Difference between revisions of "MAP10: Onslaught (The Plutonia Experiment)"

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{{Plutonia 1-10}}
 
{{map|slot=MAP10}}
 
{{map|slot=MAP10}}
'''MAP10: Onslaught''' is the tenth map of [[Plutonia]].
+
'''MAP10: Onslaught''' is the tenth map of [[The Plutonia Experiment]]. It was designed by [[Dario Casali]] and uses the music track "Demons On The Prey" from [[Doom]]. In the [[Final Doom (PlayStation)|PlayStation]] version of [[Final Doom]] it is the final level.
{{Plutonia 1-10}}
 
 
 
==Overview==
 
 
 
[[Image:Plutonia-map10.png|thumb|right|256px|Start]]
 
  
 
==Strategy==
 
==Strategy==
 
+
[[Image:Plutonia MAP10 map.png|right|thumb|300px|Map of MAP10]]
[[Image:Plutonia MAP10 map.png|thumb|300px|Map of MAP10]]
 
 
 
 
===Walkthrough===
 
===Walkthrough===
  
 
===Secrets===
 
===Secrets===
 +
# A ways into the level you will make it to a grey brick sewer-like area. In the tunnel to the right are two paths branching off to the left and right; go into the right one and open the misaligned wall to the left to get some goodies.
 +
# After passing through the sewer area, you'll arrive at a beige-walled computer room. There is a [[combat armor]] resting atop a CPU block in the corner of the room. To lower it, walk up the stairs leading outside. When you reach the top, the wooden board gating the way will lower, but rather than passing over it, return back down to the computer room and quickly grab the lowered armor.
 +
# After making it back outside once you've passed through the sewer area, there will be a sunken stairway leading down then back up to an earlier part of the level. At the lowest point of the staircase, press the use key against the left (north) wall to lower the ground on both sides of the staircase. The far end of the right (south) side (opposite the wall you pressed to lower the floor) has a hidden alcove in it.
 +
 +
===Screenshots===
 +
<gallery>
 +
Image:Plutonia-map10.png|Start.
 +
</gallery>
  
 
==Speedrunning==
 
==Speedrunning==
 +
===Routes and tricks===
 +
You can cut out the sewer area and the yellow skull key entirely by accessing the red skull key via the window rather than the traditional route.
  
===Routes and tricks===
+
The yellow skull key door has two "posts" indicating that it requires the yellow key immediately outside. Use the steps to get on top of the post nearest the window; then strafe-run through the window to get to the red skull key.
 +
 
 +
This trick was used by (at least) [[Juho Ruohonen (ocelot)]] in the record below.
  
===Records===
+
===Current records===
 
The [[Compet-N]] records for the map are:
 
The [[Compet-N]] records for the map are:
 
{| {{prettytable}}
 
{| {{prettytable}}
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV speed]]||00:19||[[Juho "ocelot" Ruohonen]]||2004-01-19||{{competnftp|plutonia/speed/pl10-019.zip|pl10-019.zip}}||
+
|[[UV speed]]||00:19||[[Juho Ruohonen (ocelot)]]||2004-01-19||{{competnftp|plutonia/speed/pl10-019.zip|pl10-019.zip}}||
 
|-
 
|-
|[[NM speed]]||00:21||[[Marijo "Sedlo" Sedlic]]||2001-12-25||{{competnftp|plutonia/nmare/pn10-021.zip|pn10-021.zip}}||
+
|[[NM speed]]||00:21||[[Marijo Sedlić (Sedlo)]]||2001-12-25||{{competnftp|plutonia/nmare/pn10-021.zip|pn10-021.zip}}||
 
|-
 
|-
|[[UV max]]||02:38||[[Drew "stx-Vile" DeVore]]||2002-05-13||{{competnftp|plutonia/max/pl10-238.zip|pl10-238.zip}}||
+
|[[UV max]]||02:38||[[Drew DeVore (stx-Vile)]]||2002-05-13||{{competnftp|plutonia/max/pl10-238.zip|pl10-238.zip}}||
 
