Difference between revisions of "MAP14: Steel Works (TNT: Evilution)"
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# Back in the room with the four vats, ride the lift up to the southwestern one, but this time shoot the center of the back wall rather than running to it. This will open a secret room in the southwest corner of this area containing a rocket launcher. | # Back in the room with the four vats, ride the lift up to the southwestern one, but this time shoot the center of the back wall rather than running to it. This will open a secret room in the southwest corner of this area containing a rocket launcher. | ||
# Still in the room with four vats, ride the lift up to the southeastern one and shoot the center of this back wall as well. This opens a wall in the southeastern corner of the room with a switch behind it. The switch opens a secret area later in the level. After you have passed the area with several bleeding pillars and Lost Souls a bit further on, you will come across an inverted "C"-shaped corridor. About halfway through you will see the ground is sunken - this was caused by the switch you hit earlier on. The area down below, which contains a soul sphere amongst other goodies, counts as a secret. | # Still in the room with four vats, ride the lift up to the southeastern one and shoot the center of this back wall as well. This opens a wall in the southeastern corner of the room with a switch behind it. The switch opens a secret area later in the level. After you have passed the area with several bleeding pillars and Lost Souls a bit further on, you will come across an inverted "C"-shaped corridor. About halfway through you will see the ground is sunken - this was caused by the switch you hit earlier on. The area down below, which contains a soul sphere amongst other goodies, counts as a secret. | ||
+ | |||
+ | ===Bugs=== | ||
+ | Three of the four [[shotgun]]s are only accessible in deathmatch mode (or by using the idclip cheat or by using a [[source port]] that allows high jumps), but aren't tagged as mutliplayer only. | ||
===Screenshots=== | ===Screenshots=== |
Revision as of 03:13, 20 November 2014
This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
MAP14: Steel Works is the fourteenth map of TNT: Evilution. It was designed by Robin Patenall and uses a music track exclusive to this level.
Contents
Strategy
Walkthrough
Secrets
- Just east of the starting area are two nearly identical rooms with rivulets of blood and two small crushers on raised platforms each. There is a hallway running between these two rooms. Starting from the eastern room, run through the hallway and into the western room. A lift leading up to the southern crusher will have temporarily lowered straight ahead. Once up, cross to the other side by running under the crushers and over the gap, and you will arrive on a blue-floored lift taking you down into a secret tunnel.
- In the southern part of the map, there is a room with four large raised vats of blood underneath huge crushers. Ride the lift up to the northwestern one and run to the back of it. About halfway there, the wall in front of you will open, revealing a secret passage leading back to the starting area.
- Back in the room with the four vats, ride the lift up to the southwestern one, but this time shoot the center of the back wall rather than running to it. This will open a secret room in the southwest corner of this area containing a rocket launcher.
- Still in the room with four vats, ride the lift up to the southeastern one and shoot the center of this back wall as well. This opens a wall in the southeastern corner of the room with a switch behind it. The switch opens a secret area later in the level. After you have passed the area with several bleeding pillars and Lost Souls a bit further on, you will come across an inverted "C"-shaped corridor. About halfway through you will see the ground is sunken - this was caused by the switch you hit earlier on. The area down below, which contains a soul sphere amongst other goodies, counts as a secret.
Bugs
Three of the four shotguns are only accessible in deathmatch mode (or by using the idclip cheat or by using a source port that allows high jumps), but aren't tagged as mutliplayer only.
Screenshots
A lost soul.
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 01:33 | Jim Leonard (Xit Vono) | 2002-08-04 | ev14-133.zip | |
NM speed | 02:53 | Jim Leonard (Xit Vono) | 2002-03-28 | tn14-253.zip | |
UV max | 05:01 | Jim Leonard (Xit Vono) | 2005-02-05 | ev14-501.zip | |
NM100S | 05:20 | Jim Leonard (Xit Vono) | 2003-07-06 | es14-520.zip | |
UV -fast | 06:56 | Jim Leonard (Xit Vono) | 2002-10-12 | ef14-656.zip | |
UV -respawn | 06:18 | Jim Leonard (Xit Vono) | 2002-03-26 | er14-618.zip | |
UV Tyson | 12:53 | j4rio | 2013-02-22 | et141253.zip | |
UV pacifist | 03:12 | Jim Leonard (Xit Vono) | 2008-03-17 | ep14-312.zip |
The data was last verified in its entirety on May 26, 2013.
Statistics
Map data
Things | 416 |
Vertices | 1338 |
Linedefs | 1521 |
Sidedefs | 1026 |
Sectors | 315 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Spider Masterminds | 0 | 0 | 1 |
Sergeants | 24 | 23 | 24 |
Spectres | 1 | 1 | 5 |
Imps | 14 | 14 | 15 |
Demons | 1 | 4 | 2 |
Troopers | 51 | 95 | 137 |
Lost Souls | 7 | 7 | 7 |
Pain Elementals | 0 | 2 | 2 |
Chaingunners | 2 | 4 | 15 |
Arachnotrons | 3 | 5 | 0 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 2 | 2 |
Stim packs | 3 | 2 | 0 |
Medikits | 19 | 19 | 18 |
Soul spheres | 1 | 1 | 1 |
Health bonuses | 28 | 28 | 28 |
Armor bonuses | 36 | 36 | 36 |
Green armors | 3 | 3 | 3 |
Radiation suits | 2 | 2 | 2 |
Light goggles | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Shotguns | 4 | 4 | 4 |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma guns | 1 | 0 | 0 |
Chainsaws | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Shells | 8 | 8 | 6 |
Rockets | 2 | 2 | 0 |
Ammo boxes | 4 | 4 | 3 |
Shell boxes | 3 | 3 | 3 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | 1 | 1 | 1 |
Yellow cards | 1 | 1 | 1 |
Red cards | 1 | 1 | 1 |
Barrels | ITYTD and HNTR | HMP | UV and NM |
Exploding barrels | 9 | 9 | 9 |