Difference between revisions of "MAP12: Nectar of the Gods (Community Chest 4)"

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===Secrets===
 
===Secrets===
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# Near the broken pentagram wall at the beginning, head into its extreme left corridor. There is a hard-to-see switch here; if you press it, you will lower a [[backpack]]. ('''sector 528''')
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# In the first big cavern, there are several pentagram walls as well as faceted cubes with baron faces on them. Head for the right side of the baron cube on the left, and you will spot a cross switch. Shoot it to obtain a [[rocket launcher]] and some [[box of rockets|boxes of rockets]]. ('''sector 532''')
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# Now check the right side of the baron cube on the right for another cross switch. Shoot it, then look towards the southwest. You might notice an arrow in the sky, pointing towards the secret, so follow it, up the steps, and you will acquire an [[armor]]. ('''sector 465''') You actually do not need to shoot the switch in order to get the secret though. If you go past the broken pentagram wall at the beginning and closely look at the rocks to the left of it, they form a small staircase leading up to the armor as well. Shooting the switch only widens the staircase.
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# In the northwestern cavern with the [[cacodemon]]s and [[pain elemental]]s on the waterfalls, head to the left side of the structure you saw when entering the cavern and head to the left side of the column. You will see a small blue switch tucked on the very side of the wall. Shoot the switch to open a nearby wall with a [[berserk pack]]. ('''sector 500''')
  
 
===Bugs===
 
===Bugs===

Revision as of 10:57, 27 April 2015

Template:Community Chest 4 11-20

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.

MAP12: Nectar of the Gods is the twelfth of Community Chest 4. It was designed by Eric Baker (The Green Herring) and uses "It's Gonna Be A Rough Ride," a music track he composed specifically for this map.

Walkthrough

Map of MAP12
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count towards the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Near the broken pentagram wall at the beginning, head into its extreme left corridor. There is a hard-to-see switch here; if you press it, you will lower a backpack. (sector 528)
  2. In the first big cavern, there are several pentagram walls as well as faceted cubes with baron faces on them. Head for the right side of the baron cube on the left, and you will spot a cross switch. Shoot it to obtain a rocket launcher and some boxes of rockets. (sector 532)
  3. Now check the right side of the baron cube on the right for another cross switch. Shoot it, then look towards the southwest. You might notice an arrow in the sky, pointing towards the secret, so follow it, up the steps, and you will acquire an armor. (sector 465) You actually do not need to shoot the switch in order to get the secret though. If you go past the broken pentagram wall at the beginning and closely look at the rocks to the left of it, they form a small staircase leading up to the armor as well. Shooting the switch only widens the staircase.
  4. In the northwestern cavern with the cacodemons and pain elementals on the waterfalls, head to the left side of the structure you saw when entering the cavern and head to the left side of the column. You will see a small blue switch tucked on the very side of the wall. Shoot the switch to open a nearby wall with a berserk pack. (sector 500)

Bugs

Demo Files

Areas/Screenshots

Speedrunning

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 08:59 blob1024 2012-09-23 c412-859.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on March 31, 2013.

Miscellaneous Demos

Run Time Player Date File Notes

Last updated on March 31, 2013.

Deathmatch

File:Cchest4 MAP12 Deathmatch.png
Map of MAP12's deathmatch arena

This level contains its own, separate deathmatch arena based on Baker's MAP24: Auf Wiedersehen, Sonne from 32in24-11: Occupy Doomworld. It is identical in gameplay and appearance to the original version, except for the addition of an exit to the south of the level. It can be accessed by opening the door manually or simply approaching it.

Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.

Statistics

Map data

Things 764
Vertices 8884
Linedefs 9356
Sidedefs 8149
Sectors 1441

Things

Monsters 1-2 3 4-5
Shotgun guy 14 14 13
Heavy weapon dude 7 7 9
Imp 23 23 23
Demon 20 20 20
Spectre 6 6 6
Revenant 9 17 29
Cacodemon 37 39 34
Pain elemental 0 0 8
Hell knight 39 30 22
Arachnotron 11 11 11
Mancubus 12 13 16
Arch-vile 0 0 3
Powerups 1-2 3 4-5
Armor 2 2 2
Megasphere 1 1 1
Medikit 27 27 27
Stimpack 1 1 1
Berserk 1 1 1
Backpack 1 1 1
Weapons 1-2 3 4-5
Shotgun 1 1 1
Super Shotgun 1 1 1
Chaingun 1 1 1
Rocket Launcher 2 2 2
Ammunition 1-2 3 4-5
Clip 2 2 2
Box of bullets 8 8 8
4 shotgun shells 105 105 98
Box of shells 6 5 2
Rocket 23 23 25
Box of rockets 21 19 20
Keys 1-2 3 4-5
Blue skull key 1 1 1

Technical Information

Inspiration and development

Trivia

See also

Sources

External Links