Difference between revisions of "MAP12: Walk in the Park (Scythe)"

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===Essentials===
 
===Essentials===
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Just behind the crate to your right is a [[shotgun]], so grab it and head west to find the red skull key. Now open the red doors into the field and you can take either of the other two keys in whatever order you like. The blue skull key is inside of the red brick building with the two [[baron of hell|barons of hell]] inside, while to get the yellow key, you need to go behind the brown brick wall in the southwest (the one that has [[rocket]]s and a switch which lowers a [[rocket launcher]]) and head through the nukage to get it. Once you have both keys, return to the building you started in and open both the yellow and blue doors to find the exit.
  
 
===Other points of interest===
 
===Other points of interest===

Revision as of 22:16, 28 January 2015

Scythe maps
First Episode

01 02 03 04 05 06 07 08 09 10

Second Episode
Third Episode

21 22 23 24 25 26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.

MAP12: Walk in the Park is the twelfth map of Scythe. It was designed by Erik Alm, and uses the briefing music track from Descent.

Walkthrough

Map view of MAP12

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Just behind the crate to your right is a shotgun, so grab it and head west to find the red skull key. Now open the red doors into the field and you can take either of the other two keys in whatever order you like. The blue skull key is inside of the red brick building with the two barons of hell inside, while to get the yellow key, you need to go behind the brown brick wall in the southwest (the one that has rockets and a switch which lowers a rocket launcher) and head through the nukage to get it. Once you have both keys, return to the building you started in and open both the yellow and blue doors to find the exit.

Other points of interest

Secrets

  1. (sector 106)
  2. (sector 117)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

Deathmatch

Statistics

Map data

Things 105
Vertices 608
Linedefs 601
Sidedefs 1001
Sectors 118

Things

This level contains the following numbers of things per skill level:

Monsters ITYTD and HNTR HMP UV and NM
Troopers 15 15 15
Sergeants 0 0 1
Chaingunners 4 4 4
Imps 3 10 14
Cacodemons 1 2 3
Revenants 2 3 3
Mancubi 1 1 1
Barons of hell 1 1 2
Powerups ITYTD and HNTR HMP UV and NM
Medikits 8 8 8
Soul spheres 1 1 1
Security armors 1 1 1
Berserk packs 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bullet boxes 2 2 2
Shell boxes 3 3 3
Rockets 8 8 8
Rocket boxes 2 2 2
Keys ITYTD and HNTR HMP UV and NM
Red skulls 1 1 1
Blue skulls 1 1 1
Yellow skulls 1 1 1

Technical information

Inspiration and development

Trivia

See also

Sources

External links