |
|- | |- | ||
|[[Linedefs]]||1066 | |[[Linedefs]]||1066 | ||
Line 61: | Line 61: | ||
|[[Sectors]]||158 | |[[Sectors]]||158 | ||
|} | |} | ||
+ | ''* The vertex count [[Vertex#Lump size|without the effect of node building]] is 875.'' | ||
===Things=== | ===Things=== | ||
Line 81: | Line 82: | ||
|- | |- | ||
|[[Arch-Vile]]s||2||2||2 | |[[Arch-Vile]]s||2||2||2 | ||
+ | |- | ||
+ | |[[Pain Elemental]]s||1||2||3 | ||
|- | |- | ||
|[[Chaingunner]]s||17||19||23 | |[[Chaingunner]]s||17||19||23 | ||
Line 86: | Line 89: | ||
|[[Revenant]]s||4||7||10 | |[[Revenant]]s||4||7||10 | ||
|- | |- | ||
− | |[[Mancubus]] | + | |[[Mancubus|Mancubi]]||2||2||3 |
|- | |- | ||
|[[Arachnotron]]s||1||1||2 | |[[Arachnotron]]s||1||1||2 | ||
Line 102: | Line 105: | ||
|[[Blue armor]]s||1||1||1 | |[[Blue armor]]s||1||1||1 | ||
|- | |- | ||
− | |[[ | + | |[[Partial invisibility|Invisibilities]]||2||2||2 |
|- | |- | ||
!Weapons||ITYTD and HNTR||HMP||UV and NM | !Weapons||ITYTD and HNTR||HMP||UV and NM | ||
Line 139: | Line 142: | ||
==External links== | ==External links== | ||
− | * [http://www.doom2.net/compet-n/database/cn.cgi?map:plut:10 MAP10 demos from the Compet-N database] | + | * [http://www.doom2.net/~compet-n/database/cn.cgi?map:plut:10 MAP10 demos from the Compet-N database] |
− | [[Category:Levels]] | + | [[Category:Levels by name|Onslaught (The Plutonia Experiment)]] |
− | [[Category: | + | [[Category:Dario Casali levels]] |
Revision as of 00:21, 13 October 2013
MAP10: Onslaught is the tenth map of The Plutonia Experiment. It was designed by Dario Casali and uses the music track "Demons On The Prey" from Doom. In the PlayStation version of Final Doom it is the final level.
Contents
Strategy
Walkthrough
Secrets
- A ways into the level you will make it to a grey brick sewer-like area. In the tunnel to the right are two paths branching off to the left and right; go into the right one and open the misaligned wall to the left to get some goodies.
- After passing through the sewer area, you'll arrive at a beige-walled computer room. There is a combat armor resting atop a CPU block in the corner of the room. To lower it, walk up the stairs leading outside. When you reach the top, the wooden board gating the way will lower, but rather than passing over it, return back down to the computer room and quickly grab the lowered armor.
- After making it back outside once you've passed through the sewer area, there will be a sunken stairway leading down then back up to an earlier part of the level. At the lowest point of the staircase, press the use key against the left (west) wall to lower the ground on both sides of the staircase. The far end of the right (east) side (opposite the wall you pressed to lower the floor) has a hidden alcove in it.
Screenshots
Speedrunning
Routes and tricks
You can cut out the sewer area and the yellow skull key entirely by accessing the red skull key via the window rather than the traditional route.
The yellow skull key door has two "posts" indicating that it requires the yellow key immediately outside. Use the steps to get on top of the post nearest the window; then strafe-run through the window to get to the red skull key.
This trick was used by (at least) Juho Ruohonen (ocelot) in the record below.
Current records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:19 | Juho Ruohonen (ocelot) | 2004-01-19 | pl10-019.zip | |
NM speed | 00:21 | Marijo Sedlić (Sedlo) | 2001-12-25 | pn10-021.zip | |
UV max | 02:38 | Drew DeVore (stx-Vile) | 2002-05-13 | pl10-238.zip | |
NM100S | 01:50 | Drew DeVore (stx-Vile) | 2002-04-21 | ps10-150.zip | |
UV -fast | 02:47 | Tatsuya Ito (Tatsurd-cacocaco) | 2013-09-10 | pf10-247.zip | |
UV -respawn | 02:33 | Jim Leonard (Xit Vono) | 2006-06-19 | pr10-233.zip | |
UV Tyson | 48:02 | Jim Leonard (Xit Vono) | 2006-04-03 | pt104802.zip | |
UV pacifist | 00:24 | Adam Williamson | 2001-12-19 | pp10-024.zip |
The data was last verified in its entirety on January 27, 2013.
Statistics
Map data
Things | 229 |
Vertices | 1057* |
Linedefs | 1066 |
Sidedefs | 567 |
Sectors | 158 |
* The vertex count without the effect of node building is 875.
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 9 | 11 | 11 |
Spectres | 4 | 4 | 6 |
Imps | 10 | 10 | 10 |
Demons | 1 | 2 | 3 |
Barons of Hell | 2 | 2 | 2 |
Troopers | 0 | 1 | 1 |
Cacodemons | 2 | 4 | 5 |
Arch-Viles | 2 | 2 | 2 |
Pain Elementals | 1 | 2 | 3 |
Chaingunners | 17 | 19 | 23 |
Revenants | 4 | 7 | 10 |
Mancubi | 2 | 2 | 3 |
Arachnotrons | 1 | 1 | 2 |
Hell Knights | 6 | 8 | 10 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Stim packs | 7 | 7 | 7 |
Medikits | 19 | 19 | 16 |
Blue armors | 1 | 1 | 1 |
Invisibilities | 2 | 2 | 2 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Rocket launchers | 1 | 1 | 1 |
Plasma guns | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bulk Cells | 1 | 1 | 1 |
Shells | 6 | 6 | 6 |
Rockets | 1 | 1 | 1 |
Rocket boxes | 10 | 9 | 7 |
Energy cells | 6 | 6 | 5 |
Ammo boxes | 4 | 4 | 4 |
Shell boxes | 14 | 13 | 13 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Red skulls | 1 | 1 | 1 |
Yellow skulls | 1 | 1 | 1 |
Blue skulls | 1 | 1 | 1 |