|-
 
|-
|[[NM100S]]||01:50||[[Drew "stx-Vile" DeVore]]||2002-04-21||{{competnftp|plutonia/nm100s/ps10-150.zip|ps10-150.zip}}||
+
|[[NM100S]]||01:50||[[Drew DeVore (stx-Vile)]]||2002-04-21||{{competnftp|plutonia/nm100s/ps10-150.zip|ps10-150.zip}}||
 
|-
 
|-
|[[UV -fast]]||04:29||[[Daniel "Demonlord" Lindgren]]||1997-01-14||{{competnftp|plutonia/fast/plt10-gm.zip|plt10-gm.zip}}||
+
|[[UV -fast]]||02:47||[[Tatsuya Ito (Tatsurd-cacocaco)]]||2013-09-10||{{competnftp|plutonia/fast/pf10-247.zip|pf10-247.zip}}||
 
|-
 
|-
|[[UV -respawn]]||04:09||[[Xit Vono]]||2002-09-15||{{competnftp|plutonia/respawn/pr10-409.zip|pr10-409.zip}}||
+
|[[UV -respawn]]||02:33||[[Jim Leonard (Xit Vono)]]||2006-06-19||{{competnftp|plutonia/respawn/pr10-233.zip|pr10-233.zip}}||
 
|-
 
|-
|[[UV Tyson]]|| || || || ||
+
|[[UV Tyson]]||48:02||[[Jim Leonard (Xit Vono)]]||2006-04-03||{{competnftp|plutonia/tyson/pt104802.zip|pt104802.zip}}||
 
|-
 
|-
 
|[[UV pacifist]]||00:24||[[Adam Williamson]]||2001-12-19||{{competnftp|plutonia/pacifist/pp10-024.zip|pp10-024.zip}}||
 
|[[UV pacifist]]||00:24||[[Adam Williamson]]||2001-12-19||{{competnftp|plutonia/pacifist/pp10-024.zip|pp10-024.zip}}||
 
|}
 
|}
 +
''The data was last verified in its entirety on January 27, 2013.''
  
 
==Statistics==
 
==Statistics==
Line 46: Line 53:
 
|[[Things]]||229
 
|[[Things]]||229
 
|-
 
|-
|[[Vertices]]||1057
+
|[[Vertices]]||1057*
 
|-
 
|-
 
|[[Linedefs]]||1066
 
|[[Linedefs]]||1066
Line 54: Line 61:
 
|[[Sectors]]||158
 
|[[Sectors]]||158
 
|}
 
|}
 +
''* The vertex count [[Vertex#Lump size|without the effect of node building]] is 875.''
  
 
===Things===
 
===Things===
Line 74: Line 82:
 
|-
 
|-
 
|[[Arch-Vile]]s||2||2||2
 
|[[Arch-Vile]]s||2||2||2
 +
|-
 +
|[[Pain Elemental]]s||1||2||3
 
|-
 
|-
 
|[[Chaingunner]]s||17||19||23
 
|[[Chaingunner]]s||17||19||23
Line 79: Line 89:
 
|[[Revenant]]s||4||7||10
 
|[[Revenant]]s||4||7||10
 
|-
 
|-
|[[Mancubus]]es||2||2||3
+
|[[Mancubus|Mancubi]]||2||2||3
 
|-
 
|-
 
|[[Arachnotron]]s||1||1||2
 
|[[Arachnotron]]s||1||1||2
Line 95: Line 105:
 
|[[Blue armor]]s||1||1||1
 
|[[Blue armor]]s||1||1||1
 
|-
 
|-
|[[Invisibility|Invisibilities]]||2||2||2
+
|[[Partial invisibility|Invisibilities]]||2||2||2
 
|-
 
|-
 
!Weapons||ITYTD and HNTR||HMP||UV and NM
 
!Weapons||ITYTD and HNTR||HMP||UV and NM
Line 132: Line 142:
  
 
==External links==
 
==External links==
* [http://www.doom2.net/compet-n/database/cn.cgi?map:plut:10 MAP10 demos from the Compet-N database]
+
* [http://www.doom2.net/~compet-n/database/cn.cgi?map:plut:10 MAP10 demos from the Compet-N database]
[[Category:Levels]]
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[[Category:Levels by name|Onslaught (The Plutonia Experiment)]]
[[Category:MAP10]]
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[[Category:Dario Casali levels]]

Revision as of 09:19, 9 December 2014

Template:Plutonia 1-10

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.

