Difference between revisions of "MAP14: Steel Works (TNT: Evilution)"

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(Records: update)
(Added Bugs Section and map design bug)
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# Back in the room with the four vats, ride the lift up to the southwestern one, but this time shoot the center of the back wall rather than running to it. This will open a secret room in the southwest corner of this area containing a rocket launcher.
 
# Back in the room with the four vats, ride the lift up to the southwestern one, but this time shoot the center of the back wall rather than running to it. This will open a secret room in the southwest corner of this area containing a rocket launcher.
 
# Still in the room with four vats, ride the lift up to the southeastern one and shoot the center of this back wall as well. This opens a wall in the southeastern corner of the room with a switch behind it. The switch opens a secret area later in the level. After you have passed the area with several bleeding pillars and Lost Souls a bit further on, you will come across an inverted "C"-shaped corridor. About halfway through you will see the ground is sunken - this was caused by the switch you hit earlier on. The area down below, which contains a soul sphere amongst other goodies, counts as a secret.
 
# Still in the room with four vats, ride the lift up to the southeastern one and shoot the center of this back wall as well. This opens a wall in the southeastern corner of the room with a switch behind it. The switch opens a secret area later in the level. After you have passed the area with several bleeding pillars and Lost Souls a bit further on, you will come across an inverted "C"-shaped corridor. About halfway through you will see the ground is sunken - this was caused by the switch you hit earlier on. The area down below, which contains a soul sphere amongst other goodies, counts as a secret.
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===Bugs===
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Three of the four [[shotgun]]s are only accessible in deathmatch mode (or by using the idclip cheat or by using a [[source port]] that allows high jumps), but aren't tagged as mutliplayer only.
  
 
===Screenshots===
 
===Screenshots===

Revision as of 03:13, 20 November 2014

Template:TNT: Evilution 11-20

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.

MAP14: Steel Works is the fourteenth map of TNT: Evilution. It was designed by Robin Patenall and uses a music track exclusive to this level.

Strategy

Map of MAP14

Walkthrough

Secrets

  1. Just east of the starting area are two nearly identical rooms with rivulets of blood and two small crushers on raised platforms each. There is a hallway running between these two rooms. Starting from the eastern room, run through the hallway and into the western room. A lift leading up to the southern crusher will have temporarily lowered straight ahead. Once up, cross to the other side by running under the crushers and over the gap, and you will arrive on a blue-floored lift taking you down into a secret tunnel.
  2. In the southern part of the map, there is a room with four large raised vats of blood underneath huge crushers. Ride the lift up to the northwestern one and run to the back of it. About halfway there, the wall in front of you will open, revealing a secret passage leading back to the starting area.
  3. Back in the room with the four vats, ride the lift up to the southwestern one, but this time shoot the center of the back wall rather than running to it. This will open a secret room in the southwest corner of this area containing a rocket launcher.
  4. Still in the room with four vats, ride the lift up to the southeastern one and shoot the center of this back wall as well. This opens a wall in the southeastern corner of the room with a switch behind it. The switch opens a secret area later in the level. After you have passed the area with several bleeding pillars and Lost Souls a bit further on, you will come across an inverted "C"-shaped corridor. About halfway through you will see the ground is sunken - this was caused by the switch you hit earlier on. The area down below, which contains a soul sphere amongst other goodies, counts as a secret.

Bugs

Three of the four shotguns are only accessible in deathmatch mode (or by using the idclip cheat or by using a source port that allows high jumps), but aren't tagged as mutliplayer only.

Screenshots

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:33 Jim Leonard (Xit Vono) 2002-08-04 ev14-133.zip
NM speed 02:53 Jim Leonard (Xit Vono) 2002-03-28 tn14-253.zip
UV max 05:01 Jim Leonard (Xit Vono) 2005-02-05 ev14-501.zip
NM100S 05:20 Jim Leonard (Xit Vono) 2003-07-06 es14-520.zip
UV -fast 06:56 Jim Leonard (Xit Vono) 2002-10-12 ef14-656.zip
UV -respawn 06:18 Jim Leonard (Xit Vono) 2002-03-26 er14-618.zip
UV Tyson 12:53 j4rio 2013-02-22 et141253.zip
UV pacifist 03:12 Jim Leonard (Xit Vono) 2008-03-17 ep14-312.zip

The data was last verified in its entirety on May 26, 2013.

Statistics

Map data

Things 416
Vertices 1338
Linedefs 1521
Sidedefs 1026
Sectors 315

Things

Monsters ITYTD and HNTR HMP UV and NM
Spider Masterminds 0 0 1
Sergeants 24 23 24
Spectres 1 1 5
Imps 14 14 15
Demons 1 4 2
Troopers 51 95 137
Lost Souls 7 7 7
Pain Elementals 0 2 2
Chaingunners 2 4 15
Arachnotrons 3 5 0
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 2 2
Stim packs 3 2 0
Medikits 19 19 18
Soul spheres 1 1 1
Health bonuses 28 28 28
Armor bonuses 36 36 36
Green armors 3 3 3
Radiation suits 2 2 2
Light goggles 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 4 4 4
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 0 0
Chainsaws 1 1 1
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Shells 8 8 6
Rockets 2 2 0
Ammo boxes 4 4 3
Shell boxes 3 3 3
Keys ITYTD and HNTR HMP UV and NM
Blue cards 1 1 1
Yellow cards 1 1 1
Red cards 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 9 9 9

External links