MAP10: Onslaught is the tenth map of The Plutonia Experiment. It was designed by Dario Casali and uses the music track "Demons On The Prey" from Doom. In the PlayStation version of Final Doom it is the final level.

Strategy

Map of MAP10

Walkthrough

Secrets

  1. A ways into the level you will make it to a grey brick sewer-like area. In the tunnel to the right are two paths branching off to the left and right; go into the right one and open the misaligned wall to the left to get some goodies.
  2. After passing through the sewer area, you'll arrive at a beige-walled computer room. There is a combat armor resting atop a CPU block in the corner of the room. To lower it, walk up the stairs leading outside. When you reach the top, the wooden board gating the way will lower, but rather than passing over it, return back down to the computer room and quickly grab the lowered armor.
  3. After making it back outside once you've passed through the sewer area, there will be a sunken stairway leading down then back up to an earlier part of the level. At the lowest point of the staircase, press the use key against the left (north) wall to lower the ground on both sides of the staircase. The far end of the right (south) side (opposite the wall you pressed to lower the floor) has a hidden alcove in it.

Screenshots

Speedrunning

Routes and tricks

You can cut out the sewer area and the yellow skull key entirely by accessing the red skull key via the window rather than the traditional route.

The yellow skull key door has two "posts" indicating that it requires the yellow key immediately outside. Use the steps to get on top of the post nearest the window; then strafe-run through the window to get to the red skull key.

This trick was used by (at least) Juho Ruohonen (ocelot) in the record below.

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:19 Juho Ruohonen (ocelot) 2004-01-19 pl10-019.zip
NM speed 00:21 Marijo Sedlić (Sedlo) 2001-12-25 pn10-021.zip
UV max 02:38 Drew DeVore (stx-Vile) 2002-05-13 pl10-238.zip
NM100S 01:50 Drew DeVore (stx-Vile) 2002-04-21 ps10-150.zip
UV -fast 02:47 Tatsuya Ito (Tatsurd-cacocaco) 2013-09-10 pf10-247.zip
UV -respawn 02:33 Jim Leonard (Xit Vono) 2006-06-19 pr10-233.zip
UV Tyson 48:02 Jim Leonard (Xit Vono) 2006-04-03 pt104802.zip
UV pacifist 00:24 Adam Williamson 2001-12-19 pp10-024.zip

The data was last verified in its entirety on January 27, 2013.

Statistics

Map data

Things 229
Vertices 1057*
Linedefs 1066
Sidedefs 567
Sectors 158

* The vertex count without the effect of node building is 875.

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 9 11 11
Spectres 4 4 6
Imps 10 10 10
Demons 1 2 3
Barons of Hell 2 2 2
Troopers 0 1 1
Cacodemons 2 4 5
Arch-Viles 2 2 2
Pain Elementals 1 2 3
Chaingunners 17 19 23
Revenants 4 7 10
Mancubi 2 2 3
Arachnotrons 1 1 2
Hell Knights 6 8 10
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Stim packs 7 7 7
Medikits 19 19 16
Blue armors 1 1 1
Invisibilities 2 2 2
Weapons ITYTD and HNTR HMP UV and NM
Rocket launchers 1 1 1
Plasma guns 1 1 1
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 1 1 1
Shells 6 6 6
Rockets 1 1 1
Rocket boxes 10 9 7
Energy cells 6 6 5
Ammo boxes 4 4 4
Shell boxes 14 13 13
Keys ITYTD and HNTR HMP UV and NM
Red skulls 1 1 1
Yellow skulls 1 1 1
Blue skulls 1 1 1

External links